13 October 2010

Posted: October 13, 2010 in Campaign, Firefight, Multiplayer
Tags: , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.





Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 300

Kill 30 enemies in multiplayer Matchmaking.
Chances are, you’ll get the 300 bonus cR without even noticing you did it. Chances are that you’ll simply get this as part of going for the Headshot Honcho Challenge below. Chances are your chances are very good that you won’t need any help from me. I mean, you could probably make this an Hourly Challenge and still end up with 30 kills every time the little hand moves, yeah? Well, at least it’ll make the Weekly Challenge easier.


Skull On


Type: Completion
Setting: Campaign
Difficulty: Medium / Easy (Midnight Run)
Reward: 2000

Complete any Campaign mission on Normal or harder with Thunderstorm on.
If you’ve done the Campaign on Normal already — and really, if you haven’t, stop with the Challenges and go finish it — then turning on the Thunderstorm Skull shouldn’t create much problem. The Skull upgrades enemies to the next difficulty class, but at the end of the day, a headshot is still a headshot and the n00b combo works just as well on officers as infantry.

  • The first mission, Winter Contingency, remains one of the simplest, if for no other reason than it’s first, and designers wanted to ease you into the game.
    1. Hang back and let Noble Team do some of the heavy lifting for you. They’ll mislead you into thinking that they’ll actually become useful later in the game, but for now they’ll still thin out some of the Jackals and Grunts in your way.
    2. Pick off the remaining Grunts and Jackals with your favorite dome inspector, and n00b combo the few Elites you’ll find on the level.
    3. Paint the Warthog grill as much as you’d like–it’s still only Normal difficulty, even with the Skull, so most of the Covies are not unusually agile at avoiding oncoming traffic.
    4. Also feel free to skip busywork encounters simply by driving past them or Sprinting along the map’s edge; it’s a wide-open area, and except for the main Firefights you can Checkpoint past most of the time-wasters without burning any ammo.
  • Other good levels to take this on include Long Night Of Solace and New Alexandria, since long stretches of the missions involve aerial vehicle combat and thus aren’t affected by an upgrade in enemy rank. The ground fights will become a bit more challenging, but your DMR and Plasma Pistol will still make short work of them.
  • Or, if you’re looking for some really quick fun, try the Midnight Run on Nightfall. Never done the Midnight Run? Oh, you’re gonna like this.

    After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal as you go, with only a small amount of gunfire combat when you reach the bridge to Powerhouse. There’s an absolutely GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.

    Here’s a video of the complete route; the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.


Special Enemy


Type: Special Enemy
Setting: Firefight
Difficulty: Medium
Reward: 2000

Kill 20 Elites in Firefight Matchmaking on Heroic or harder

  • The primary hassle in completing this challenge is that only a limited number of Elites emerge in any particular Firefight round. Score Attack, as always, represents your fastest path to cRedit glory, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing with you for the kills. Even if they’re not angling for the Challenge, they’re still going to get in the way.
  • Vote for either Rocketfight or Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. Also make use of your veto freely until the game offers you a larger maps, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you quite inconveniently at the epicenter of the fiesta.
  • If you’re instead in a generic Firefight and find yourself able to recover a heavy weapon early on, conserve its ammo and wait for the Dropships. A few fuel rods go a long way toward taking out Elites when they drop in a pack, and even if they only lose their shields you can make a quick switch to your DMR or Magnum for the headshot.



Type: Headshots
Setting: Multiplayer
Difficulty: Hard
Reward: 1100

Kill 11 enemies with headshots in a multiplayer Matchmaking game.

This is by far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

  • Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
  • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 11 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
  • While it’s true that other playlists with higher score thresholds or objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.) and then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. If you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.




Type: General
Setting: Reach
Difficulty: Grind
Reward: 2000

Complete all of the Daily Challenges for a given day.

Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style, or when you’ve got some extra playing time — and the 2K bonus is yours.


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