16 OCTOBER 2010

Posted: October 16, 2010 in Campaign, Firefight
Tags: , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES



Wow, a few incredibly tough Challenges today. Aren’t you glad you ticked the box on your Weekly back when the Dailies were really easy?

At least you’ll be rewarded for your efforts: A rockin’ 7,400 cR in total bonuses — a Daily record so far, and that’s not counting the 2K Weekly award that goes along with it.

Even more fist-pumping is Bungie’s announcement that the current rank-limit will lift once Reach players worldwide complete 117 million Daily and Weekly Challenges. The community’s currently on track to hit the million-Master-Chief mark in November — so for those of you who want Inclement Weather armor to power your Christmas lights, it’s time to get cracking.

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 500

Kill 50 enemies in any game mode in Reach.

No need to think about this Challenge; you’ll get it simply by completing the other Daily Challenges today. (Heroic Demon will itself net you 50 kills, and you know Elites don’t show up to the dance alone.)

If you’re skipping the other Challenges today, just open up ONI Sword Base for some Target Locator mayhem or fire up Gruntmaggeddon from the Custom Game settings link above; you’ll finish your 50 in less time than it took to load the map.

SUPPORTING ROLE

Assists

Firefight

Type: Assists
Setting: Firefight
Difficulty: Grind
Reward: 400

Earn 20 assists in Firefight Matchmaking.

This is much, much harder than it sounds; and for a Challenge with only a 400 cR reward, might not even be worth it. Likewise, while it’s often possible to strategically combine Challenges — like working several Firefight tasks at once — it’s actually not recommended today, making this one even more of a pain in the ass(ist).

  • The problem: most Firefight enemies — Grunts and Jackals — go down so easily that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.
  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s unlikely an ally will be firing on the same one at the same time as you.
  • When the tougher enemies do arrive fashionably late, they’re often too few or too tough to rack up many Assists. A Hunter, for instance, often involves teammates all ripping into him at once, making it less likely that any single player will strip off more than 40% before the beast goes down.
  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will shoot off their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that the Brutes don’t know how to put their helmets back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, so it’s difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target the Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and shriek like a drag queen who’s lost his wig when their Shields go down, giving an ally an easy headshot.
  • So, working your Assists with a friend will cut down on your Challenge time considerably, though you’ll need to both stay on microphone to coordinate effectively. It’ll be the one time when the Firefight playlist actually becomes cooperative.
OFFICE OF NOT DYING

Campaign

Zero Deaths

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Easy (co-op)
Reward: 4000

Complete ONI on Legendary without dying.

There’s really no other way to say this: You’re probably never going to legitimately do this alone. If you’re good enough to handle a Legendary level without dying, then you won’t need any advice from here.

That said, the level becomes extraordinarily easy when played co-op. The Halo respawning system for cooperative Campaign play lets a player hang back as others forge ahead, ploughing through Checkpoints while keeping a vulnerable ally safe. This offers only two drawbacks, both simple enough:

  1. The game scales its difficulty to account for more players; and
  2. As the team progresses, the game will actually checkpoint a lagging player forward, putting him in unexpected danger.

The first isn’t much of a problem: players will have to fight a bit harder, and engage in combat a bit more carefully; but, since you’re on Legendary, you’ll have already adopted a more cautious approach anyway, picking off opponents from range rather than charging in with metal blazing. Death can also mean respawning back with the lagging player, but this isn’t much more than an inconvenience, simply forcing a Sprint back to the battle.

The second problem represents the greatest hazard, but luckily it occurs only twice on ONI: Once when it places you in actual danger, and again when enemies aren’t nearby. Since the timing and location of Checkpoints can be sketchy, just stay alert as your teammates press forward and you should cross the finish line without incident.

If no one’s available to help out, and you’ve got a second controller handy, you can tackle this split-screen, with your main account hanging back and your guest Spartan on point. The level will be tougher (scaled for your second controller), and you’ll need to keep especially vigilant of when your main account checkpoints forward.

HEROIC DEMON

Special Enemy

Firefight

Type: Special Enemy
Setting: Firefight
Difficulty: Hard
Reward: 2500

Kill 50 Elites in Firefight Matchmaking on Heroic or harder.

(Quick question: Why did killing 20 Elites in Firefight earlier this week net 2,000 cR, when killing 50 of them today only awards 2,500? Get your story straight, Bungie — don’t you know we want our Inclement Weather armor by Christmas? Just sayin’.)

  • The primary hassle here is that only a limited number of Elites emerge in any particular Round of Firefight — and unlike on other days, you can’t really work both Firefight Challenges at once. Either you’re killing an Elite, or using him to nail an Assist, but not both.
  • Score Attack represents your best path to the bonus cRedits, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing with you to take down the Elites. Even if they’re not angling for the Challenge, they’re going to get in the way.
  • That’s not to say this won’t still be a massive headache: Score Attack requires you to survive to actually get to the Elites, and when it’s just you against the world your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’ve got a countdown timer to contend with as well, so methodically thinning the herd while taking cover every time your Shields go down could lead to you surviving the fight…but never actually getting to the Elites.
  • With that in mind, veto most gametypes until offered either Rocketfight or Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drop.)
  • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
  • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they drop in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if the grind wears you down and you need a change of pace.


WEEKLY CHALLENGE


YOUR DAILY DOSE

General

Type: General
Setting: Reach
Difficulty: Grind
Reward: 2000

Complete all of the Daily Challenges for a given day.

Really, seriously, Bungie? OK, well, thanks for the cRedits. Just follow the tactics and strategies listed above — pick a day when they look suited to your playing style, or when you’ve got some extra playing time — and the 2K bonus is yours. There’s only two days left, so although today’s Challenges skew more difficult, it’s also a Saturday — and, really, what else did you have planned today?

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