29 OCTOBER 2010

Posted: October 29, 2010 in Campaign, Firefight, Multiplayer
Tags: , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.





Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

Finally, a Challenge you can kick in the head at the same time that you grind toward your 1,000-kill Weekly task. If you started it on Monday, your pace would be 143 kills each day; so after this Challenge you’ll need less than 20 more to hit quota.

Or, said another way: you’ll wrap this Challenge without even noticing, just by notching your Weekly kills for the day. How long this takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom with your Assault Rifle or nick kills from a gunbattle between other players.
  • However, vote to skip Juggernaut; it’s a low-kill-count option that can leave you with no kills at all by match’s end.
  • For a change of pace, head over to Multiteam — basically Rumble Pit with a partner — or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.



Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 500

Kill 60 enemies in Firefight Matchmaking.

Not much to say: A simple Challenge you’ll pocket simply by tackling The House of Blue Leaves (see below) at the same time.


Special Weapon



Type: Special Weapon / Killstyle
Setting: Campaign
Difficulty: Easy
Reward: 1500

Kill 40 enemies with Sniper Rifle headshots in Nightfall on Normal.

Another so-easy-Justin-Bieber-could-do-it Challenge. Nightfall‘s a particularly easy level for this: it’s dark, you start with a Sniper, and you’re on a hill overlooking unsuspecting Covies — the only way Bungie could make it easier is if the Elites actively lunged into your bullets with their foreheads.

Just flip on Night Vision, take aim, and fire away. You can even skip the opening assassination of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then, what the hell is he doing there?)

When you’re done with the first Elite and two Grunts, advance to the cliff overlooking the makeshift Covenant base. Start picking off Covies until you run out of ammo or run out of enemies; then you can simply restart the level and repeat, until the Challenge Complete banner flashes onscreen.

Easy, right? Well, at least it’s a chance to use Sniper rounds on some Grunts without feeling retarded about it.



Single Match


Type: Kills
Setting: Firefight
Difficulty: Medium
Reward: 3000

Kill 111 enemies in a single Firefight Matchmaking game on Heroic.

Tip Of The Day

This one’s actually quite tricky, since the decision you make before Matchmaking determines how, when and if you complete the Challenge. You’ve a choice between Standard Firefight and Score Attack; both have risks and rewards. There’s a lot to consider, so pull up a chair.

Standard Firefight offers you unlimited lives and three Rounds to rack up kills; however, the number of enemies varies — sometimes considerably — from map to map:

  • Match “Hazards” (things like vehicles and snipers) will still register as kills, but aren’t part of the enemy roster you need to repel for each Wave; some maps have more vehicles, some vehicles have more enemies, and some enemies — such as Waterfront’s snipers — even seem to appear at random.
  • Grunts represent another X-Factor: though their numbers are relatively set, they have an unreliable tendency to blow up themselves, each other, or both. When that happens, you’ll lose potential kills from your Challenge-count.
  • Then there remains the so-called “cooperative” element of the game, which is anything but: Standard Firefights come with three other gamers in addition to the enemies, and they’ll be looking to score kills as well. Unless they’re all with the program of dividing kills evenly, you’ll only need one superior player in the group to suck all the air out of the fight, forcing everyone else to come up short.
  • Part of this becomes balanced by the Bonus Round, but even that has issues: For one, you might not actually make it there before the timer runs out, and when enemies do appear, they can arrive as anything from Grunts to Elites to Hunters — so while just a few tougher enemies can register massive Firefight points from the Skull multipliers, you won’t notch many for your Challenge-count. You might also work a Hunter down to a thread of Health before a not-so-stray bullet from an “ally” takes the kill — all of which means you can’t rely on the Bonus Round if you’re behind in your count.

Score Attack offers almost none of those problems, but has its own set of issues.

  • Unlike standard Firefights, Score Attack offers only a limited number of lives, and only a single Round to squeeze kills into. Grunt martyrdom remains a serious impediment here, since once they kamikaze, there won’t be another Round to make up the lost points.
  • This becomes amplified in our otherwise favorite massacre-du-jour, Gruntpocalypse. About 115-120 Grunts will waddle toward you to their doom — more than enough to register the Challenge with a few skulls of confetti to spare; but it’s also just as possible that you’ll squash the final Grunt, only to find your kill-count topped off at 110.

So: problems, problems. What to do? As we said, it’s a question of what gametype you feel most confident at; but our personal recommendation is to load up Gruntpocalypse and take your chances. The random factors are more under your control — sending Suicide Grunts on their Great Journey before they do it themselves — and if you come up short, you’ll have only blown 10 minutes instead of 30.

You can also skitch the odds in your favor through hunting for the right map: battlegrounds stacked with Plasma Coils (Corvette, etc.) means you’re simply asking for accidental explosions, and unusually large maps (say, Waterfront) could lead to the timer running out before you’ve tracked down all the Grunts. Courtyard seems a good bet, with a strong defensive position at the rear terrace; as does Overlook, which features long and wide lines of sight, letting you scope Grunts even when they’re far afield.

With all this to consider, HRD is interested to hear what worked best for you — come on back here and post a comment below to let us know.

  1. 1million says:

    A Side of Huevos TIP: Load up Nightfall and when you get to the first Elite that you have to assassinate you get a chekpoint right there. So after the checkpoint stop take aim at the Elite’s haed and shoot. Thats 1, then reload checkpoint shoot thats 2, etc. I know what your thinking and No it doenst take long. It took me 4mins and 2 seconds exactly.

  2. 1million says:

    For Covenant-cide and The House of Blue Leaves load up Gruntpocalypse and choose Corvette as your map and pick them off with your DMR. Thats all I used and it took me 5mins with zero deaths.

  3. V Translanka says:

    I don’t think the Bonus Rounds are random…Regular Firefight still has its regular Gruntpocolypse-style Bonus Round and Sniperfights are always Hunters…I’ll assume that Rocketfights are Elites as it sorta makes sense (they can take two Rockets and sometimes fly off to the side from the first one), but idk as I always vote to skip Rockets.

    • Ender Xer0 says:

      Aha, I think I understand your confusion. I didn’t mean to suggest it was random, but I can see that I was a bit oblique…not the first time, for certain!

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