14 OCTOBER 2010

Posted: October 14, 2010 in Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.





Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 750

Kill 77 enemies in Multiplayer Matchmaking.

Today’s kill-count has been brought to you by the Number 7. Simply play enough matches and you’ll hit the mark; how long this takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet is to take up residence in Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game score and the Daily Challenge only counts your kills, not your deaths, so trading one-for-one with double-melees will simply rack up points for you while scattering your own deaths (more or less) among the other players.
  • In addition, most Rumble Pit Objective games (King Of The Hill, Oddball, etc.) may actually increase your kill-count, since they concentrate combat into single zones, which makes it easier to spam grenades, death-blossom an area with your Assault Rifle or use your DMR to poach kills from a firefight between other players.
  • Skip Rumble Pit games like Juggernaut and (especially) Infection, since they’re low-kill-count options that — particularly Juggernaut — can leave you with no kills at all by the end of the match.
  • If you do get stuck playing one Infection game after another — and Jeezus Tapdancing Christ, what is it with that gametype? Go play Left For Dead, you little brats — just head over to a Team Slayer or SWAT game instead. Avoid the Objective playlists, since these usually take longer to complete and generate fewer kills.



Type: Kills
Setting: Firefight
Difficulty: Grind
Reward: 2500

Kill 250 enemies in Firefight Matchmaking.

I’m not sure what Bungie’s fixation with Firefight is all about — yes, okay, it’s still pretty new to Halo, but stop acting like you invented the thing. It’s nothing more than the Halo version of an old-school arcade game from the 1980s: increasingly tougher enemies come after you until you hit a Boss battle, and then you’re onto the next level where it starts all over again. After the last Weekly Challenge’s neuron-crushing marathon grind, you’d think they’d give us a break. But no.

At the very least, you’ll probably blow past most of this Challenge simply by taking on the other two Firefight Challenges today (see below); skip down to those for tips and tactics, and take consolation in the fact that you’ll be able to tackle all three at once.




Type: Headshots
Setting: Firefight
Difficulty: Easy
Reward: 2000

Kill 100 enemies with headshots in Firefight Matchmaking.

Thursday, thy name is Gruntpocalypse.

  • Head into Score Attack and veto the game options until you find a Gruntpocalypse gametype on a smaller map, such as Corvette or Courtyard. (A larger open map like Waterfront will work too, but it’ll take longer.)
  • Select Drop Shield as your armor ability: you’ll be staking a position and then staying there, so protection (and especially health regeneration) is more important than mobility.
  • Make sure to hit up your ammo case before heading out; otherwise, you could find yourself on a raging headshot streak, only to have to thread your way through combat back to base when your clip runs dry.
  • Stay high, for a good line of site around the battlefield, or along the perimeter, to avoid a crossfire, or both. On Corvette, any of the platforms will do; on Courtyard, camp in the terrace corners. On a map like Waterfront, perch on the hill at the far end across the field.
  • Since you’ll be working your Blast Radius Challenge at the same time (see below), don’t forget to toss the occasional ‘nade into the crowd, either when the Grunts spawn, or — even more effectively — if they close in on you. That way, you’ll be both protecting yourself and working a second Challenge at the same time.

Special Weapon


Type: Special Weapon
Setting: Firefight
Difficulty: Easy
Reward: 600

Kill 30 enemies in Firefight Matchmaking with grenades.

Not much to say here on its own; see Hyper Lethal Vector above for strategies on nailing both Challenges (as well as One Spartan Army) at the same time. Make sure, between Waves or whenever there’s a break in the action, to regularly farm some Plasmas from the battlefield carnage; otherwise, you’ll be left with only two standard grenades to handle your fragwork.




Type: General
Setting: Reach
Difficulty: Grind
Reward: 2000

Complete all of the Daily Challenges for a given day.

Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style (today actually looks pretty good, in fact) — and the 2K bonus is yours.


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