21 NOVEMBER 2010

Posted: November 21, 2010 in Campaign, Multiplayer
Tags: , , , , ,

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: The Herecy

Screenshot Of The Day today courtesy of The Herecy, who would like you to say hello to his little friend.

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!

NOTE: LAST DAY FOR THE WEEKLY CHALLENGE!


DAILY CHALLENGES


Summary
  • TYPES: Kills, Special Weapon, Scoring, Completion
  • SETTINGS: Campaign, Multiplayer
  • TOTAL CREDITS: 7000
  • AVERAGE DIFFICULTY: Easy

7000 cRedits, two days in a row? Yow! Hope you’re cashing in!

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Kill 40 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them, though you’ll want to take this on only after tackling today’s You Want This, Don’t You? Challenge — you’ll rack up at least a dozen kills ahead of time, and possibly more.

  • For your leftover kills, your best bet remains Rumble Pit, since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head over to Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.
LIKE A GLOVE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Reward: 1000

Complete a Campaign mission on Heroic or harder with the Catch Skull on.

You’ve got two Campaign Challenges today — another Points Pyramid Challenge awaits below — but we don’t recommend taking them on at the same time; you’ll actually finish both faster separately, and neither will take you all that long.

OK, only one Skull on here, so lets take a look: Catch is an old favorite that encourages enemies to throw as many grenades as possible. You know, just like Reach Multiplayer.

Ordinarily, we’d recommend a speed run, like the one through Nightfall, though the Catch Skull can become a huge pain in the ass if you don’t time your Sprints correctly. (Nothing quite like turning a corner just as your Sprint meter runs out, only to find yourself face-to-face with the Boston Grunt Sox on tryouts day.)

Instead, load up Winter Contingency — as the Campaign’s first playable level, it’s also by design the easiest, and the open-ended geography allows you to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, you can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to trigger the level-ending cutscene. You’ll wrap the entire Challenge in 10 or 15 minutes.
POINTS PYRAMID

Campaign

Scoring

Type: Score
Setting: Campaign
Difficulty: Easy
Reward: 4000

Score 40,000 points on any Campaign mission.

Aha, now we can see the pyramid: The first of these required 10,000 points; the second 25,000, and now 40,000, each intended to be more difficult that the last. Guess what? Where we’re going, it won’t make a difference.

Tip Of The Day

Fire up New Alexandria, which starts you in a Falcon and pits you against enemy vehicles, worth far more points than ordinary Covies. Then switch on five Skulls: Tough Luck, Catch, Famine, Thunderstorm and Tilt. None of these affect aerial combat, but still register as major point multipliers. And don’t worry about the ground combat, either: We’re not getting out of the chopper.

Play on whatever difficulty you find comfortable, though harder ratings will attract enemy aircraft more rapidly; Heroic is likely a good balance between enemy numbers and how tough they fight, though go ahead and load up Legendary if you’re a solid pilot who’s good on the stick.

Ignore Phantoms and concentrate fire on the Banshees; though the transport ships score massive points, they don’t represent an aerial threat, they’re heavily armored, and the Banshees will quickly swarm you to protect their troops. Just pick off the Banshee flights as they approach — you’ll hit 40K in almost no time at all.

A few pointers:

  1. Look out for rooftop Shades as they fire into the sky; if one catches you by surprise, you won’t have much chance to defend or evade.
  2. Keep an eye on your Falcon as well; you can land and call in a fresh one at any time, so no point storming into a dogfight with your chopper already trailing fire.
  3. If the Banshees seem to have better things to do, simply coast toward your current Objective and cut loose on rooftop enemies — you’ll score some points, and enemy aircraft will take notice quickly enough.
YOU WANT THIS, DON’T YOU?

Multiplayer

Single Match

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Reward: 1000

Earn 12 kills with precision weapons in a multiplayer Matchmaking game.

All sorts of options here, since “Precision Weapon” includes Snipers, Needle Rifles, and the trusty standard-issue DMR. (Even though your Magnum is a headshot weapon, it’s actually classified as a Sidearm; the Focus Rifle is a precision weapon too, but they’re few and far between in Multiplayer.)

Both SWAT and Team Snipers seem obvious choices, though just about any gametype with a DMR start will qualify. In the playlists that don’t emphasize one-hit kills — Team Slayer, Rumble Pit, for example — keep in mind that you only need your DMR for the final shot: soften up (but don’t kill) enemies with grenades before you open fire, take down shields with an overcharged Plasma Pistol and follow melees with a headshot rather than a second melee. Remember also that you only need use a precision weapon to score a kill, not necessarily a headshot — so feel free to Supercombine with a Needle Rifle, it’ll uptick your Challenge meter just the same.

Likewise, you’ll obviously want to avoid most instant-kill weapons, such as the Sword, Hammer, Shotgun, Rockets and Plasma Grenades, though that doesn’t mean you can’t use them to your advantage: most of these tempt other players just by their very presence, and they often concentrate more on scoring the weapon than fighting or defending. Like every other creature in the galaxy, Halo players can’t resist the lure of a shiny object.

So, even if you’ve got the chance to swap out for one yourself, consider using it instead to set a trap, waiting for players who have focused more on the power weapon than the dangers of their immediate environment (such as you.) Or, even better, snag it and then drop it again in an absurdly open space, where other players are sure to see it but have little in the way of cover or defense. Unlike most other types of camping, you won’t have to wait very long for someone to show up.


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 5000

Win 50 games in Multiplayer Matchmaking this week.

NOTE: FINAL DAY!

Just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that last week’s Home Field Advantage Challenge required eight wins, this one’s just a fifth Daily Challenge that you get paid for at the end of the week.

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 5,000 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
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Comments
  1. Thom says:

    After enduring quitting teammates, losing games 50-49/48, disconnects super skilled opponents and crappy teammates, I finally got the weekly, and I can say that it’s arguably the biggest pain in the butt-crack I have ever come across in a video game, ever. Here’s to Bungie never ever putting up a Challenge like that again.

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