03 NOVEMBER 2010

Posted: November 3, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer
Tags: , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Any Game Mode


Type: Kills
Setting: Any
Difficulty: Easy
Reward: 1500

Kill 150 enemies in any game mode in Reach.

  • Take on this one last. You’ll rack up some kills simply by tackling today’s other Daily Challenges, so there’s no point duplicating your efforts.
  • For your leftover kills, by far the easiest method of mayhem remains the opening of the Campaign’s Oni Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI standing link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.



Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from last month, when this Challenge required you to score your Assists before your first death, and then the counter stopped until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still count toward the Challenge.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.





Type: Kills
Setting: Campaign
Difficulty: Easy
Reward: 600

Kill 10 enemies while jet-packing in Exodus on Normal.

A Challenge that you’ll finish so fast it’ll probably take you more time to load the map.

Open up Rally Point Alpha on Exodus, then head outside to swap your devastating Magnum of Doom with a Rocket Launcher of Even More Doom from one of the Marines lingering by the ammo case.

Strap on a Jetpack at the far end of the walkway and Rocketeer your way over to the platform with the bad guys. Glide up over them — they’re neatly clustered in a pack, for your raining-death-from-above pleasure — and fire away.

Keep in mind that the Challenge counts Firebird Medals, which require you to be actually thrusting at the moment of the kill; if you’re in freefall, the kill won’t count, even if you’re still airborne. And, if you get yourself killed or run out of rockets, simply reload from the last Checkpoint and repeat; the Challenge counter keeps running.



Special Weapon


Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 400

Kill 10 enemies in Firefight Matchmaking with the Grenade Launcher.

Wow, Bungie really needs to learn the definition of the word “challenge”, yeah? OK, well, no complaints — it’s all free cRedits anyway.

Head into Score Attack and load up a standard Firefight match; the map won’t matter, but you’ll find a smaller one like Corvette or Courtyard lets you wrap things up more quickly. Select Spectre as your loadout (Camo plus Grenade Launcher) and fire away.

Remember that the Grenade Launcher allows you to delay detonation by holding the trigger, so you can either set a landmine for the advancing Grunts, or simply time your explosion for maximum effect as you fire into the pack. Also switch on your Active Camo ahead of time, and the Grunts won’t know what hit ’em.





Type: Multikills
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 45 Multikills in Multiplayer Matchmaking this week.

Okay, relax. This isn’t as hard as it sounds: If you started on Monday, then you need to score only seven Multikills per day, you’ll still wrap this up with half a day to spare. You’ll run into trouble only if you leave this until the end; and considering that previous Challenges have required you to score seven in a single day, this isn’t much more than a fifth Daily Challenge, with the payout postponed till the end of the week.

If you’re starting today, you’ll need to average nine — not as easy, true, but not off the charts either. Just stick to it and you’ll cross the finish line.

  • Spend most of your time in Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get with a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one.

  1. ODST Alpha says:

    I found it MUCH easier to do a direct impact with the Grenade Launcher than the manual detonation. Plus, it also wipes out any Grunts in the radius of the impact blast, netting you a few extra kills. More bang for your buck.

  2. V Translanka says:

    The thing with the auto detonation is that it can bounce off of enemies (or pass harmlessly though their legs, just around their hitboxes, etc)…I don’t like to leave it to chance…I went to Glacier because there’s a spawn point right next to where enemy reinforcements spawn (wtf is the deal with that anyway? do they not look at the spawn points as they create these maps or what?) and I got an easy Killtrocity pretty early….

    I also went with Rally Point Bravo on Exodus just because. There’s some Falcon gunning you have to do before you can get to the Jet Pack kills and then there’s a Wraith or two you can deal with (depending partially on how well you were gunning)…but it’s still just as easy doing on Beachhead than it is up in those rafters or w/e in Alpha…

    I wonder how much the fact that the Global Challenge is done will/has effect/-ed traffic on your site, Ender….

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