13 NOVEMBER 2010

Posted: November 13, 2010 in Campaign, Firefight, Multiplayer
Tags: , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Screenshot of the Day today courtesy of Steven156, who demonstrates that not every screenshot has to be some flashy or spectacular combat moment or Custom Game using FX lighting; here, he provides an incredibly atmospheric shot taken at the key moment of the Campaign’s climax.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest.


No real commentary today, but just wanted to make sure people had seen some Challenge-specific news from the Bungie Weekly Update yesterday. It appears that, contrary to our suspicions, a coordinator at Bungie really is running the Challenges, rather than a Rampant AI — which is either a good thing, or a bad thing, depending on which side of the Just Hold On… Challenge that you’re on.

I’m pretty sure Luke wanted to keep you on your toes this week. That Daily looked a lot like a Weekly, didn’t it? Egads.

Earlier in the week, he sat me down and showed off the full matrix of Daily and Weekly Challenges we have at our disposal. I have to say that there’s some decidedly difficult stuff packed inside. SLASO runs? Ho, boy.

Mythic Difficulty

[Endertorial Note: SLASO stands for Solo-Legendary-All-Skulls-On, also known as the unofficial “Mythic” Difficulty. Probably only a few hundred people (maybe less) have ever completed a Halo Campaign on Mythic. You can get more info on the crazed jacket-strapped lunatics who tackle this insanity at their official Bungie Group here, and you can follow the visionary madman who conceived of Mythic after a particularly egregious head injury on his Twitter feed here.]

Before Luke showed off his adults only tool-set, I’d thought the Challenges were mostly set in stone. Not the case. Over time, we’ll be able to roll out additional Challenges and scale the payouts for the existing set to track with trending overall player progress.

Again, I’m not at liberty to pin down explicit specifics today, but since I was seeing a lot of chatter about our current crop of Challenges in all the community haunts, I figured I’d give you at least a little bit of something to chew on instead of leaving you high and dry for another week. So chew on that, suckers.

So, done chewing? Awesome. On with the Update.



Wow, a massive 7,000 cRedits today, and for Challenges that you’ll be able to notch with just a bit of extra time and effort.




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1500

Kill 150 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about your K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom with your Assault Rifle or nick kills from a gunbattle between other players.
  • However, vote to skip Juggernaut; it’s a low-kill-count option that can leave you with no kills at all by match’s end.
  • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.



Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 2500

Kill 250 enemies in Firefight Matchmaking.

Nothing to see here; move along. You’re going to crush this Challenge under the heel of your merciless metal boot as part of doing the Climb Points Mountain Challenge today.

UPDATE: As has been pointed out by DrunkTankGunner, you actually can’t get both Challenges today at the same time: One is a Custom Firefight, one Matchmaking. You’d think I was the drunk one, yeah? Or maybe I’m the one with the head injury. (Probably both.)

Either way, it’s because although we usually test out the Challenges ahead of time, for an endurance marathon like Climb Points Mountain there was no way that could happen. And we warned you we weren’t morning people.

Anyway, here’s how to plough through One Spartan Army, and it’s just as easy:

Fire up a Gruntpocalypse in Score Attack and start making confetti.

  • Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions. Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.
  • Since only 120 Grunts emerge during each Firefight, you’ll need to start up a third match to register the Challenge, but that simply means the pressure is off to max out your kills during the first two.



Type: Score
Setting: Campaign
Difficulty: Easy
Reward: 1000

Score 15,000 points in any Campaign mission with less than 3 deaths.

Your fastest and easiest Challenge of the day.

  • Select New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.
  • Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.
  • Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 15K in no time at all.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with a chopper that’s already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.



Type: Score
Setting: Firefight
Difficulty: Grind
Reward: 2000

Score 1,000,000 points on any Firefight map.

Wow, that’s a lotta zeros. This Challenge is identical to the HEAT IN THE PIPE Achievement for Reach, and for the record this is the first time that an Achievement and a Challenge have been one in the same. If you haven’t yet scored the Achievement, you’re in luck; if you already have, not so much.

Tip Of The Day

The Internets are filled with Custom Game settings for racking up a million points, but if you want to save yourself the time of a search you can just download HRD’s own Firefight setup — basically a glorified version of the Gruntmageddon custom game we’ve used on Corvette for most of the Challenges requiring legions of alien corpses, but with the high-ticket Brute Chieftans standing in for the waddling tykes. (They’ll still crash the party during the Bonus Round for some Multikill multiplier madness, and to break up the monotony.)

We forget precisely how long it took us when we first registered the Achievement, but expect it to take you in the neighborhood of about an hour. And if you’re the type who recoils from what would appear to be naked cRedit/Achievement boosting, just remember: Using ordinary Firefight settings, the Achievement would take you around 2-3 days of gameplay nonstop; this method is exactly how Bungie expects you to do it.





Special Weapon

Type: Special Weapon / Killstyle
Setting: Campaign
Difficulty: Grind
Reward: 3000

Kill 70 enemies with Sniper Rifle Headshots in Nightfall on Heroic.

Another so-simple-you-could-do-it-on-Kinect Challenge. Nightfall‘s a particularly easy level for this: it’s dark, you start with a Sniper, and you’re on a hill overlooking unsuspecting Covies — the only way Bungie could make it easier is if the Elites actively lunged into your bullets with their foreheads.

Just flip on Night Vision, take aim, and fire away. You can even skip the opening assassination of the Elite taking a leak on the Grunts below, and just headshot him from behind. (OK, so, maybe he’s not actually taking a leak; but then, what the hell is he doing there?)

When you’re done with the first Elite and two Grunts, advance to the cliff overlooking the makeshift Covenant base. Start picking off Covies until you run out of ammo or run out of enemies; then you can simply restart the level and repeat, until the Challenge Complete banner flashes onscreen.

Easy, yeah? Well, at least it’s a chance to use Sniper rounds on some Grunts without feeling retarded about it.

TAKE NOTE, however: Though you can die as many times as you like, restart the mission or simply revert to Checkpoint, you CAN’T Save and Quit and then return at a later time; your Challenge counter will reset, and you’ll have to start over again. That means you’ll have to set aside a couple of extra minutes to register all 70 in one go.

  1. xiphosura says:

    for custom game settings, all elite generals all the time works best. you can bang out about 1.5 million points in 15 minutes.

  2. gtdroptop says:

    For “. . . IS A VIRTUE”, it’s MUCH easier to pick this up in space. Start Long Night of Solace at the Alpha checkpoint, Legendary, all skulls on except for Iron (in case you die for some reason). You should have this before you’re done with the first wave of 12 Banshees. Took me about 3 minutes this morning (19,260 pts):


  3. DrunkTankGunner says:

    Hey, you’ve got a mistake in today’s post. You can’t get “One Spartan Army” by doing “Climb Points Mountain” because the former has to be multiplayer and the latter can’t be.

    Also, personal tip: For “…Is a Virtue”, I went to Long Night Of Solace, rally point Alpha, all skulls on, you get about 1700 points per banshee. It took me 2 minutes and I didn’t get shot once I don’t think.

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