28 OCTOBER 2010

Posted: October 28, 2010 in Firefight
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


Dear Bungie:

I’m not sure what your fixation with Firefight is all about — yes, okay, it’s still pretty new to Halo, but it’s not new to gaming. It’s just the Halo version of an old-school arcade game from the 1980s: increasingly tougher enemies until you hit a Boss battle, and then you’re onto the next level when it starts all over again. (And there’s even a bonus round.)

Fun? Yes. Four Challenges of fun? Hmmm.

With the Multiplayer madness of this week’s big Challenge, players need a chance to double-up some of their efforts, or at least not be forced to choose between that and some of your tougher Firefight concoctions. It starts to look — rightly or wrongly — as if you’re trying to slow progress and orchestrate the timing of the Global Challenge Thermometer, at a time when people are growing impatient at their inability to level up. And That Ain’t Good.

So: Campaign, Firefight, Multiplayer, Any Game Mode. Spread the love around a bit, eh?


Ender Xer0





Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 1500

Kill 150 enemies in Firefight Matchmaking.

OK, thanks for indulging the rant. We’ve got good news to start: You’ll automatically blow past this Challenge without even noticing simply by taking on Hyper Lethal Vector (the Challenge, that is, not Noble 6).

In fact, though we don’t recommend it, you can actually work all four Challenges at once (since they’re, eh, all Firefight), though coordinating your attention will make some demanding Challenges even more difficult. Instead, take care of these two first, then move on to the hardcore duels of the day.




Type: Headshots
Setting: Firefight
Difficulty: Easy
Reward: 2000

Kill 200 enemies with headshots in Firefight Matchmaking.

Thursday, thy name is Gruntpocalypse.

Head into Score Attack and veto the game options until you find a Gruntpocalypse gametype on a smaller map: Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey. The big guns on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions; a larger open map like Waterfront will work too, but it’ll take longer.

  • Select Drop Shield as your Armor Ability: you’ll be staking a position and staying there, so protection (and especially health regeneration) becomes more important than mobility.
  • Make sure to hit up your ammo case before heading out; otherwise, you could find yourself on a raging headshot streak, only to have to thread your way through combat back to base when your clip runs dry.
  • Stay high, for a good line of site around the battlefield, or along the perimeter, to avoid a crossfire, or both. On Corvette, any of the platforms will do; on Courtyard, camp in the terrace corners. On a map like Waterfront, perch on the cliff at the far end across the field.
  • If you’re working the One Game, One Spawn Challenge at the same time, sacrifice some headshots for the sake of spamming a Gruntpack with grenades or a recovered Fuel Rod Gun; your priority will be to protect yourself from tight situations, and you can always clean up extra headshots for this Challenge later. But, die even once from a stray Plasma, and the extra Challenge will have to wait for another game.
  • About 120 Grunts waddle their way to doom in each Gruntpocalypse Round, though some will accidentally kill each other, or themselves, or both. That means it could be a tight fit to score all 200 headshots in two games; don’t worry about it, you don’t get a gold star for making life more difficult. If you fall short, just load up a third game to collect your bonus.



Type: Score
Setting: Firefight
Difficulty: Medium
Reward: 2500

Score 20,000 points in a Firefight Matchmaking game.

Despite that this is a Scoring Challenge, Score Attack is not your best bet here: under the new Firefight setup, it remains only a one-Round game, so even a Gruntpocalypse will likely not net your 20K, no matter how skilled you are at headshots or multikills.

Instead, go into a regular Three-Round Firefight, and vote for a match that features vehicles as a “map hazard” (as they’re called in the game settings) — Wraiths, Banshees and even Ghosts will register massive points, far more than even the most powerful Covies. Beachhead remains far and away your best option: multiple Wraiths, Ghosts and even a Rocket Hog tucked into the corner for when you’ve got a joyride-friendly partner.

The gametype itself won’t make much difference in the Challenge, however; each one offers its own set of advantages, and three Rounds of Covies can notch you enough points no matter how you kill them.

