19 OCTOBER 2010

Posted: October 19, 2010 in Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


Apologies for another late post, but we’ve been waiting for Bungie to put through its Matchmaking Update, which is set to go live today, to see how it’ll affect the Daily Challenges. It’s not up and running at the time of this writing, but we’ll post an update as soon as Bungie pulls the trigger.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 400

Kill 40 enemies in Multiplayer Matchmaking.

Not much of a Challenge, eh? Play a couple of games and the cR will be yours. We prefer Rumble Pit, since the kills seem to come faster, but take yer pick.

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

A relatively simple Challenge that you can get just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet, since you can dispatch the Grunts quickly and there won’t be anyone else to score them out from under you. Focus on headshots , since Firefight offers additional cR for medals earned.

Or, to work a second Challenge at the same time, Heroic Holdout requires 50 kills in a standard Firefight; score those first, then head to Gruntpocalypse to clean up what’s left.

Note: Bungie’s updating the Firefight playlist today, including extending the standard Firefights to three Rounds; we’re not sure when it’ll go live, but when it does, you’ll probably be able to wrap this Challenge at the same time as Heroic Holdout, since you’ll only need to average 10 kills per Wave to sort them both.

HEROIC HOLDOUT

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 600

Kill 50 enemies on Holdout on Heroic in Firefight Matchmaking.

Yet another simple Challenge, and one you can work at the same time as One Spartan Army above; two or three Rounds, and you should have it wrapped. Your biggest obstacle will be waiting for the map to surface in the voting options; if you’re not the quitting type, you may have to grind through two or three other Firefights for each chance at Holdout.

Vote for Sniperfight to rack up quick kills, including the turret guns on the descending Dropships, which explode from two shots and register as a point in your kill-count. Rocketfight might be tempting, but keep in mind you’ll have three other allies firing into the crowds as well; if your Rockets show up late to the party, you won’t end up with any points on your dance ticket.

To maximize your Holdout map time in a standard Firefight, you might also be tempted to Sprint for the Target Locator; but, since everybody’s got that idea, you’ll only have a 1-in-4 chance of actually snaring it. And if you don’t, you’ll be out of position for when the fun begins.

  • Instead, consider forgoing the Ordinance Drops to take up a good position with a DMR loadout; the first targets are Grunts and Jackals, both of which drop from single headshots. By the time the Target Locator charges and fires, you’ll have already racked up nearly as many kills — all with bonus headshot points — and be in position for more.
  • As more Waves arrive, ignore the Brutes and Elites until you’ve cleared the decks of lesser infantry; remember, you’re going for straight kills, not Firefight points, and mixing it up with tougher enemies will surrender easy kills to your fellow Spartans.
  • Also don’t waste time on the Hunters; they don’t register all that many points for the effort involved, you’ll burn through good ammo and, with your teammates firing on them too, you may not even collect the kill.
THE DREAM SHAKE

Multiplayer

Single Match

Double Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Reward: 1000

Earn 4 Double-Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that really tests your skills (and patience) today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor four times before the match wraps can be tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a quartet of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies: with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

Tip Of The Day

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly. 
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Comments
  1. V Translanka says:

    blarg! The Dream Shake was the first Challenge I haven’t been able to get! It also isn’t looking good for the 30 kills in one match Weekly…At least today’s Dailys are easy enough….

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