31 OCTOBER 2010

Posted: October 31, 2010 in Firefight, Multiplayer
Tags: , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.




(Apologies for the especially late update today, but we dressed as drunken partygoers for Halloween last night and the hangover costume hasn’t quite worn off. Nothing like four Challenges worth of gunshots and explosions to make the headache go away!)




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 750

Kill 75 enemies in Multiplayer Matchmaking.

As the Midnight Hour (OK, actually, 6 a.m. EST) approaches for the Weekly Challenge, Bungie has slipped a gift into your candybag with this Daily task that allows you to collect it while closing in on your 1,000 kills. In addition, you’ll likely score Assists along the way, making progress on today’s A Great Friend Challenge, and register finished matches for The Love Of The Game task as well. How’s that for a trick-or-treat!

For Gunslinger, a simple Challenge you’ll holster just by playing enough, Rumble Pit offers the best options: smaller maps — meaning less dead-space between firefights, so the kills come faster — though Multiteam and any of the Slayer playlists will also advance you at good clip.

Avoid Infection (at least for now — see below), since it records the lowest kill-count of any playlist, as well as Big Team Battle, where you’ll spend more time just reaching the enemy than registering kills. And, by all means, skip Juggernaut, where you might finish the match without any kills at all.




Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 30 assists today in Multiplayer Matchmaking.

Tip Of The Day

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 30 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. More good news is that you’ll be able to work the Gunslinger and Weekly Challenges at the same time, to make it even more worth your time.

So, put away the eggs & toilet paper and ring the doorbell by clicking on the Assist-O-Rama standing link at the top of the page; you’ll get our not-scary-at-all, in-depth guide to Not Closing The Deal, along with a fistful of empty candy wrappers. (Hey, it’s like almost getting a candy bar, right?)


Special Enemy


Type: Special Enemy
Setting: Firefight
Difficulty: Medium
Reward: 500

Kill 20 Elites in Firefight Matchmaking.

The primary hassle here becomes that only a limited number of Elites emerge in any particular Firefight Round. Score Attack represents your best bet, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing with you to take down them down. Even if they’re not angling for the Challenge, they’re going to get in the way.

That’s not to say this won’t still be a massive headache: Score Attack requires you to survive until the Elites arrive, and when it’s just you against the world, your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping; but you’ve got a countdown timer to contend with as well — so methodically thinning the herd while taking cover every time your Shields flash could lead to surviving the fight…but never actually partying with the Elites.

  • With that in mind, skip most gametypes until offered either Rocketfight or Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drops.)
  • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
  • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace when the grind wears you down.


Type: Completion
Setting: Multiplayer
Difficulty: Grind
Reward: 2500

Complete 20 games in Multiplayer Matchmaking.

Visited all the houses with lights on for goodies, wrapped up your other Multiplayer Challenges, and still need to pocket a few more games? We never thought we’d actually recommend this playlist to anyone other than enemies and ex-wives, but — ah, what the hell, it’s Halloween. Time to get your Infection on.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games wrap incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats on the proper use of the Sword and Shotgun.

  1. ODST Alpha says:

    Another good reason why you shouldn’t go into Firefight: Mythic. The bane of your existence, this little skull causes your enemies not only to have double health, but double shields as well. Where a single sniper round anywhere on a Ranger would kill it, with Mythic on it will only drop its shields(and therefore require you either to line up a new shot, or let your “teammates” take the kill), also allowing your enemy to have a few more precious seconds to kill you. (And let your “teammates” take the kill.)

    EMPs will still cause these shields to drop, however. So if this was a Challenge devoted to Firefight Assists, Mythic is your friend. However in most cases it isn’t, so Mythic is a worse enemy than the ones you actually face.

    • Ender Xer0 says:

      That’s a really good point about Assists; I’ve avoided Mythic completely, since I think it would be valuable only when there’s a certain point requirement and you need the multiplier, but I haven’t come across a Challenge yet where it’d be necessary or desirable.

      Of course, I’m waiting for the Challenge that requires you to survive with zero deaths in a Mythic Firefight…at which point HRD’s advice will be: spam Bungie with hate mail until their computers explode. (Ha ha, just kidding. Maybe.)

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