21 OCTOBER 2010

Posted: October 21, 2010 in Any Game Mode, Firefight
Tags: , , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.




Special Weapon


Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Easy
Reward: 3500

Kill 200 enemies in Firefight Matchmaking with the pistol.

Yes, you read that right. You were their Huckleberry yesterday, and you did such a good job that Bungie wants you to do it again. The difference? Twice as may enemies, and 1,500 more credits! If you thought yesterday was the fastest Spartan scrip you’ve ever made, Thursday is about to piss all over Wednesday.

Even better, you’ll be able to work at least two other Daily Challenges at the same time (Blastin’ And Relaxin’ and The House Of Blue Leaves), and yet another one (Above The Law) if you’re lucky — meaning the rare chance to tackle all four at once.

As with yesterday’s Huckleberry, simply head into Score Attack and veto your map options until you’re offered Gruntpocalypse on Corvette. Select Drop Shield for your Armor Ability, then slide past the weapons crate to stock up on rounds. Head up to one of the side platforms, switch to your Magnum and let the target practice begin.

As always, aim for headshots, since the Firefight Medal earns you additional cR. Keep an eye on your ammo, and restock whenever there’s a break in the action, rather than when you simply run low: you don’t want to be caught with an empty clip just as the Grunts begin to converge.

You’ll rack up all 200 kills within two or three Rounds, but you’ll clear out Blastin’ And Relaxin’ and The House of Blue Leaves by the end of the first. If by chance a Fuel Rod Grunt catches you unawares and forces you to respawn, don’t worry — you’ll still have another Round or two to try and finish with zero deaths for Above The Law.


Any Game Mode


Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Reward: 1000

Kill 90 enemies in any game mode in Reach.

Not much to say about this at all — you’ll score it easily as part of the Be Their Huckleberry challenge and won’t even notice.



Single Match


Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 88 enemies in a single Firefight Matchmaking game on Heroic.

As mentioned above, you should be able to easily score this at the same time as Be Their Huckleberry.

Tip Of The Day

However, if for some reason you find time running out and you’re still short of the 88, remember that Huckleberry‘s Magnum Challenge will take two or three Rounds to complete, so feel free to switch to your DMR, toss grenades, or swap out for a Fuel Rod Gun to rack up the final kills more rapidly. In fact, it’s a good idea to recover one early on, just as a precaution.

(And does anybody know what this Challenge has to do with a 1966 play about a zookeeper, his deranged wife and the Pope visiting NYC? Or why it’s set at 88 kills? Just wonderin’.)



Zero Deaths

Type: Kills
Setting: Firefight
Difficulty: Medium
Reward: 500

Complete a Round in Firefight Matchmaking without dying.

As noted previously, you’ll be able to go after this Challenge at the same time as the other three. Make judicious use of the Deployable Shields on the platforms, and occasionally switch sides when you reload — Grunts will have been converging on your last location, so it’ll put some extra space between you to pick them off.

Use your Drop Shield liberally, and retreat back into the alcoves nearby if things get too hot. In a truly tight spot — though there probably won’t be any — you can simply drop off the platform and pass through the Safe Room to the opposite platform, though obviously this carries its own risks.

If you get tagged by a stray Plasma Grenade or a Fuel Rod Grunt takes you by surprise, don’t panic — the main Huckleberry challenge will take at least two run-throughs anyway, so you’ll have a second chance at a perfect game.

If, however, you find yourself struggling, you can always just spend an extra 10 minutes taking this Challenge on separately. Check out our Finishing The Firefight survival guide for key tips and tactics on scoring a zero-death Firefight Round.

(And now for a comment about our own personal Daily Challenge: An entire day of Gruntpocalypse strategies, and not a single Justin Bieber joke. Yow!)

  1. Daniel says:

    Hey just as a hint, I personally almost never die on Gruntpocalypse Overlook. From your starting point, jump on that first roof (close to the 2 silos) and proceed to the second roof. From there you can shoot anything coming from the beach, and the occasional single grund that gets close to you is no danger. Reason to use the second roof is that when you stay on the first, grunts will stay at the beach und not advance to your position.

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