09 NOVEMBER 2010

Posted: November 9, 2010 in Campaign, Firefight, Multiplayer
Tags:

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


GLITCH ALERT!



Sorry for the unusually late update today, but you may have noticed that Bungie’s AI has gone Rampant and slated two different Gunslinger Challenges for the same day. This has triggered all sorts of haywire results, from Challenge points not seemingly registering to cats and dogs living together; apparently, Bungie’s servers cannot successfully dual-wield gunslinging any more than your Spartan in Reach.

Here’s the official intel on both the glitch and your Challenge progress today:

  • When you first begin notching killpoints, BOTH Challenge meters will register your progress simultaneously; however, once you complete the first Challenge (100 kills), your second meter will likewise max out at 100, even though the Challenge requires 150 and you continue to murder enemy Spartans.
  • But, while it may seem that the second Challenge has glitched, it’s actually only the Meter working incorrectly; you’ll continue to notch points and receive progress updates that flash across your screen every 10 kills. When you finally hit 150, you’ll receive another CHALLENGE COMPLETE notice, and you’ll score more bonus cRedits in post-game as if nothing had gone wrong at all.
  • Note, however, that even after you’ve wrapped the second Challenge, the Meter will remain locked at 100, and won’t roll over to Challenge Complete status. Don’t worry about that: you’ll still get credit for finishing, including on your Bungie.net profile’s Challenge page, as well as the Daily/Weekly Challenge summary when you highlight your in-game name onscreen.

So, except for some retarded Meter coding on Bungie’s part, everything about your Challenge will work correctly. Yes, I know — considering that players worldwide have completed more than 117 million Challenges so far, you’d think that Bungie could pay a guy in a T-shirt and bad haircut to check them once a day. But, if it’s any consolation, you’ll get an extra 1,500 cRedits for only 50 more kills in the second Challenge.

Okay, check back here in a short while for the rest of today’s update. Thanks for waiting!

Pax,

Ender Xer0

UPDATE: You can now find the full Challenge rundown below. Thanks again!


DAILY CHALLENGES


GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1500

Kill 150 enemies in Multiplayer Matchmaking.

As noted above, the carefully coded, bug-free Bungie Challenge-O-Matic has automatically generated two Gunslinger tasks today for the price of one. Normally, this would only look slightly retarded, except that the Meter for the second one will glitch once the first Challenge completes.

Do not, I repeat do not, listen to the second Meter. It will tell you that Armor Lock is a Good Thing. It will tell you that Justin Bieber deserves his career. It will tell you that the cake is a lie.

In fact, your second Challenge will continue as normal until you hit the 150 mark, and then register as complete, including your 1,500 cR bonus. So, in the end, you actually get the better end of the deal, since your first 100 kills count toward both Challenges at the same time. Your 343 Guilty Meter won’t notice, but your Bungie.net account will, as will the Daily and Weekly Challenge count that’s displayed when you highlight your Gamertag onscreen.

And, no, sorry: If you continue to rack up kills, it won’t continue to award you the Challenge bonus at the end of each game. Bugie’s computers are retarded, but they’re not stupid.

OK, so: Gunslinger. A pair of basic, straightforward Challenges. How long they take simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom with your Assault Rifle or nick kills from a gunbattle between other players.
  • However, vote to skip Juggernaut; it’s a low-kill-count option that can leave you with no kills at all by match’s end.
  • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
THERE ARE MANY LIKE IT…

Special Weapon

Campaign

Type: Special Weapon
Setting: Campaign
Difficulty: Easy
Reward: 1000

Kill 100 enemies with precision weapons in the Campaign today.

One of the easiest Campaign Challenges you’ll encounter all week. Load up any Campaign level on Normal that offers a precision weapon plus lots o’ Grunts, and get to work.

ONI Sword Base features a DMR start and opens in the middle of a firefight, plus there’s a Sniper Rifle at the end of the base-side Terrace for pwning Elites once you’ve cleared out the Jackals and Grunts. Winter Contingency at Rally Point Bravo literally drops you into a Grunt-O-Rama of a firefight; and though you enter with an Assault Rifle, a DMR conveniently awaits your weapon swap on the asphalt leading to the rear bunker, with more ammo for it inside the bunker as well.

(Nightfall, of course, spawns you with a Sniper, but you just did that Challenge yesterday; do you really want to hear Jun telling you to “do it quiet” again? Anyway, take yer pick.)

