16 NOVEMBER 2010

Posted: November 16, 2010 in Any Game Mode, Firefight, Multiplayer
Tags: , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: ender4449


Screenshot Of The Day today courtesy of ender4449. Yes, there’s an entire clan of Enders; we also shower together when no one’s looking. (Just kidding; you can look.)

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Assists, Jetpack, Target Locator
  • SETTINGS: Firefight, Multiplayer, Any
  • TOTAL CREDITS: 3450
  • AVERAGE DIFFICULTY: Easy

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills — and maybe all of them — simply by tackling today’s other Daily Challenges, so there’s no point duplicating your efforts.

  • For your leftover kills, by far the easiest method of mayhem remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI standing link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
  • Alternately, take a scan of your Commendations progress, particularly in Firefight. If you’re close on anything relevant — say, for example, headshots or close-quarter kills — use the Custom Games option but change the weapon or enemy settings to fit, and increase your damage while reducing the enemies’ resistance; you’ll work your Commendations at the same time that you register Daily Challenge kills. For Campaign, load a Level or Rally Point that works your Commendation progress, and your Daily Challenge kills will simply come along for the ride.
A GREAT FRIEND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 900

Earn 15 assists today in Multiplayer Matchmaking.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the Shootin’ And Lootin’ Challenge at the same time — not to mention the Weekly Challenge — so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

ORBITAL ASSISTS

Firefight

Special Weapon

Kills

Type: Kills
Setting: Firefight
Difficulty: Medium
Reward: 750

Kill 20 enemies using the Target Designator in Firefight Matchmaking.

Dear Bungie: It’s called the Target Locator. Not Designator. Locator. Say it with me.

Your most difficult Challenge of the day, if only for pure mathematics. You’ve got four Sprinting Spartans, just Three Ordinance Drops, and only one of you will lay your hands on it anyway.

The good news, of course, is that under the new Firefight settings, you’ll have three Rounds to snag it, which still doesn’t guarantee success on average but does skitch the odds more in your favor. You also no longer need worry about Friendly Fire, so the days of douchebags dashing into your Red Ring of Death to force a betrayal boot (and then recovering the Locator when they respawn) have thankfully ended.

  1. If you do snare it (yay), stay focused and use patience before locking a target area; your chance of scoring double-Killionaires fall somewhere between hitting the lottery and finding a worthwhile match of Living Dead, so you’ll likely need at least three shots to rack the Challenge — and the Locator, inconveniently, fires only two. That means retrieving it in at least two different Rounds, which represents a huge hassle already; so, when you do have it, don’t be careless.
  2. Once you’ve acquired it, retreat for some cover, scan for a high position with a clear line of sight to the Dropship zone, then wait for a tactical corridor to open before making your move. It took you long enough to lay your hands on this goddamn thing, you don’t want to get killed en route.
  3. When finally in position, play defensively, picking off bad guys who become too interested but keeping a low profile — you’ll be scoring your heavy points soon enough. Also don’t jump the gun when you do fire: some enemy drops consist of only a small squad of Covies, so don’t cycle up the targeting beam until they hit the ground — otherwise, you might burn through a charge with only an Overkill. Of course, when it does look like you’d waste a shot, just release the trigger to power down.

Tip Of The Day

If you do blow the shot, however, there remains a little-known fact about the Target Locator that will help you lock down this Challenge: Ever wonder why the Locator remains the only weapon in all of Halo that you can actually pick up when it’s empty?

That’s because (dramatic pause) IT’S NOT REALLY EMPTY.

If you hang onto it through the Boss Wave, the Locator will fully recharge when the new Round begins, and you’ll start with two shots again. It’s the kind of thing that never came up when Firefights lasted only one Round; now that they’re three, the bonus shots are all yours.

  • This also means you can even ditch an “empty” Locator in a strategic location, fight on with a second weapon, then recover it before the Fifth Wave ends. (If you don’t, the map may reset it, since it likely allows only one Locator at a time.) In fact, it’s actually preferable to stash it; if you meet an unlucky end out in the field, you’ll need to scavenge for it as Waves of Heroic enemies attempt to end you again.
  • Or, if you keep track of the teammate who scored the Locator, you can even still snag it yourself: Most players abandon it when the charge flatlines, so if you shadow him after he fires, you can snap up his discard just like found money. And, of course, if you do come across an empty, hit your pickup button right away and head for a stash-point.
  • One final NOTE: Look for a larger, open map, where it’s less likely you’ll be swarmed as your Locator charges up; and by all means, avoid Corvette — it’s an indoor map in outer space, so no Orbital Strikes, yeah?

Multiplayer

Jetpacking

Kills

Type: Kills / Jetpacking
Setting: Multiplayer
Difficulty: Easy
Reward: 300

Kill 5 enemies in Multiplayer Matchmaking while you’re jetpacking.

This Challenge is why you’ll see so many people jetpacking through Multiplayer today. If you’re a seasoned jetpacker, you won’t need any advice from here; if not, it’s still going to be easy as hell.

  • To earn the Firebird Medal — and thus notch a point toward the Daily Challenge — you only need to be airborne from the moment of your final shot to the moment the game registers the kill; you don’t have to actually be jetpacking the entire gunbattle.
  • That means you can move and fight as usual, simply hitting the jetpack as you aim your killshot. (Which, actually, is precisely what we recommend — it’s dead simple, and you hardly need change your fighting style at all.) In fact, you can even hover just an inch aboveground, with barely any daylight between the floor and your boots, for your Firebird Medal to register.
  • It’ll also register with melees, assassinations, and weapons like Hammers and Swords; and with those weapons, you’ll even lunge pretty much the same as if you were grounded. Again, just hit the jetpack the moment before you strike, and the Challenge meter will tick forward.
  • It won’t register, however, if you’re not actively “thrusting” when you make your kill; finish him off while in freefall and you’ll score an ordinary kill, not one that advances the Challenge. So make sure you’re thrusting when you, ah, unload.
  • Since the Challenge only requires five kills, Rumble Pit remains your best bet, and you can take them all in a single game — there’ll be that many more enemies over most Team games, and with more chance to pocket cleanup kills.
  • Unless you’re an experienced jetpacker, avoid the larger, open maps (Powerhouse, Forge World) in favor of tighter, smaller ones (Sword Base, Zealot, Countdown), even if that sounds counter-intuitive. It’s real easy to get shot out of the sky if you don’t know what you’re doing, and a close-quarters map allows you to fight almost normally, jetpacking for a moment only as you close the deal.


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
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