26 OCTOBER 2010

Posted: October 26, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Fact is, though we love blowing Grunts to kingdom gone in a Custom Firefight game, you’ll easily whip past the 150 mark anyway as part of completing your other Daily Challenges — particularly Leadership Element, where you’ll nuke legions of Covies on ONI Sword Base.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 500

Earn 25 assists today in Multiplayer Matchmaking.

Tip Of The Day

Here at HRD we always find Assist Challenges to be a hassle, particularly for the cRedits earned: Your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal. (And yes, I know: Team-shooting with your regular Arena squad will register Assists at a pretty steady clip; but most Halo players are not so clan-tastic.)

LEADERSHIP ELEMENT

Campaign

Special Enemy

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 500

Kill 45 enemy leaders in the Campaign today.

It’s been a while since we’ve had to pick up the Target Locator for a Daily Challenge, so get ready for the smell of napalm in the morning. If you’re not familiar with Halo Reach’s new Red Ring Of Death, simply click on our Owning On ONI standing link at the top of this page for a step-by-step guide to bringing the thunder, complete with a YouTube video walkthrough.

Turn on the Thunderstorm Skull ahead of time, since that’ll upgrade your enemies and slot more of them into the Leader class. You’ll register about 3-4 Leader kills with each airstrike, so the whole Challenge should take all of five minutes. And, as an added bonus, your new pocketful of Killionaires will take down today’s Shootin’ And Lootin’ Challenge too.

POINTS, POINTS

Firefight

Scoring

Type: Score
Setting: Firefight
Difficulty: Easy
Reward: 1500

Score 15,000 points in a Firefight Matchmaking game.

Despite that this is a Scoring Challenge, Score Attack is not your best bet here: under the new Firefight setup, it remains only a one-Round game, so even a Gruntpocalypse will likely not net your 15K, no matter how skilled you are at Headshots or Multikills.

Instead, head into a regular Three-Round Firefight, and vote for a game that features vehicles as a “map hazard” — wraiths, banshees and even ghosts will register massive points, far more than even the most powerful Covies. Beachhead remains far and away your best option: multiple wraiths, ghosts and even a Rocket Hog tucked into the corner for when you’ve got a joyride-friendly partner.

The gametype itself won’t make much difference in the Challenge, however; each one offers its own set of advantages, and three rounds of Covies will likely notch you enough points no matter how you kill them.

  • Rocketfight represents your quickest option to suction points — especially while Jetpacking, raining explosions from above onto enemy waves as they unload from Dropships — but remember that your teammates will be doing the same thing, so don’t come late to the party. Also don’t become overconfident: Many Boss enemies, like Brute Chieftans, can shake off two rockets to the face before shoving their Hammer up your ass, so make sure to lead or follow your missiles with grenades to finish them off.
  • Sniperfight gives you more opportunity to pick and choose enemies, so concentrate on the higher-scoring leaders first, even if it means emptying an entire clip to set up your killshot; you’ll still score more points than if you had simply unloaded into a pack of Jackals and Grunts.
  • Classic Firefight features both Rockets and Snipers as part of the Ordinance Drop, but if you’re lucky enough to snare the Target Locator, resist the urge to take out a pack of Covies with a Killionaire and instead lock onto a Wraith: it’ll destroy the vehicle — scoring you major points — along with any stray Covies with the misfortune to be nearby. The Locator’s targeting ring will even follow a vehicle once it’s locked, so be patient and take a clean shot.


WEEKLY CHALLENGE


ALL IN A WEEK’S WORK

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 4000

Kill 1,000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that would be right.

The number 1,000 seems like a towering endcap, attainable only by the truly skilled or truly crazed. The fact remains, however, that you have all week to run your counter up, and it becomes implausible only if you leave it to the very end.

  • If you started the Challenge on Monday, then 1,000 kills will divide for you into 143 per day — an eminently manageable number, considering that you’ve already completed previous Daily Challenges that required you to register as many as 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the payoff for all seven days at the end of the week.
  • Also keep in mind: Though we don’t know what they are yet, many of the upcoming Daily Challenges will almost certainly require you to stack Multiplayer bodies, so you’ll be working this Challenge automatically as you wrap up the Dailies during the week.
  • If you want to clear these quickly, see the Aggressive Negotiations entry from yesterday’s Daily Challenges — strategies you can follow each day to keep you on pace with kills.
  • And, as a final note, if you’d like to see how much extra time this “fifth Daily Challenge” might add to your Halo playing, log into your Reach stats page on Bungie.net.
    1. You’ll be able to break down your kills by each individual playlist; and though there’s not an individual stat for kills-per-game, simply divide your total playlist kills by the number of games you’ve played to find out your average killrate.
    2. Multiply that by the game length for that playlist, and you’ll get an approximate read on how much extra time you might need each day. (You won’t get a truly accurate read, though, since your Total Game number include quits, and the matches themselves likely ended before the timer expired.)
    3. Remember, again, that some new Challenges will take care of that kill-count for you — so you may not end up needing to commit to any extra game time at all.
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Comments
  1. V Translanka says:

    Sweet, the Global Challenge looks about halfway done!

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