06 NOVEMBER 2010

Posted: November 6, 2010 in Any Game Mode, Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


DAILY CHALLENGES


BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last, and you probably won’t need to pay attention to it at all. You’ll rack up more than half the kills simply by finishing today’s Gunslinger Challenge, and will almost certainly blow right past 180 while wrapping up the rest of Dailies, so there’s no point repeating your efforts.

If you still have a handful of stragglers — which would be an accomplishment by itself — basic Matchmaking will likely be all you need, though you can just as easily load up Oni Sword Base for some Target Locating or a Custom Game to Grunt your way through them. Check out the Owning On ONI or Grunt Game Settings standing links at the top of the page for instructions.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom with your Assault Rifle or nick kills from a gunbattle between other players.
  • However, vote to skip Juggernaut; it’s a low-kill-count option that can leave you with no kills at all by match’s end.
  • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
POINTS, POINTS

Firefight

Scoring

Type: Score
Setting: Firefight
Difficulty: Medium
Reward: 2500

Score 20,000 points in a Firefight Matchmaking game.

Despite that this is a Scoring Challenge, Score Attack is not your best bet here: under the new Firefight setup, it remains only a one-Round game, so even a Gruntpocalypse will likely not net your 20K, no matter how skilled you are at headshots or multikills.

Instead, go into a regular Three-Round Firefight, and vote for a match that features vehicles as a “map hazard” (as they’re called in the game settings) — Wraiths, Banshees and even Ghosts will register massive points, far more than even the most powerful Covies. Beachhead easily represents your best option: multiple Wraiths, Ghosts and even a Rocket Hog tucked into the corner for when you’ve got a joyride-friendly partner.

The gametype itself won’t make much difference in the Challenge, however; each one offers its own set of advantages, and three Rounds of Covies can notch you enough points no matter how you kill them.

  • Rocketfight represents your quickest shortcut to points — especially while Jetpacking, raining fire down from above onto enemy waves as they unload from Dropships. Remember, though, your teammates will be doing the same thing, so don’t come late to the party. Also don’t become overconfident: Many Boss enemies, like Brute Chieftans, can shake off two rockets to the face before shoving a Hammer up your ass as you reload, so make sure to lead or follow your missiles with grenades to finish them off.
  • Sniperfight gives you more opportunity to pick and choose enemies, so concentrate on the higher-scoring leaders first, even if it means emptying an entire clip to reach your killshot; you’ll still score more points than if you had simply unloaded into a pack of Jackals or Grunts.
  • Classic Firefight features both Rockets and Snipers as part of the Ordinance Drop, but if you’re lucky enough to snare the Target Locator, resist the urge to take out a clutch of Covies with a Killionaire and instead lock onto a Wraith: it’ll destroy the vehicle — scoring you major points — along with any stray Covies with the misfortune to be nearby. The Locator’s Red Ring Of Death will even follow a vehicle once it’s locked, so be patient and make a clean shot.
. . . GOT A TRIPLE-DOUBLE

Multiplayer

Single Match

Double Kill

Type: Multikills
Setting: Multiplayer
Difficulty: Medium
Reward: 500

Earn 3 Double Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that tests your skills today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor three times before the match wraps can be tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a trio of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multiteam; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

Tip Of The Day

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.

The REAL Triple-Double

And, no: This Challenge has nothing to do with the actual Triple-Double Medal, despite that the name of the Challenge would suggest that you, well, need to get one. That medal — which requires a double-digit finish in your Kills, Assists and Headshot stats (pretty cool, eh?) — remains strictly a Bungie.net medal, like the Halo 3 Steaktacular Medal, and so doesn’t show up in your regular Xbox gameplay.

In other words, it’s b.net that calculates the stats and awards the medal, so your Xbox never knows it happened. But hey, a real Triple-Double would make a pretty cool Challenge, yeah?


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 45 Multikills in Multiplayer Matchmaking this week.

Okay, relax. This isn’t as hard as it sounds: If you started on Monday, then you need to score only seven Multikills per day, you’ll still wrap this up with half a day to spare. You’d run into trouble only if you left this until the end; and considering that previous Challenges have required you to score seven in a single day, this isn’t much more than a fifth Daily Challenge, with the payout postponed till the end of the week.

If you’re starting today, well — you’re one of the people who left this to the end. (The Challenge expires tomorrow.) Yes, you’ve kind of screwed yourself by waiting, but it’s not off the charts either — and, as luck would have it, a Double-Kill Challenge today will help you unscrew yourself, so you’ll be able to work both at the same time. Just follow the strategies listed in the Triple-Double Challenge above and you’ll hurtle toward the finish line.

And, unlike that Challenge, chaining Multikills together here WILL register multiple points on your Challenge meter, since this one’s counting ALL Multi-Kill Medals, not just the Double-Kills. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one.

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Comments
  1. ODST Alpha says:

    How to rack up insane amounts of points: Load up Sniperfight on Beachhead. Put yourself in the driver seat of the Rockethog, a friend on the gunner and a very good sniper in the passenger.

    Drive around and wreak havoc on your enemies.

    Evidence of said tactic:

    http://www.bungie.net/Stats/Reach/GameStats.aspx?gameid=290338063&player=ODST%20Alpha

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