05 NOVEMBER 2010

Posted: November 5, 2010 in Any Game Mode, Campaign, Meta, Multiplayer
Tags: , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2500

Kill 250 enemies in any game mode in Reach.

  • Take on this one last. You’ll rack up half the kills simply by finishing today’s More Than A Handful Challenge, so there’s no point duplicating your efforts.
  • For your leftover kills, by far the easiest method of mayhem remains the opening of the Campaign’s Oni Sword Base. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI standing link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom with your Assault Rifle or nick kills from a gunbattle between other players.
  • However, vote to skip Juggernaut; it’s a low-kill-count option that can leave you with no kills at all by match’s end.
  • For a change of pace, head over to Multiteam — basically Rumble Pit with a partner — or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
MOSTLY AT NIGHT

Campaign

Legendary

Zero Deaths

Type: Completion / Survival
Setting: Campaign
Difficulty: Hard (standard) / Easy (Midnight Run)
Reward: 1,250

Complete Nightfall on Legendary without dying.

Tip Of The Day

(So, is there a reason this Challenge was worth 4,000 cR on October 17, but only worth 1,250 today? Just wonderin’…. Of course, I’m still waiting for “Complete Lone Wolves On Legendary Without Dying.”)

Anyway, this one’s the winning lottery number for Campaign levels, thanks to a special walkthrough. Never done the Midnight Run on Nightfall? Oh, you’re gonna love this.

After assassinating the initial Elite, you’ll Sprint your way through almost the entire level, meleeing an occasional Grunt or Jackal, with only a small amount of gunfire when you reach the bridge to Powerhouse.

There’s an absolute GEEEnius maneuver you’ll pull off with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The easiest Campaign cRedits you’ll get all week.

Here’s a video of the route, completed on Legendary, and with all Skulls activated too; the guy in it wraps it up in five minutes, but even if Forky doesn’t immediately cooperate, you should still finish it in under ten.

SUIT UP!

General

Type: Meta
Setting: Armory
Difficulty: Retarded
Reward: 777

Customize your Spartan’s armor in the Armory.

Translated from Bungese: Equip a piece of armor.

Yep, that’s it. Seriously. No, not kidding.


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 45 Multikills in Multiplayer Matchmaking this week.

Okay, relax. This isn’t as hard as it sounds: If you started on Monday, then you need to score only seven Multikills per day, you’ll still wrap this up with half a day to spare. You’ll run into trouble only if you leave this until the end; and considering that previous Challenges have required you to score seven in a single day, this isn’t much more than a fifth Daily Challenge, with the payout postponed till the end of the week.

If you’re starting today, you’ll need to average 15 — yes, you’ve kind of screwed yourself over by waiting, but it’s not off the charts either. Just start today, stick to it, and you’ll cross the finish line. You’ve got to score 125 kills for one of the Daily Challenges anyway, so why not make 30 of them Doubles?

  • Spend most of your time in Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get with a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one.

Advertisements
Comments
  1. V Translanka says:

    Wow, I finished that Nightfall Challenge at exactly 6:06am EST (the Challenges roll over 7min after the hour for those who may not know) after 13 attempts…I would’ve tried solo, but I always get antsy at the forklift and prefer to have someone cover whoever’s getting past the door…

    Here’s to hoping that, like almost every other Challenge so far, we see Suit Up multiple times in the future….

  2. Ender Xer0 says:

    I know just what you mean. I usually spend some extra time going up the lift and yanking the turrets off their bases to toss them into the ravine — all you need is one trigger-happy Grunt to ruin the party.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s