12 OCTOBER 2010

Posted: October 12, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time here, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


SHOOTIN’ AND LOOTIN’

Any Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 1500

Kill 150 enemies in any game mode in Reach.

  • Take on this one last. You’ll rack up many/most of the kills simply by tackling the other Daily Challenges, and might even finish it as part of them.
  • If you’ve got leftover kills to score, by far the quickest and easiest method of mayhem remains the opening of the Campaign’s ONI SWORD BASE level. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown at the ONI Sword Base link on the top of this page.
  • If you don’t want the open credit farming that goes with clearing the Covies from ONI Sword Base, you can rack up some quick kills in a Custom Game instead. Click on the link above for instructions on the best settings, and you’ll also find a link to a Custom Game there already set up for you.
  • Alternately, take a scan of your Commendations progress, particularly in Firefight. If you’re close on anything relevant — say, for example, headshots or close-quarter kills — use the Custom Games option but change the weapon or enemy settings to fit, and increase your damage while reducing the enemies’ resistance; you’ll work your Commendations at the same time that you register Daily Challenge kills. For Campaign, load a Level or Rally Point that works your Commendation progress, and your Daily Challenge kills will simply come along for the ride.
RETURN OF THE MACK

Campaign

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Campaign
Difficulty: Grind
Reward: 3000

Kill 50 Elites in Campaign today on Normal or harder.

  • Again, raining missiles down onto ONI Sword Base like the fist of God will be your fastest, easiest method of schooling the Elites. There are four Elites waiting there to die by fire, and each missile strike should take out two or three of them. That means less than 10 minutes of your time before you hit the magic 50 — the easiest 3,000-credit Challenge bonus you’ll ever receive.
  • For some variety — and, OK, a whole lot of fun — you can load up the opening of Nightfall instead.
  1. There’s an Elite at the edge of the cliff taking a leak right on the Grunts below who you assassinate to start off the level. (OK, so, maybe he’s not actually taking a leak; but then what the hell is he doing there?)
  2. After a few quick melees to the sleeping Grunts nearby, ignore the encampment below and sidle ahead toward their first makeshift base. Hey, guess what? You’ve got a Sniper Rifle! Begin introducing your cartridges to their foreheads.
  3. You’ll find eight more Elites there scattered about, so you’ll have nine kills total before you need to reload the level. Or, if you’d like, just keep going — the next encounter has more Elites, as well as the one after that, and so on.
  4. And don’t worry too much about Jun stealing your kills; he follows the strictly-negotiated Teamster union rules for Halo AI allies, and will generally be as unhelpful as possible.

You can likewise find concentrations of Elites at any number of locations in the Campaign, most notably on Pillar Of Autumn at the massive firefight in Boneyard. It all depends on how easy, challenging or interesting you want to make your Elite Hunt.

(And, hey: Does anyone know what the meaning of this Challenge title is? Please tell me it’s not that rap song from the mid-90s….)

ABOVE THE LAW

Zero Deaths

Firefight

Type: Survival
Setting: Firefight
Difficulty: Medium
Reward: 500

Complete a Round in Firefight Matchmaking without dying.

This challenge can be a bit tricky for only 500 cR, considering how easy it is to die in a Heroic-level firefight, even if you spend it crouched inside a closet like some chick in a slasher movie. Click on the Finishing The Firefight link above for a detailed description of specific tactics to get you through to the end. For some more general strategies:

  • Always, always, always take Drop Shield as your Armor Ability. Not Armor Lock. Drop Shield. Say it with me. You will, of course, be tempted to take Armor Lock, since it can save your ass in a pinch — but you’re looking to survive the entire Round, not just the moment. Drop Shield not only gives you temporary shelter, but it recharges your shields and tops off your health. That’s “health”, as in the thing that keeps you from being dead. Drop Shield, OK?
  • Keep in mind that you’ll only get credit for the Challenge if you actually finish the Round; simply surviving as you run out the clock won’t register. So, while your plan to hide for the duration may have sounded good at the time, with one less gun on deck — and enemy fire concentrated on the allies who are still fighting — your party may not make it all the way past the final Wave.
  • Yes, it’s true: you might still actually make it through, especially on the larger maps, simply by hiding; but if that’s your only plan, then why are you reading this? And, besides, the Covenant are notoriously crafty — they’ll eventually hunt you down, ambushing you when you’re least tactically positioned, since hiding spots usually don’t offer any easy escapes.
  • Going in with a party — or at least one friend — is, as always, a good idea, since that’ll help you weigh the vote toward a favorable gametype and map, and teammates taking on the Challenges together can protect each other with cover fire and Drop Shields.
    1. Partner up, then cycle back and forth with Drop Shields, keeping one constantly in effect while the other recharges. When under fire, aim while still inside, then edge out of the perimeter to pull the trigger.
    2. Throw down a double-shield together when under heavy fire for added protection.
    3. Trade off between scoping in and out, so that one of you always has an eye on the radar.
HOME FIELD ADVANTAGE

Win

Multiplayer

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 1400

Win 7 games in multiplayer Matchmaking.

Not much to say here; play enough games and you’ll eventually rack up seven wins. A few quick notes:

  • Though Team games seem like the obvious choice — since, all else being equal, you’ll have a 50% chance to win — try out some Rumble Pit as well.
    1. You need only place in the top half (ranking #4 or above) for it to register as a “win”, and the games tend to go faster.
    2. Don’t worry about your K/D. Trade one-for-one kills, such as with double-melees, and you should rack up enough points to take one of the top slots. Rumble Pit doesn’t count your deaths against your score, and the kills scored against you will only be spread out (more or less) among the other players — so you can run up your total while theirs only inch forward.
    3. Rumble Pit also gives newer players a fighting chance without being carried by teammates: keep your head down, scan for a gunfight to break out and then look to poach a kill from the outside. You can also wait for the fight to finish, then pick off the victor, since his shields and clip will likely be depleted.
    4. Or, you can spam some grenades into both of them as they fight; you’ll often frag at least one of them, and sometimes both, if you’re lucky. None of your kills will be particularly pretty, but in Daily Challenges you’re going for gold, not glory.
  • In Team games, if you’re a weaker player, your allies can carry you and help you register the victories, but remember that they’ll have to be especially good, since they’ll need to make up for your lack of experience.
    1. Stick by at least one of your comrades to help him team-shoot, watching his back and taking on a strong support role.
    2. Play defensively, helping your teammates with assists rather than charging in for a big kill; finishing with a low kill score but only a few deaths is far more important than letting the other team run up their score by stacking your corpses.
  • Avoid Big Team Battles and Invasion; though they generally score slightly more credits at the end than small-squad games, they usually take much longer, and you’re targeting wins, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance to finish without any Challenge progress.
  • Objective games can likewise take longer — Capture The Flag on Hemorrhage, anyone? — though you might consider this if you’re having trouble registering victories; a tie game technically counts as First Place for both sides, and thus another notch in your Challenge checklist.

WEEKLY CHALLENGE


YOUR DAILY DOSE

General

Type: General
Setting: Reach
Difficulty: Grind
Reward: 2000

Complete all of the Daily Challenges for a given day.

Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style, or when you’ve got some extra playing time — and the 2K bonus is yours.

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