19 NOVEMBER 2010

Posted: November 19, 2010 in Any Game Mode, Multiplayer
Tags: , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: x Hells Harp x


Screenshot Of The Day today courtesy of X Hells Harp x, who teaches us not to make a woman angry when she’s got a knife.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Killstyle, Completion, Single Match
  • SETTINGS: Multiplayer, Any
  • TOTAL CREDITS: 4800
  • AVERAGE DIFFICULTY: Easy

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any
Difficulty: Easy
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last — there’s a good chance you’ll blow right past 180 while wrapping up the rest of Dailies, so there’s no point repeating your efforts.

If you still have a handful of stragglers, you can just load up ONI Sword Base for some Target Locating or a Custom Game to Grunt your way through them. Check out the Owning On ONI or Grunt Game Settings standing links at the top of the page for instructions.

SHOWTIME

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Earn 5 assists in a multiplayer Matchmaking game.

Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 5 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work on all the other Daily Challenges — not to mention the Weekly — at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

Keep in mind, however, that for this Challenge you need to score all five in one match; so, while a Rumble Pit objective like King Of The Hill on a small, open map remains your best bet, you might also consider Multiteam, where you’ll have a partner, and Invasion, where you’ll be paired with one. Big Team Battle and Team Slayer will work well enough if it’s a smaller map (Countdown, for example) since the larger battlefields make it less likely you’ll have a teammate nearby to complete the kill.

CREDITS FOR COMPLETION

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Easy
Reward: 800

Complete 8 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for eight games; it’s hard to call it a “Challenge” when the only requirement is to prevent your controller switching off. But, hey, it’s 800 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

If you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat), Infection.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Earn 20 kills with close-quarters combat in Multiplayer Matchmaking.

Close-quarter combat includes any form of melee — that means Pummels, Beat-Downs and the ever-spectacular Assassinations. It also includes hand-held weapons like Swords and Hammers, and will even register a point from a Shotgun ambush.

  • Rumble Pit remains your best bet; it’s crazy simple to Sprint-rush opponents for the double-melee, since even if you trade knockouts you’ll score a Challenge point in addition to the regular kill.
  • If you’d rather rely on weapons, you’ll find Swords littered liberally throughout the Rumble maps (Zealot, Sword Base, Countdown, Asylum, Reflection), while Powerhouse offers an easy-access Hammer. One obvious advantage of is that, after you’ve wrapped the Challenge, you’ve still got a power weapon to rack up additional kills.
  • You can tackle this Challenge in Team games as well, but you’ll be disadvantaged by the fact that team-shooting from the other side will seriously limit your ability to rush them, and a teammate with the Sword or Hammer removes the weapon from your list of options; in Free-For-All, you can fire on the carrier from range, then recover it from his twitching corpse.


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
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Comments
  1. ODST Alpha says:

    Okay, its about time you added this into the “Close Talking” Challenge:

    Infection= ❤

    Seriously, for a Playlist that uses Swords and Shotguns, you NEED to mention this.

    Sure, the shotgun only counts as one, but when you become zombie the sword counts as two.

    Just nitpicky, is all.

    • Ender Xer0 says:

      Hmm…maybe I’m letting my personal bias affect my judgment here, since Infection is my least favorite Zombie Apocalypse of all the Zombie Apocalypses. But I do think that the kill count is painfully low (no pun intended), so when you’re talking about notching Challenge points, it might actually make the task take that much longer.

      At the same time, the games DO run pretty quickly, and maybe it all balances out in the end…

  2. ender4449 says:

    oh thats what was going on….. that explains the 3 kills for “S&L” and 4 for “CT”

  3. ender4449 says:

    I think I now know what is going on there. You get one point for the beat down and another point for it being the sword…. come to think of it that probably works with the hammer as well

  4. V Translanka says:

    I always just think that the odds in Invasion are too against you compared to just regular Slayer. While the matches are shorter, you end up having much more competition stacked against you (on both sides). In Slayer only one person gets the Sword at a time & such (plus, with the Challenge in effect you know people will be coming for your Sword/Shotgun/Hammer, cutting time down even more!).

    I think Kamikaze Rockets should count as close-quarters, but w/e….

    • Will Lee Wonka says:

      Hey V,

      You say “Invasion”. Did you mean Infection? (Living Dead) Sorry, just had my head stuck on the Close Talking challenge and didn’t know if you were referring to that challenge in your post.

  5. Will Lee Wonka says:

    I’m not sure I understand.

    In regards to the Living Dead playlist and today’s challenge of Close Talking…if you are a zombie and you make a kill with the sword, it actually counted as 2 kills towards the Close Talking challenge?

    I ended up trying Living Dead today for the first time from ODST Alpha’s suggestion. Wow!! That was a blast!! It took me like 5 games, but I got the 20 kills needed for Close Talking…and that only took maybe 30 mins.

    Thanks again for all the tips, it helps out a bunch!!

  6. ODST Alpha says:

    Yay I got my suggestion put in. 😀

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