27 OCTOBER 2010

Posted: October 27, 2010 in Any Game Mode, Firefight, Multiplayer

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


Any Game Mode


Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

You’ll easily blow past the 180 mark as part of completing your other Daily Challenges, so there’s no need to head into a Custom Game, no matter how much we love watching Grunts explode. And, since the Weekly Challenge requires Multiplayer kills, that’s where you should be stacking your bodies anyway.




Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1000

Kill 90 enemies in Firefight Matchmaking.

A simple Challenge you can pocket just by playing enough, though you can save time using the right game mode. Gruntpocalypse in Score Attack represents your best bet: you can dispatch enemies quickly, and nobody’ll score them out from under you.

Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party. The big guns on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions; and on all maps, use your Drop Shield liberally to keep the party going.

  • If Gruntpocalypse bores you — and how could it possibly? — any Sniperfight remains a favorite here at HRD: the one-shot-kill on most enemies approximates the Grunt genocide with just a little more variety. In both cases, focus on headshots: Firefight rewards you for medals, so your cRedit count will thank you for it.
  • Rocketfight remains another contender, but though you can nuke huge Covie crowds as they spill from Dropships to their doom, the survivors actually disperse pretty quickly, and you can spend as much time reloading (and respawning, if you’re not careful on the trigger) as you will blasting them.
  • Avoid standard Firefights, since though they feature Ordinance Drops with neat-o weapons like Snipers and Rockets, you won’t have unlimited ammo; and three other players will be Sprinting for the Target Locator as well, so it’s more likely than not that you won’t be the one to bring the thunder.



Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 750

Win 5 games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up five wins.

Tip Of The Day

However, take note: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

Both of these glitches mean that Team Slayer games become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.



Type: Multikills
Setting: Multiplayer
Difficulty: Grind
Reward: 400

Earn 5 multikills in Multiplayer Matchmaking.

Okay, chillax. Unlike the Multikill Challenges from earlier in the month, this one doesn’t require that you score them all in a single match. Sure, you get fewer cRedits, but happiness is its own reward.

  • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kill targets. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer Multikill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will be not your enemies, but your allies: with so many players on each side, you’ll have considerable competition among teammates to actually score the kills.

NOTE: Unlike the Dream Shake Double-Kill Challenge from two weeks ago, chaining Multikills together here WILL register multiple points on your Challenge count. As with Dream Shake, the coding counts Medals, not actual kills; so, while a Dream Shake Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — today’s Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!





Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 4000

Kill 1,000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that would be right.

The number 1,000 seems like a towering endcap, attainable only by the truly skilled or truly crazed. The fact remains, however, that you have all week to run your counter up, and it becomes implausible only if you leave it to the very end.

  • If you started the Challenge on Monday, then 1,000 kills will divide for you into 143 per day — an eminently manageable number, considering that you’ve already completed previous Daily Challenges that required you to register as many as 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the payoff for all seven days at the end of the week.
  • Also keep in mind: Though we don’t know what they are yet, many of the upcoming Daily Challenges will almost certainly require you to stack Multiplayer bodies (today’s a good example), so you’ll be working this Challenge automatically as you wrap up the Dailies during the week.
  • If you want to clear these quickly, see the Aggressive Negotiations entry from Monday’s Daily Challenges — strategies you can follow each day to keep you on pace with kills.
  • And, as a final note, if you’d like to see how much extra time this “fifth Daily Challenge” might add to your Halo playing, log into your Reach stats page on Bungie.net.
    1. You’ll be able to break down your kills by each individual playlist; and though there’s not an individual stat for kills-per-game, simply divide your total playlist kills by the number of games you’ve played to find out your average killrate.
    2. Multiply that by the game length for that playlist, and you’ll get an approximate read on how much extra time you might need each day. (You won’t get a truly accurate read, though, since your Total Game number include quits, and the matches themselves likely ended before the timer expired.)
    3. Remember, again, that some new Challenges will take care of that kill-count for you — so you may not end up needing to commit to any extra game time at all.
  1. V Translanka says:

    A nice, relaxing day of easy Challenges…! I bet tomorrow will be all Firefight…V_V

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