08 NOVEMBER 2010

Posted: November 8, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer
Tags: , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE TODAY!


DAILY CHALLENGES


SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take this on last, and you probably won’t need to pay attention to it at all; you’ll almost certainly blow right past 150 while wrapping up the Dailies and Weekly (which you can easily do today as well), so there’s no point repeating your efforts.

If you still have a handful of stragglers — which would be an accomplishment by itself — basic Matchmaking is likely all you’ll need, though you can just as easily load up ONI Sword Base for some Target Locating or a Custom Game to Grunt your way through them. Check out the Owning On ONI or Grunt Game Settings standing links at the top of the page for instructions.

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 500

Kill 60 enemies in Firefight Matchmaking.

Not much to say: You’ll pocket this simply by tackling the Heroic Killagruntjaro! Challenge (see below) at the same time.

HEROIC KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Medium
Reward: 3500

Earn 35 multikills in a Firefight Matchmaking game on Heroic or harder.

(Question: How is this different from the standard Killagruntjaro! Challenge from four days ago? Just askin’.)

Despite what the title of this Challenge might say, Gruntpocalypse is not your best path to cRedit glory, and actually requires a fair bit of tactical planning and strategic gunplay. You need to score all 35 Multikills in a single match; only 120 Grunts ever appear during a one-Round Score Attack, and they have an inconvenient habit of killing themselves, each other, or both.

That means, even under the best conditions, you’d need to dispatch either 70 Grunts within a trigger-pull of each other, or start scrambling to make up lost Multikills by scoring Triples, Overkills and precisely-timed grenade throws; otherwise, you might find yourself mathematically eliminated before the final Wave waddles past. It’s certainly possible, especially if you’re a skilled Gruntinator, but you don’t get any gold stars for making your life more difficult.

Instead, head into Rocketfight — with now three Rounds of missile mayhem, you should be able to blast your way through 35 Multikills with some reasonable trigger discipline. There’s a lot to go over, however, but you’ll also be able to work two other Challenges (Shootin’ And Lootin’ and Covenant-cide) at the same time, so pull up a seat.

First, a quick NOTE: Unlike some other Challenges, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill. That means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one.

    For Those About To Rocket...

  • Select Jetpack as your Armor Ability, then hover above the Dropships as they unload. Rain death from above, concentrating your fire on the weakest enemies — remember, you’re going for Multikills here, not single-enemy points, so the more Grunts and Jackals the better; whatever Firefight points you lose by skipping the big-ticket enemies will be more than made up by the Multikill chain bonus and Challenge cRedits. Both sets of enemies also drop in packs, priming them even more as multiple-Multikill targets.
  • As soon as you’ve emptied both chambers, toss both your grenades along the perimeter of your blasts to clean up any stray Covies who escaped their Great Journey. And don’t worry if you freefall into the middle of the survivors en route to your own quick death: you’ve just scored major Challenge points, and you were going to need to reload anyway.
  • Once you respawn, scan for a good secondary weapon to defend occasionally, since you’ll want to save your big barrels for Double-Kill targets. A Fuel Rod Gun will be your top choice, since you can fall back on it for some follow-up mayhem if you misfire a Rockets or have more enemies on hand who won’t wait for a reload. Just don’t go blast-happy, since its primary role remains defense.
  • Ignore straggler enemies and focus only on those in pairs or more; and when you do cut loose, empty both rockets and follow up with every grenade. You’ll likely catch a few extra kills, and better safe than sorry.

    Anti-Douchebag Ordinance.

    Sounds pretty simple, right? Well, not exactly. Remember that you’ll be playing with three other teammates (no, we won’t call them “allies”) and they’ll be trying to do the exact same thing as you, so make sure your rockets don’t show up late to the party. If you do have trouble striking first — or, if you’re stuck with a douchbag player who insists on beating everyone to the punch well past his Challenge completion — just go in with one or more friends. You’ll want to coordinate your efforts between the Waves and Dropships, but there’ll be more than enough Multikills to go around.

