23 OCTOBER 2010

Posted: October 23, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Notice something different about the sidebar? No, it didn’t lose weight or get a new haircut, though it’s always safe to go with those. Instead, it’s now got the official Spart-O-Meter Challenge Countdown from Bungie.net, marking progress toward the day when completed Challenges worldwide hit 117 million, unlocking new ranks and armor for the Spartans of Reach.

Bungie says it expects the community to break through the mark sometime around mid-November…but we can make that happen sooner, can’t we? So, pick up a controller and start shootin’, Tex!


Any Game Mode


Type: Kills
Setting: Any
Difficulty: Easy
Reward: 4000

Kill 400 enemies in any game mode in Reach.

Holy crap, 400 kills — that sounds like a lot, eh?

Not so fast. There is, after all, a reason they call them Grunts.

Click on the Grunt Game Settings tab at the top of the page and follow the instructions to create your own special Gruntastrophe. Or, if you’d like, there’s a link on the page to a Custom Game already set up exactly for this purpose. Just fire up the game and fire away.

You should be able to notch the 400 kills somewhere around the eight-minute mark, for some of the quickest 4,000 cR you’ll ever see in the Daily Challenges. So, on second thought — yeah, actually, pretty fast.




Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 500

Kill 50 enemies in Firefight Matchmaking.

The Junior Varsity version of yesterday’s Covenant-cide Challenge, you’ll be able to wrap this in less than half a Round with the right game mode. Gruntpocalypse in Score Attack represents your best bet; go into Corevette, atop one of the platforms, or Overlook, on the lower of the two sheds near the silo, since both provide wide lines of sight for sending Grunts to their birthday party. Use Drop Shield liberally to keep the party going, though chances are you’ll have this done-and-done before the first song ends.


Skull On


Type: Completion
Setting: Campaign
Difficulty: Medium / Easy (Midnight Run or Co-op)
Reward: 1000

Complete a Campaign mission on Heroic with Thunderstorm, Famine, and Tilt on.

Yes, you read that right: Ten days ago, we got twice as many cRedits for doing this same Challenge, except only on Normal, and without the Famine or Tilt Skulls. You realize, Bungie, that the Famine Skull only means half ammo, not half cRedits, right? Right…?

OK, end of rant. Three Skulls On this time, so lets take a quick look at them. Thunderstorm upgrades all enemies to the next rank. Famine, as mentioned, gives you only half-ammo from weapon pickups. And Tilt doubles both an enemy’s weaknesses and resistances.

Guess what? Where we’re going, they’re not gonna make much of a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. Never done the Midnight Run? Oh, you’re gonna like this.

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire combat when you reach the bridge to Powerhouse.
  • There’s an absolutely GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The lack of extra ammo, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
  • Here’s a video of the complete route –the guy in it wraps up the level in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

On co-op, the Challenge becomes even easier, since the New Alexandria level features long stretches of aerial combat unaffected by the Skull upgrades at all.

When you do need to take an Objective on foot (three times total), leave one of your teammates behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location. Hey, look at that! If you get killed, you’ll simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.

One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect whether the Challenge registers; but after putting up with her bad driving all game, you’ll now get paid 1,000 cR to watch Kat take it through the head. No skipping!



Single Match


Type: Headshots
Setting: Multiplayer
Difficulty: Hard
Reward: 1200

Kill 10 enemies with headshots in a Multiplayer Matchmaking game.

This is by far the most difficult Challenge of the day, since it requires you to complete it in a single game, with your counter reset at the beginning of each new match.

  • Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.
  • In fact, your biggest obstacle in SWAT — apart from people shooting you in the back of the skull — will be to rack up the 10 headshots before the game ends. SWAT matches run to 50, and if you’ve either matched against a particularly good team or with particularly good teammates, you could find yourself short of the bonus just as the score tops out. If that keeps happening, recruit some friends so that you can coordinate your efforts; you can even work in pairs, with one of you providing distraction while the other zeros their visors.
  • While it’s true that other playlists with higher score thresholds or objective-based completion might give you more time to run up your headshot count, they require some coordination between taking down an opponent’s shields (melee, Plasma Pistol, etc.) and then swapping out for a headshot weapon before an ally takes the kill or an enemy targets you. If you’re not a SWAT fan, take a friend into Big Team Battle or Invasion (the headshot count will carry over from round to round) and work together to register your kills.
  1. Bob says:

    For future challenges that require 400 kills in any game mode, oppose to doing Gruntocalypse in custom games, you can do it on Corvette in score attack matchmaking, which is by yourself, so you’ll not only get this done in 3-4 matches, but you’ll also be earning cR and commendations, which you can not do in custom games.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s