  • Rocketfight represents your quickest shortcut to points — especially while Jetpacking, raining fire down from above onto enemy waves as they unload from Dropships. Remember, though, your teammates will be doing the same thing, so don’t come late to the party. Also don’t become overconfident: Many Boss enemies, like Brute Chieftans, can shake off two rockets to the face before shoving a Hammer up your ass as you reload, so make sure to lead or follow your missiles with grenades to finish them off.
  • Sniperfight gives you more opportunity to pick and choose enemies, so concentrate on the higher-scoring leaders first, even if it means emptying an entire clip to reach your killshot; you’ll still score more points than if you had simply unloaded into a pack of Jackals or Grunts.
  • Classic Firefight features both Rockets and Snipers as part of the Ordinance Drop, but if you’re lucky enough to snare the Target Locator, resist the urge to take out a clutch of Covies with a Killionaire and instead lock onto a Wraith: it’ll destroy the vehicle — scoring you major points — along with any stray Covies with the misfortune to be nearby. The Locator’s Red Ring Of Death will even follow a vehicle once it’s locked, so be patient and make a clean shot.


Zero Deaths

Type: Kills
Setting: Firefight
Difficulty: Hard
Reward: 1000

Complete a Firefight Matchmaking game without dying.

Tip Of The Day

As noted above, you’ll be able to go after this Challenge at the same time as the other three. We don’t recommend it, though: because Firefight matches have been expanded now into three Rounds, this one’s hard enough already. Check out our Finishing The Firefight standing link at the top of this page for an in-depth guide to Zero Deaths.

If you do get tagged by a stray Plasma Grenade or Fuel Rod Grunt, don’t panic — both the One Spartan Army and Hyper Lethal Vector Challenges require at least two run-throughs anyway, so you’ll have a second chance at a perfect game.

  1. JediChric says:

    I am surprised you haven’t mentioned Hold out for the One Game, One Spawn Challenge. You can hold up in the spawn area with Armor Lock and feel pretty safe.

  2. V Translanka says:

    I totally called it yesterday! Firefight Dailies are not only a bore (aka a chore & a snore), but entirely predictable! lol

  3. Thom says:

    I think it’s very bad advice to tell people that they have to play the 3 round, 4 player Firefight to get the 20,000. They are extremely easy to get on Sniper Attack, it takes only third of the time and you don’t have to worry about your teammates stealing your kills.

    • Ender Xer0 says:


      I think a truly skilled sniper can handle that gametype to the tune of 20K — and you’re probably one of them — but most average players (and keep in mind, by definition most players are average) will struggle, either with the game timer or the limited number of lives. Remember, as a general rule of thumb: the safer your position, the longer it will take you to complete the game. In other words, like most things, it’s a trade-off.

      If you’re good at Sniper Attack, then by all means knock yourself out (after taking out the Covies, that is). But you’ll also find that the time commitment between a 1-Round solo Score Attack and a 3-Round, four-player Firefight really isn’t all that much. So, as always, your milage may vary.

      • V Translanka says:

        Yeah, I think I got somewhere around 47, 000 in my Beachhead Sniperfight…there was one early quit/boot and then another guy who was being a d-bag (with the new Friendly Fire Off mode people are getting creative with ways to -blam- with you: Hammers, Fuel Rods & Concussion Rifles to mess with your aim and what this other guy was doing that actually takes damage off of you and can possibly kill you which was DRIVING INTO ME!) who eventually went AFK when I stopped paying attention to him (& he got owned by a drop pod full of Brutes that dropped behind me when he was messing around)…anyway, the other guy who was actually playing got 70, 000 and I was constantly stealing Wraith kills from him (there was seriously a gigantic pile of Wraith husks sitting out there on the beach where they kept dropping them)! I think the biggest hurdle for this Challenge was just competition. If you actually have to play with 3 other people with any amount of skill, those points are going to go somewhere…I say if you have too much trouble (or are running out of time), just plug in another controller!

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