  • Your Challenge meter will flash periodic reminders of your total, but you’ll want to keep track yourself of your running average, not just when you hit a progress mark. With three Rounds of five Waves each, you would otherwise need to pace yourself at three Medals per Wave; but remember, the Boss Wave that ends each Round sends out badass motherfuckers who can shake off two Rockets to the face and still pwn you into respawn; so don’t count on them to pad your Challenge-count.
  • Also don’t rely on the Bonus Wave to recover any slack — not only is it your last gasp after toughing it out for three Rounds, but your enemies will be Elites, and they don’t go down easy. You’ll likely score some solid kills, but not likely to score any Doubles; plus, you’ll have the Iron Skull on, which means lose-and-go-home. Not exactly where you want to be after 30 minutes of reloading.
  • Instead, rely only on the first four Waves, which divides not-so-evenly into just over four Medals per Wave. (You’ll need to notch a single extra one somewhere along the line.) But, of course, your best strategy will be to notch them as early as possible — so keep the pressure on.
VENGEANCE FOUND

Multiplayer

Kill

Type: Kill (Special)
Setting: Multiplayer
Difficulty: Easy
Reward: 700

Earn your ‘Revenge’ in a Multiplayer Matchmaking game.

Yep, it really is as simple as it sounds. Head into a small-squad Slayer match (Team, SWAT, Snipers, etc.) since fewer enemies means it’s more likely you’ll hunt down your killer. Score a Revenge Medal and you’ll get 700 bonus cRedits for your stylish teabag. (Well, you’ll get the cRedits whether you teabag or not; but it’s Revenge, yah?)


WEEKLY CHALLENGE


CRACKSHOT

Campaign

Headshot

Special Weapon

Type: Special Weapon / Killstyle
Setting: Campaign
Difficulty: Grind
Reward: 3000

Kill 70 enemies with Sniper Rifle Headshots in Nightfall on Heroic.

Another so-easy-Justin-Bieber-could-do-it Challenge. Nightfall‘s a particularly easy level for this: it’s dark, you start with a Sniper, and you’re on a hill overlooking unsuspecting Covies — the only way Bungie could make it easier is if the Elites actively lunged into your bullets with their foreheads.

Just flip on Night Vision, take aim, and fire away. You can even skip the opening assassination of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then, what the hell is he doing there?)

When you’re done with the first Elite and two Grunts, advance to the cliff overlooking the makeshift Covenant base. Start picking off Covies until you run out of ammo or run out of enemies; then you can simply restart the level and repeat, until the Challenge Complete banner flashes onscreen.

Easy, yeah? Well, at least it’s a chance to use Sniper rounds on some Grunts without feeling retarded about it.

Tip Of The Day

TAKE NOTE, however: Though you can die as many times as you like, restart the mission or simply revert to Checkpoint, you CAN’T Save and Quit and then return at a later time; your Challenge counter will reset, and you’ll have to start over again. That means you’ll have to set aside a couple of extra minutes to register all 70 in one go.

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Comments
  1. 1million says:

    I just did Crackshot, Shootin’ and Lootin’ and Covenant-cide all in 15mins. For Crackshot load up NF snipe the first Elite and restart. This took exactly 5mins and 46 seconds. Now after completing Crackshot that gives you 70 towards Shootin’ and Lootin’ so to finish Shootin’ and Lootin’ plus Covenant-cide just finish 1 game of Gruntpocalpyse on your favorite map. Thats it.

    • Ender Xer0 says:

      Yeah, you can definitely just kill the first Elite over and over again — sucks to be him! I likewise tried that out the last time a Nightfall Sniper Challenge came up, but personally found it kind of tedious, so instead I clear out the first encampment before restarting. As they say, however, your mileage may vary, so take yer pick what works best for you.

  2. V Translanka says:

    Crackshot makes me wonder how much Sniper ammo is in the level…I know you start with one, there’s one above the office in Powerhouse, there’s two or three in those supply cases along the way and one of the NPCs has one….

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