15 OCTOBER 2010

Posted: October 15, 2010 in Any Game Mode, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


(An unusual list today in that you should be able to wrap up all four Daily Challenges — and thus, by definition, the Weekly as well — in only about an hour. All the more reason to dust off the old H3 disc for this weekend’s annual Ranked Grifball!)

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 4000

Kill 400 enemies in any game mode in Reach.

Holy crap, 400 kills — that sounds like a lot, eh?

Not so fast. There is, after all, a reason they call them Grunts.

Click on the Grunt Game Settings tab at the top of the page and follow the instructions to create your own special Gruntastrophe. Or, if you’d like, there’s a link on the page to a Custom Game already set up exactly for this purpose. Just fire up the game, and fire away. For added fun, pretend that the Grunts are all named Justin Bieber.

You should be able to notch the 400 kills somewhere around the eight-minute mark, for some of the quickest 4,000 cR you’ll ever see in the Daily Challenges. So, on second thought — yeah, actually, pretty fast.

A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 900

Earn 15 assists today in Multiplayer Matchmaking.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 15 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. More good news is that you’ll be able to work several different Daily Challenges at once, to make it even more worth your time. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

You’ll also be able to work this Challenge at the same as the No ‘I’ In Team bonus, and make progress on the Up Close And Personal award as well (see below for both).

NO ‘I’ IN TEAM

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Medium
Reward: 360

Earn 6 assists in a Multiplayer Matchmaking game.

The real challenge here will be not just to rack up Assists, but to collect at least a half-dozen of them as part of the same match; fail to hit the mark and your counter will reset at the end of the game.

Because of that, your best bet becomes to focus on nothing but Assists until you’ve got your Six; yes, that means walking away from some otherwise deserved kills as you crack open an opponent’s Shields and then let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even when the party you’re at is a free-for-all.

While it’s true that you’ll lose some extra points by not claiming the kill yourself, you’ll still get cR points for an Assist, and the Challenge bonus will easily make up for any ones that you handed away. And once the magic “Challenge Complete” banner slides across your screen, you can shift to alternating between Assists and Beat-Downs as part of your Up Close And Personal Challenge (see below).

UP CLOSE AND PERSONAL

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 250

Kill 5 enemies with close quarters combat in a Multiplayer Matchmaking game.

Another Challenge that requires you to register all of them in a single game, but this one’s crazy simple to do. Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Again, Rumble Pit remains your best bet, if for no other reason than you’ll be able to work your two Assist Challenges (above) at the same time. Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll be scoring a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of this strategy is that, after you’ve wrapped the Challenge, you’ve still got a power weapon in hand to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword of Hammer removes the weapon from your list of options; in a Free-For-All match, you’d be able to fire on the carrier from range, and then recover it.


    WEEKLY CHALLENGE


    YOUR DAILY DOSE

    General

    Type: General
    Setting: Reach
    Difficulty: Grind
    Reward: 2000

    Complete all of the Daily Challenges for a given day.

    Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style (today actually looks pretty good, in fact) — and the 2K bonus is yours.

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