12 NOVEMBER 2010

Posted: November 12, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


Screenshot Of The Day: SPiDA WEBBiE

Screenshot of the Day today courtesy of SPiDA WEBBiE. Thanks, SPiDA!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest.


WOW. After the incredibly retarded expectations of the Just Hold On… Challenge from yesterday, Bungie today offers three Daily Challenges that explicitly encourage you to exploit the main cRedit-boosting methods of Reach. Yow!


Any Game Mode


Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last — you’ll notch at least half the kills simply by tackling the rest of the Dailies, so there’s no point repeating your efforts. In fact, since the Eyes In The Sky Challenge actually requires you to load up ONI Sword Base for some Target Locating, you might as well take that one on next-to-last, then simply stay put after finishing it to wrap up this one as well.




Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 500

Kill 60 enemies in Firefight Matchmaking.

Not much to say: Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line halfway through the match.

Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions. Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.




Special Weapon


Type: Kills/Special Weapon
Setting: Campaign
Difficulty: Easy
Reward: 400

Kill 10 enemies with the Designator in ONI on Heroic.

Yes, that’s right: Bungie actually wants you to boost this exploit (even if they continue to get the name of the weapon wrong). And only 10 kills? Seriously? OK, whatever. Thanks for the cRedits, B.

If you’re not familiar with Reach’s new Red Ring Of Death, click on the link above for our standing guide to Owning On ONI. And, after you’ve blown through this Challenge, stick around for a few more rounds of Napalm In The Morning to register the Blastin’ And Relaxin’ Challenge as well.




Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 300

Kill 20 enemies with close quarters combat in a Multiplayer Matchmaking game.

Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Rumble Pit remains your best bet; it’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of this strategy is that, after you’ve wrapped the Challenge, you’ve still got a power weapon in hand to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his twitching corpse.





    Special Weapon

    Type: Special Weapon / Killstyle
    Setting: Campaign
    Difficulty: Grind
    Reward: 3000

    Kill 70 enemies with Sniper Rifle Headshots in Nightfall on Heroic.

    Another so-simple-you-could-do-it-on-Kinect Challenge. Nightfall‘s a particularly easy level for this: it’s dark, you start with a Sniper, and you’re on a hill overlooking unsuspecting Covies — the only way Bungie could make it easier is if the Elites actively lunged into your bullets with their foreheads.

    Just flip on Night Vision, take aim, and fire away. You can even skip the opening assassination of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then, what the hell is he doing there?)

    When you’re done with the first Elite and two Grunts, advance to the cliff overlooking the makeshift Covenant base. Start picking off Covies until you run out of ammo or run out of enemies; then you can simply restart the level and repeat, until the Challenge Complete banner flashes onscreen.

    Easy, yeah? Well, at least it’s a chance to use Sniper rounds on some Grunts without feeling retarded about it.

    Tip Of The Day

    TAKE NOTE, however: Though you can die as many times as you like, restart the mission or simply revert to Checkpoint, you CAN’T Save and Quit and then return at a later time; your Challenge counter will reset, and you’ll have to start over again. That means you’ll have to set aside a couple of extra minutes to register all 70 in one go.

  1. ender4449 says:

    what no infection love for the CQC challenge?

  2. Will Lee Wonka says:

    Kind of off today’s topics, but I can’t seem to make the speed run on Nightfall. Sometimes the rangers spot me when I get to the first structure, sometimes I can get through there without a problem. But, I haven’t been able to make it through the structure and get to the big sloth things yet. I get hammered before I can make it even to the little shield there with the grunt & jackal. I’ve seen different vids of ppl making it and some go slightly different ways, but nothing has worked for me yet.

    What am I doing wrong?

    • Ender Xer0 says:

      I think it’s not just a question of route, but of timing. Try watching the vids and see if the player makes a strategic pause, as well as *when* he hits his Sprint — it won’t necessarily be as soon as it’s available, and whether you’re racing across an open space rather than simply moving can make all the difference.

      • V Translanka says:

        Really? I kinda thought it had to do with that tree that’s down there where you land and trying to keep it between you & the Elite on the roof as you make your jump…

        Anyways, Ender, you should check out Bungie’s Weekly Update and post about what they say under Challenging Times. I feel a little less bad about Just Hold On… knowing that they knew it was as brutal as it was…sorta…>_>

  3. ender4449 says:

    ^^^………. didnt think that one through….

    and about “Just Hold On” didnt we have one a couple of weeks beck that was complete 30 rounds? and it was a weekly?

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