17 NOVEMBER 2010

Posted: November 17, 2010 in Any Game Mode, Campaign, Firefight, Multiplayer
Tags: , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: Sorry for the crazy late Update today, HRDHQ has been having Internet problems here aboard the Pillar Of Awesome which has made posting — and playing — damn near impossible. (It’s clearly the Covenant, jamming our signal.) The tech will be by tomorrow to sort things out, provided the planet doesn’t get glassed by then. Anyway, apologies all around.



Screenshot Of The Day today courtesy of Immortal Terran, who shows that rocking Recon with flames and the black visor is best done with a Shotgun.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


  • TYPES: Kills, Completion, Special Enemy
  • SETTINGS: Campaign, Multiplayer, Firefight, Any


Any Game Mode


Type: Kills
Setting: Any
Difficulty: Easy
Reward: 1000

Kill 90 enemies in any game mode in Reach.

Nothing to see here; move along. You’ll register this automatically (a couple of times over) simply by scoring the other Daily Challenges today.




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Kill 100 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or nick kills from a gunbattle between other players.
  • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.


Special Enemy


Type: Kills
Setting: Campaign
Difficulty: Grind
Reward: 2000

Kill 200 Grunts in Campaign today on Normal or harder.

Who knew these waddlin’ tykes could be worth 10 bonus cRedits apiece? Come to think of it, that’s the same amount you pocket for each enemy player in today’s Gunslinger Challenge, so here you’re definitely getting more buck for your bang.

Just load up any Campaign mission that opens with Grunts — and preferably a headshot weapon — and start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, just reload the checkpoint, rinse and repeat.

Because it’s otherwise so simple, this might also be a good time to check your Campaign Commendation progress, since 200 kills will advance you considerably during the lesser metals. Pretty much anything beyond a traffic cone will take out a Grunt (and sometimes even that), so you’ve got your pick of weapons: Need grenade or multikills? Toss a frag or two into a gruntpack as they fall from the Dropship. Need automatic weapon kills? Use your AR, and swipe a Needler as a secondary weapon… and so on.



Type: Completion
Setting: Firefight
Difficulty: Easy
Reward: 500

Complete a Firefight Matchmaking game with fewer than 5 deaths.

Considering that some Challenges require you to complete a Firefight without dying at all, this one’ll be a piece of cake. Which is good, because you’re going to a birthday party.

  • Just fire up Gruntpocalypse in Score Attack, and start making confetti. Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts on their Great Journey; while the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions.
  • Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.





Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
  1. Thom says:

    Cool! I thought you were dead man xD I wanted to check your opinion on which part of the campaign is easier to find grunts on before doing the challenge…

    • Ender Xer0 says:

      Yeah, incredibly sorry that it updated so late, there was just nothing to be done about it. (Of course, that doesn’t mean that I’m NOT a dead man, judging by how many please-post-or-I-will-have-to-shoot-you-instead emails we received… Yikes! We’re never going to let THAT happen again!)

  2. Lullaby Suicide says:

    easiest method for 200 grunts which helped me get it in literally 5mins


    use the method for pinpoint and precisely, you get 8 grunts per revert so you only have to do it 25-30x

    – package rally point bravo on normal
    – run down bridge and across the bridge on the right
    – phantom will drop 8 grunts, be close enough so that the phantom is shooting at you
    – once grunts are dropped, run backwards with your DMR pointed at a grunts head
    – once you get far enough away that they stop shooting at you, you should get a checkpoint
    – go to town!! then revert 🙂

    • Ender Xer0 says:

      Wow, that sounds like a really interesting method. A bit too many restarts for my preference, but I’m definitely going to try it out. Any chance to mix things up is a good thing.

  3. V Translanka says:

    If you just never get in your Sabre in Long Night of Solace Spirits will continue to make drops. Play it right and you can be taking them out with their own Wraith in the back docks…admittedly not as fast as Winter Contingency, but I think it breaks up the monotony. The beginning of Long Night of Solace is also good because a Pelican also continually drops off new Marines equipped with Sniper Rifles and Rockets (if you go deeper into the base you can get a fresh energy Sword [which is just tons of fun to have when you’re up in the Corvette])….

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