22 OCTOBER 2010

Posted: October 22, 2010 in Uncategorized
Tags: , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Wow — if this list looks familiar, that’s because it is. It’s pretty clear from this week that Bungie uses an automated program to generate the Challenges, or at the very least schedule them: Both Covenant-cide and Office Of Not Dying each just appeared a few days ago, while today’s Multikill Challenge is very nearly identical to the Double-Kill task from earlier in the week. And let’s not even get started on the number 77.

While the Challenges overall could use some more variety anyway, it’d be nice if someone at Bungie reviewed them the day before, and swapped one out if it’s just appeared in the past few days — or, even, just changed up the Legendary level, since some players use these Challenges to work toward their Campaign Achievements. That doesn’t seem like it’d be too much of a, uhm, challenge.





Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 750

Kill 77 enemies in Multiplayer Matchmaking.

Today’s Challenges are once again brought to you by the number 7. Just play enough matches and you’ll hit the mark; how long this takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenge only count kills, not deaths, so trading one-for-one with double-melees will rack up points for you while scattering your own deaths (more or less) among the other players.
  • Most Rumble Pit Objective games (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom an area with your Assault Rifle or swipe kills from a firefight between other players.
  • Skip Pit games like Juggernaut, since it’s a low-kill-count option that can leave you with no kills at all by the match’s end.
  • For a change of pace, just head over to Multiteam — basically Rumble Pit with a partner — or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective games, since these usually take longer to complete and generate fewer kills.



Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 90 enemies in Firefight Matchmaking.

A simple Challenge you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody can score them out from under you.

Corevette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. Use Drop Shield liberally to keep the party going.

  • If Gruntpocalypse bores you — and how could it possibly? — any Sniperfight remains a favorite here at HRD: the one-shot-kill on most enemies approximates the Grunt genocide with just a little more variety. In both cases, focus on headshots at all times: Firefight rewards you for Medals, so your cRedit count will thank you for it.
  • Rocketfight remains another contender, but though you can nuke huge Covie crowds as they spill from Dropships toward their doom, the survivors actually disperse pretty quickly, and you can spend as much time reloading (and respawning, if you’re not careful on the trigger) as you will actually blasting them.
  • Avoid standard Firefights, since though they feature Ordinance Drops with neat-o weapons like Snipers and Rockets, you won’t have unlimited ammo; and three other players will be Sprinting for the Target Locator as well, so it’s more likely than not that you won’t be the one to score a Killionaire by bringing the thunder.


Zero Deaths

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Easy (co-op)
Reward: 4000

Complete ONI on Legendary without dying.

No other way to say this: You’re probably never going to do this alone. If you can handle a Legendary level without dying, you won’t need any advice from here.

However, the level becomes extraordinarily easy in co-op. The Halo respawning system for cooperative Campaign play lets a player hang back as others forge ahead, ploughing through Checkpoints while keeping a vulnerable ally safe. This offers only two drawbacks, both simple enough:

  1. The game scales its difficulty to account for more players; and
  2. As the team progresses, the game will checkpoint a lagging player forward, putting him in unexpected danger.

The first isn’t much problem: players will have to fight a bit harder, and engage in combat a bit more carefully; but, on Legendary, you’ll already have adopted a more cautious approach, picking off enemies from range rather than charging in with metal blazing. Death can also mean respawning back with the lagging player, but this isn’t much more than an inconvenience, simply forcing a Sprint back to the battle.

The second problem represents the greatest hazard, but luckily it occurs only twice on ONI: Once early on when it places you in actual danger, and later when enemies aren’t nearby. Since the timing and location of Checkpoints can be sketchy, just stay alert as your teammates press forward and you should cross the finish line without incident.

If no one’s available to help out, and you’ve got a second controller handy, you can tackle this split-screen, with your main account hanging back and your guest Spartan on point. The level will be tougher (scaled for your second controller), and you’ll need to keep especially vigilant of when your main account checkpoints forward.

Fourth Horseman


Single Match


Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Reward: 1200

Earn 5 multikills in a Multiplayer Matchmaking game.

This’ll be the Challenge that really tests your skills (and patience) today. Multikills, while typical, are often a question of circumstance. Getting the odds to align five times in one match can be tricky, but here’s a few things that can cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kill targets. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer Multikill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will be not your enemies, but your allies: with so many players on each side, you’ll have considerable competition among teammates to actually score the kills.

Tip Of The Day

NOTE: Unlike the Dream Shake Double-Kill Challenge from a few days ago, chaining Multikills together here WILL register multiple points on your Challenge count. As with Dream Shake, the coding counts Medals, not actual kills; so, while an Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — today’s Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

(A tip ‘o the hat to Daniel for his Overlook Firefight advice. Cheers!)

  1. V Translanka says:

    Yeah, even an automated generator should have the ability to recognize that it’s done the same thing over the course of the past week…Hunting multi-kills is going to make me crazy, but this time I’m at least going to stay away from Infection games…and maybe SWAT (though I did get an Overkill or two when I tried for my Doubles…)…

  2. Orphius says:

    The Spartometer thing is a bit of a lie, as it’s a jpeg/bitmap, so it doesn’t auto update as challenges are completed, so you might have to get a new picture every day/week etc.

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