24 OCTOBER 2010

Posted: October 24, 2010 in Campaign, Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.





Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1500

Kill 150 enemies in Multiplayer Matchmaking.

A simple Challenge you’ll notch just by playing enough. Rumble Pit offers the best options, since the maps are smaller — meaning less dead-space between firefights, so the kills come faster — but Invasion, Multiteam and any of the Slayer playlists will advance you at good clip as well.

Avoid Infection, which registers the lowest kill-count of any playlist, as well as Big Team Battle, where you’ll spend more time just reaching the enemy than registering kills. And, by all means, vote to skip Juggernaut, where you might finish the match without any kills at all.




Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 700

Kill 75 enemies in Firefight Matchmaking.

No need to pay this one any attention at all — you’ll pocket it automatically just by completing today’s Scoped Challenge (see below).




Type: Score
Setting: Campaign
Difficulty: Easy
Reward: 2500

Score 25,000 points on any Campaign mission.

Your fastest and easiest Challenge of the day, and with the largest reward.

Tip Of The Day

Select New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 25K in no time at all.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with a chopper that’s already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.



Special Weapon


Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1400

Kill 100 enemies in Firefight Matchmaking with precision weapons.

You’ll automatically register the Covenant-cide Challenge at the same time as this one.

  • Simply load up Gruntpocalypse in Score Attack; select the map you like best, though here at HRD we recommend Corvette, Overlook or Courtyard, because of the open lines of sight as enemies advance.
  • Introduce the Grunts to your DMR; it makes a loud bang when it says hello, and the Grunts typically cheer and throw confetti when they meet him. They then get really tired, and go right to sleep. Don’t ask; it’s a cultural thing.
  • Keep an eye on your ammo, and make your way back to base before the clip goes dry; your pistol doesn’t count as a precision weapon, even when it scores Headshots, so you’ll be wasting kills that don’t count toward the Challenge.
  • Also remember that while you don’t need a Headshot for a Challenge point, the medal earns you extra Firefight cR, and your ammo will last longer before the need to restock.




Single Match


Type: Kills
Setting: Multiplayer
Difficulty: Hard
Reward: 2000

Finish a multiplayer matchmaking game with at least 30 kills.

(NOTE: Today’s your final chance to complete this Challenge. So get to work!)

Here’s an unusual Weekly Challenge — you can clear it your first game, or work all week and never succeed; it’s all or nothing, with no progress from game to game. That said, you can angle your odds considerably with the right playlist, gametype and strategy:

  • Stick with Objective games. Slayer matches work off kill-count limits, so every score – including your own – edges the game closer to when the Endhammer cuts short your streak. You can even be mathematically eliminated from the Challenge well before the finish, if you need more kills than what’s left in the limit. In Objective games, only the timer works directly against you, letting you stack bodies with impunity so long as the Objective remains unscored.
  • With that in mind, Team Objective would seem an obvious choice. But, remember, you need kills, and fewer enemies = fewer kills; instead, head into Big Team Battle or (especially) Invasion. Vote for options that put you on tighter maps, so you’ll always have an enemy in range.
  • Concentrate not on clearing your Objective, but on preventing the enemy from clearing theirs: They’ll naturally converge on certain flashpoints, such as a Flag or Territory — so, rather than hunting for kills, they’ll come to you.
  • This doesn’t mean camping, however: sitting on your ass as you burn through the clock remains a surefire way to blow this Challenge. Instead, think about how your enemy will make for the Objective, then intercept them at their points of attack. Quite often, an aggressive defense will catch them by surprise, and you’ll register multiple kills while extending the match’s lifespan.
  • One drawback: in a Team game, you’ve got teammates — they kill enemies too, and you could find your Challenge count frustrated by your own allies. If that becomes a problem, consider something entirely counter-intuitive: Rumble Pit, where the normal Slayer kill-count caps at 25.
  • Seems impossible, yes? Except you’ll be voting for Objective matches, in which kills come fast and furious. Every other player in Rumble Pit represents a potential point, and the smaller, tighter maps give you rapid-fire opportunities to score.
  • Again, avoid the Objective itself: grabbing the Oddball or staking out the Hill will only encourage other players to shoot you. Instead, take up a defensive position with a clean line of sight to the Objective. As the other players maneuver to score, fire away — many become so preoccupied with the Objective that their own defensive instincts fade away.
  • Select Sprint, and use it to quickly reach other firefights as you hear them break out. Spam grenades into the crowd and use a DMR or Needle Rifle to score headshots as their Shields go down; quite often, you’ll snare a Double-Kill simply by stealing kills away from other players who’ve done all the hard work.
  • Be patient with those headshots: You need only fire once for the kill, so wait for their Shields to flash before pulling the trigger. Your patience will have kept your bloomin’ reticule smaller and more accurate than the players in the fight, so you’ll have more chance to score the kill than them.
  • Also don’t be afraid to trade double-melees, or to sacrifice yourself for a plasma stick. You’re going for kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.
  • If you’ve got a friend, even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners — you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot.

    Good luck!

  1. HypnoToad says:

    As I am sure you are very busy, hopefully this will help you.


    Fire When Ready- Kill 50 in Multiplayer & Aggressive Negotiations- 17 Kills in Multiplayer
    Easy- Multi Team or BTB should be done in 2 rounds

    One Spartan Army- 400 kills in Firefight
    Gruntpoc or Sniper fight 3 rounds

    Short, Controlled Bursts- 50 Assault Rifle Kills in Campaign
    Just load up the level where you have to defend the lab, get checkpoint, kill grunts with AR, reload.

    1000 kills in multiplayer
    Multi Team Grind

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