15 NOVEMBER 2010

Posted: November 15, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer
Tags: , , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.




Screenshot Of The Day today courtesy of Orphius Rex, who shows us that a little FX goes a long way.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest.


15 NOVEMBER 2010


Any Game Mode


Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2500

Kill 250 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Daily Challenges, so there’s no point duplicating your efforts.

  • For your leftover kills, by far the easiest method of mayhem remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI standing link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.



Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Earn 30 assists today in Multiplayer Matchmaking.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 30 times. Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it.

More good news is that you’ll be able to work the Shootin’ And Lootin’ Challenge at the same time, to make it even more worth your time. Click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.



Skull On

Type: Completion
Setting: Campaign
Difficulty: Medium (Solo) / Easy (Co-op)
Reward: 500

Complete a Campaign mission on Heroic or harder with the Famine Skull on.

OK, only one Skull on, so lets take a quick look. Famine reduces the ammo clip of recovered weapons to one-half their usual rounds. (Apparently, it also reduces your Challenge cRedit bonus by one half.) Ordinarily, a pain in the ass; where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
  • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
  • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.

On co-op,
the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight, where you’ll have ample cover inside the bunker of the final building of the level; there’s bonus ammo in there too, and the Covenant will have dropped dozens of weapons all across the battlefield, so the Famine skull will make even less of a difference.
  • From there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

The New Alexandria level, meanwhile, features long stretches of aerial combat unaffected by the size of your ammo clip (ahem).

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.
  • One special note, however: Make sure to watch the level’s final cutscene all the way through. No, it won’t affect the Challenge; but after putting up with her bad driving all game, you’ll get paid 500 cR to watch Kat take it through the head. No skipping!



Type: Kills
Setting: Firefight
Difficulty: Easy
Reward: 800

Kill 100 enemies on Waterfront on Heroic in Firefight Matchmaking.

Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line just after the boom-chuka-boom theme song for the final Wave starts up.

  • Waterfront offers one of the best antigrunt spots in all of Firefight: On the cliff, across the field, at the far edge of the map. You won’t have the entire battlefield in your line of fire, but you’ll get an absurd amount of easy, open shots as the waddlin’ tykes advance toward their doom. Your only real hazard is a spawn spot on the exit trail just to the side of the hill, so toss an Overkill grenade their way when the announcer tells you they’re coming.
  • Some folks instead like the rooftops of the two sheds, since it provides easy duck-back cover and keeps you closer to the ammo crates. Your lines of sight aren’t as open, though, so it’s really just a matter of preference; take yer pick.
  • As always, use your Drop Shield if you get in a tight spot, and focus on headshots and multikills, since the medals register bonus cRedits.





Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

NEW WEEKLY CHALLENGE! And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that yesterday’s Home Field Advantage Challenge required eight wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
  1. Will Lee Wonka says:

    Got a question about the bungie.net site that maybe you can shed some light on for me.

    How come my pic on my profile shows the generic Noble 6, but others (like Ender Xer0’s) show their in game customized armor character?

    • ODST Alpha says:

      The server engine and its appropriate software has issues with all the players that have played Reach since the beginning. During the first week they actually had to turn it off because so much data was being collected.

      Don’t worry about it, really. In time your player model will be updated.

  2. V Translanka says:

    Yeah, it doesn’t show for anyone, but the people who were playing it when they first were (like the first day or so) have their first configurations (lots of Recon) saved (that isn’t what Ender Xer0 looks like in-game, which you can tell from his File Share). Bungie has addressed this in their Weekly Update and said that the feature will eventually come back but that it was just an added extra hassle on the servers so soon after launch….

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