Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


FIRE WHEN READY

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 500

Kill 50 enemies in Multiplayer Matchmaking.

An easy Challenge that you’ll score simply by playing enough. Head into Rumble Pit or Multiteam and vote for an Objective game on a tight, smaller map: The kills will come fast and loose, along with your 500 bonus cRedits. You can also work your Aggressive Negotiations Challenge (see below) at the same time, and might even complete it before this if you’re lucky. Progress toward your Weekly Challenge (see below) likewise remains an added bonus.

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Reward: 4000

Kill 400 enemies in Firefight Matchmaking.

Another simple Challenge you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch Grunts quickly, and without allies to score them out from under you. Focus on headshots, since Firefight offers additional cR for medals earned.

A typical Gruntpocalypse game sends out about 115 of the cute little tykes to their doom, though you actually won’t be able to score all of them: Grunts will occasionally kill each other by accident, explode in a suicide plasma rush or not complete the Great Journey at all if your game timer runs out. So, expect to wrap this in four matches total, though you might need a fifth to clean up any stray kills.

SHORT, CONTROLLED BURSTS

Campaign

Special Weapon

Kills

Type: Kills
Setting: Campaign
Difficulty: Easy
Reward: 500

Kill 50 enemies with automatic weapons in the Campaign today.

Yet another simple Challenge that you’ll notch in no time. You can load up any level on Normal that starts you with an Assault RifleWinter Contingency and Pillar of Autumn seem two obvious choices — though Spikers, Needlers, and Plasma Rifles and Repeaters also qualify as autoweapons, so it’s easy enough to swap out for the right gun on any of the Campaign missions.

For the truly impatient, enter Winter Contingency at Rally Point Bravo, which drops you directly into a courtyard firefight. If you fail to register 50 kills before you and your fellow Spartans clear the deck, simply reload the level — your kill-count will keep running.

AGGRESSIVE NEGOTIATIONS

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 1200

Kill 17 enemies in a Multiplayer Matchmaking game.

Tip Of The Day

Your most difficult Challenge of the day; but, if you’re coming off the 30-killstreak Like Mike Weekly task that just wrapped, this one’ll actually seem within, um, reach. (Get it? Okay, nevermind.)

The lower kill-count today edges Rumble Pit up to the top of your starting options, since you won’t have to avoid its 25-point Slayer limit, while its smaller, tighter maps put enemies almost constantly within range.

However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.

Avoid the area yourself, however; no sense adding your own corpse to the fiesta. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.

Also don’t be afraid to trade double-melees, or to sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.

If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 4000

Kill 1,000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that would be right.

The number 1,000 seems like a towering endcap, attainable only by the truly skilled or truly crazed. The fact remains, however, that you have all week to run your counter up, and it becomes implausible only if you leave it to the very end.

  • One thousand kills divides not-so-neatly into 143 kills per day — an eminently manageable number, considering that you’ve already completed Daily Challenges requiring you to register as many as 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the payoff for all seven days at the end of the week.
  • Also keep in mind: Though we don’t know what they are yet, many of the upcoming Daily Challenges will almost certainly require you to stack Multiplayer bodies, so you’ll be working this Challenge automatically as you wrap up the Dailies during the week. (In fact, two from today allow you to do exactly that.)
  • If you want to clear these quickly each day, however, just follow the strategies from today’s Aggressive Negotiations Challenge; along with Fire When Ready, you’ll be able to work all three today at once.
  • And, as a final note, if you’d like to see how much time this “fifth Daily Challenge” might add to your Halo gametime, log into your Reach stats page on Bungie.net.
    1. You’ll be able to break down your killrate by each individual playlist; and though there’s not an individual stat for kills-per-game, simply divide your total playlist kills by the number of games you’ve played to find out your average killrate.
    2. Multiply that by the game length for that playlist, and you’ll get an approximate read on how much extra time you might need each day. (You won’t get a truly accurate read, though, since your Total Game number include quits, and the matches themselves likely ended before the timer expired.)
    3. Remember, again, that some new Challenges will take care of that kill-count for you — so you may not end up needing to commit to any extra game time at all.
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Comments
  1. DefterSapex says:

    For all in a week’s worth, it should be pretty easy. Just head into Invasion or BTB and use for the majority of the games that you’re in, vehicles. Anything from Scorpion to a Banshee will give you 20-30 plus kills per game?

  2. TheGreenAlloy says:

    Defter, that really won’t be happening for most of us. And you’re forgeting that absolutely every single teammate in the whole of Reach community are douchebags. Fo shur’

  3. […] you want to clear these quickly, see the Aggressive Negotiations entry from yesterday’s Daily Challenges — strategies you can follow each day to keep you on pace with […]

  4. DefterSapex says:

    Hmm, what;s your gamertag GreenAlloy? Maybe you me and Ender can get a team together for about several games a day. That should at least get us 60-70 kiills per day if we team up?

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