Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.
SCREENSHOT OF THE DAY
Screenshot Of The Day today courtesy of dannydinosaur; not much to say about it except that it kicks all righteous ass and we wished our own screenshots looked this awesome. Thanks, DD! Everyone, click to enlarge!
Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!
WEEKLY CHALLENGE
ALL IN A WEEK’S WORK
Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 143 kills/day (Concurrent with Daily Challenges)
Value: ★★★★★
Reward: 15000
Kill 1000 enemies in Multiplayer Matchmaking this week.
[ ACCESS COMPLETE INTEL: CLICK HERE ]
DAILY CHALLENGES
Summary
TYPES: Kills, Special Weapon, Spree, Survival
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5475
SHOOTIN’ AND LOOTIN’
Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5-10 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1875
Kill 250 enemies in any game mode in Reach.
Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).
SCOPED
Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 20-30 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★★
Reward: 1500
Kill 200 enemies in Firefight Matchmaking with precision weapons.
Two main options here, each one a brain-ventilating headshotpalooza of good wholesome fun:
- If you’re with friends or don’t mind some randoms in Co-op, hunt for a Sniperfight on Glacier to tackle all four Challenges at once; see below for details on the Survivor and Bulletproof Challenges.
- If you feel like flying solo, simply load up Gruntpocalypse in Score Attack; you’ll be knocking back only three of the Challenges (sorry, only one Round in Score Attack, so you can’t become Bulletproof), but you’ll have map selection control and will notch this Challenge before the second Match ends.
- Either way, keep an eye on your ammo, and make your way back to base before the clip goes dry; your pistol doesn’t count as a precision weapon, even when it scores Headshots, so you’ll be wasting kills that don’t count toward the Challenge. Also remember that while you don’t need a Headshot for a Challenge point, the medal earns you extra Firefight cR, and your ammo will last longer before the need to restock.
SURVIVOR
Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000
Earn 5 Sprees in a Firefight Matchmaking game.
Five Sprees? No problem. The fact is, Bungie has created so many Sprees for Reach that you can hardly take a piss without, well, pissing on one. (And do it five times, you’ll probably get a Pissing Spree.) Weapons like the Sniper or Fistfight’s Sword and Hammer will trigger two Sprees at once, so you’ll Spree with the weapon in addition to your naked killstreak — twice as fast, in fact — to earn two notches toward the Daily Challenge.
Likewise, the extended-streak awards — Killing Frenzy, Slice ‘N’ Dice and so on — score additional notches, so you’ll register a new Spree every five kills up through 20, with double-awards at the 10 mark; that means you’ll have this Challenge in pocket from less than two dozen enemies.
Don’t like the cool special weapons of an Arcade Firefight? Okay, you eat quiche, but whatever. Just head into a standard Firefight and recover the Ordnance Weapons right away; a Spree will literally fall from the sky if you snare the Target Locator, but the rest of the Ordnance arsenal — Rockets, Sniper, Laser — will easily Spree for you as well. (Your only challenge will be the Laser: just four shots in Reach — WTF is that about, Bungie? — so simply fire into a Covie pack or burn through a Wraith for a Double-Kill to notch the added point for a Laser Spree.)And, just one map-specific note: If you vote your way onto Beachhead or Unearthed, it’s time for some real fun. Hop into the Rocket Hog and joyride a friend around as he cuts loose with his best imitation of a KISS concert. You’ll rack up Wheelman Sprees — yes, there are those too — as well as paint the grill with a Splatter Spree or two along the way.
BULLETPROOF
Type: Completion
Setting: Firefight
Difficulty: Medium
Time: 10-15 minutes (Concurrent with other Firefight Challenges)
Value: ★★★★
Reward: 1100
Complete 2 Rounds in a Firefight Matchmaking game without dying.
This Challenge used to be MUCH more difficult in the days before Firefight Arcade; getting tagged by the occasional stray Plasma would end your run (and fun) pretty damn fast. Now, however, the gift and glory of Overshields will almost always carry you through at least the first Round of a match, not to mention the ridiculously hilarious power weapons at your command.
Still, with Mythic-powered Hunters, Hammer Brutes and Heretic Snipers all populating the later Waves, it’s less likely you’ll make it through two Rounds perfectly — so you’ll be killing time at the same time you’re killing Covies as you wait for the match to end, for a Challenge bonus that’s pretty much at the bullshit end of the spectrum.
Because of that, we might even consider skipping the Challenge entirely if we didn’t find Firefight Arcade such a goddamn riot. Plus, head into a Sniperfight and you’ll be able to work all four Challenges today at the same time.
Meanwhile, though it’s slightly dated — written before the Firefight playlist upgrade — check out our Finish The Firefight permanent page for an in-depth guide to Zero Deaths; it should still give you enough good advice for racking up the Rounds — and eventually the Challenge.