Concentrate on headshots against the Grunts and Jackals, since those will award extra Medal cR, and don’t waste your DMR ammo on the Elites — you’ll run out of enemies before hitting the 50 mark and need to revert the Checkpoint anyway; so unless you feel like sniping, you might as well do it as soon as you’ve cleaned slate on the lesser Covies.

If you run low on ammo, simply swipe a Needle Rifle from one of the dead Jackals; it’ll register precision kills as easily as the DMR, but heading into a bunker for a DMR reload can trigger a Checkpoint, meaning you’d have to settle for a full level restart.

BLAST RADIUS

Firefight

Special Weapon

Type: Special Weapon
Setting: Firefight
Difficulty: Easy
Reward: 600

Kill 30 enemies in Firefight Matchmaking with grenades.

Not much to say here; load up Gruntpocalypse in Score Attack on a smaller map (Courtyard, Corvette), since it’s easier to nail the waddlin’ tykes while they’re still in a spawn pack. Also regularly farm some Plasmas from the battlefield carnage between Waves or whenever there’s a break in the action; otherwise, you’ll be left with only two standard grenades to do your fragwork.

We haven’t yet tested out whether a recovered Plasma Launcher will register grenade kills, but really it won’t matter: you can die with regularity or reload a new match as often as you like and it won’t make a difference to your Challenge count. Besides, we here at HRD have never been able to figure out that damn thing anyway, and even Auntie Dot thinks it’s weird.


WEEKLY CHALLENGE


CRACKSHOT

Campaign

Headshot

Special Weapon

Type: Special Weapon / Killstyle
Setting: Campaign
Difficulty: Grind
Reward: 3000

Kill 70 enemies with Sniper Rifle Headshots in Nightfall on Heroic.

Another so-easy-you-could-do-it-on-Kinect Challenge. Nightfall‘s a particularly easy level for this: it’s dark, you start with a Sniper, and you’re on a hill overlooking unsuspecting Covies — the only way Bungie could make it easier is if the Elites actively lunged into your bullets with their foreheads.

Just flip on Night Vision, take aim, and fire away. You can even skip the opening assassination of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then, what the hell is he doing there?)

When you’re done with the first Elite and two Grunts, advance to the cliff overlooking the makeshift Covenant base. Start picking off Covies until you run out of ammo or run out of enemies; then you can simply restart the level and repeat, until the Challenge Complete banner flashes onscreen.

Easy, yeah? Well, at least it’s a chance to use Sniper rounds on some Grunts without feeling retarded about it.

Tip Of The Day

TAKE NOTE, however: Though you can die as many times as you like, restart the mission or simply revert to Checkpoint, you CAN’T Save and Quit and then return at a later time; your Challenge counter will reset, and you’ll have to start over again. That means you’ll have to set aside a couple of extra minutes to register all 70 in one go.

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Comments
  1. Thom says:

    Where’s the “official intel”? I remember you said something similar when the “Pass the Rock” glitch happened but I never saw Bungie posting anything about it.

    • Ender Xer0 says:

      What, are you doing some investigative story for the Cortana Times? It should be enough for you that the info is correct. We here at HRDHQ on the Bridge aboard the Pillar Of Awesome in orbit around Reach could explain to you the intricacies of interchronal transgalactic intel confirmation — but, yeah, then we’d have to kill you. (And teabag.)

  2. Thom says:

    Hahahaha xD. It’s just that when stuff like this happens, I’m always looking in Bungie’s twitter and home page for an answer, since they posted an update on their front`page when the “Bulletproof” challenge went wrong. But after that, they haven’t seem to be even noticing the challenge glitches, that’s why I’d like to know why or how is it that you have a direct line to Bungie when this happens.

  3. V Translanka says:

    I think they only addressed Bulletproof because it was literally impossible to accomplish and in fact they had to then go in and change it. Whereas the other ones were annoying but still possible….

    Oh and I’m glad I decided to try to do the Weekly today…I figured since I needed to use precision weapons I’d be able to do two in one go, but I hadn’t read here about how you couldn’t save & come back to it (which I had to do cuz dinner was ready, dammit!)… *d’oh* At least I still got some of There Are Many Like… done. *sigh* Now I’m starting to wonder about all this Weekly Challenge-That-Has-To-Be-Done-In-One-Day BS though…I mean I know it isn’t ‘Weeklong’ Challenge, but still….

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