Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY

SCREENSHOT OF THE DAY: IndirectBeast

A wicked cool Screenshot Of The Day today courtesy of IndirectBeast, who you may know better as Thom, one of the more active members in the Comments section of our site. Thanks, Thom!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Jetpacking, Kills, Single Match, Special Enemy
  • SETTINGS: Multiplayer, Firefight
  • TOTAL CREDITS: 7050
  • AVERAGE DIFFICULTY: Easy/Grind

MORE THAN A HANDFUL

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge, and one you can work at the same time as A Solid Outing and Cook ‘Em, Clean ‘Em!. How long it takes to score the remainder simply depends on which playlists you prefer and how good you are at them.

  • Your best bet: Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multiteam or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.
HEROIC DEMON

Firefight

Special Enemy

Kills

Type: Special Enemy
Setting: Firefight
Difficulty: Medium
Reward: 1300

Kill 10 Elites in Firefight Matchmaking on Heroic or harder.

As with all Demon Challenges, the primary hassle remains that only a limited number of Elites emerge in any particular Firefight Round.

  • Score Attack represents your best option, since otherwise you’ll have three “teammates” (no, we won’t call them “allies”) competing to take down the Elites. Even if they’re not angling for the Challenge, they’re going to get in the way.
  • That’s not to say this won’t still be a massive headache: Score Attack requires you to survive to actually get to the Elites, and when it’s just you against the galaxy your chances grow slimmer with each Wave. Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’ve got a countdown timer to contend with as well; so methodically thinning the herd while taking cover when your Shields go down could lead to surviving the fight…but never actually partying with the Elites.
  • With that in mind, veto most gametypes until offered Sniperfight; it’ll help clear the Covie fodder faster, as well as rack up Elite kills more effectively. (There’s little point heading into a standard Firefight; Score Attack doesn’t feature Ordinance Drop.)
  • Also use your veto until offered a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.
  • If you do prefer a generic Firefight, look to recover a heavy weapon early on, and conserve its ammo until an Elite Dropship. Cut loose when they descend in a pack, and even if some only lose their shields you can still make a quick switch to a headshot weapon. It won’t be worth the tradeoff of an option like Sniperfight, but give it a try if you need a change of pace.
A SOLID OUTING

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 3000

Earn at least 15 kills in a Multiplayer Matchmaking game.

Tip Of The Day

Your most difficult Challenge of the day; though similar tasks have previously required as many as 30 in a single game — so this one seems a bit more within, um, reach. (Get it? Okay, nevermind.)

The lower kill-count edges Rumble Pit up to the top of your starting options, since its smaller, tighter maps put enemies almost constantly within range.

However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.

Avoid the area yourself, however; you’re less of a target if you’re not, you know, in the target. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.

Also don’t be afraid to trade double-melees, or sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.

If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.

COOK ‘EM, CLEAN ‘EM!

Multiplayer

Jetpacking

Kills

Type: Kills / Jetpacking
Setting: Multiplayer
Difficulty: Easy
Reward: 1500

Kill 10 enemies in Multiplayer Matchmaking while you’re jetpacking.

This Challenge is why you’ll see so many people jetpacking through Multiplayer today. If you’re a seasoned jetpacker, you won’t need any advice from here; if you’re not, it’s still going to be easy as hell.

  • To earn the Firebird Medal — and thus notch a kill toward the Daily Challenge — you need only be airborne from the moment you fire your final shot to when the game registers the kill; you don’t have to actually jetpack the entire gunfight.
  • That means you can move and fight as usual, and simply hit the jetpack as you take your killshot. (Which, in fact, is precisely what we recommend — it’s dead simple, and you’ll hardly need change your fighting style at all.) In fact, you can even hover just an inch aboveground, with barely any daylight between the floor and your boots, for your Firebird Medal to register.
  • It’ll also register with melees, assassinations, and weapons like Hammers and Swords; and with those weapons, you’ll even lunge pretty much the same as if your feet still touched the ground. Again, just hit your jetpack an instant before you strike and the Challenge point will register.
  • It won’t register, however, if you’re not actively “thrusting” when you make your kill; finish your enemy off while only in freefall and you’ll score an ordinary kill, not a Challenge point. So make sure you’re thrusting when you, ah, unload.
  • You only need 10 kills, so Rumble Pit remains your best bet, since you can take them all in a single game — there’ll be that many more enemies for you over most Team games, and you’ll have more chance to pocket cleanup kills from other players engaged in gunbattle.
  • Unless you’re an experienced jetpacker, avoid the larger, open maps (Powerhouse, Forge World) in favor of tighter, smaller ones (Sword Base, Zealot, Countdown), even if that sounds counter-intuitive. It’s real easy to get shot out of the sky if you don’t know what you’re doing, and a close-quarters map allows you to fight almost normally, jetpacking for a moment only as you close the deal.


WEEKLY CHALLENGE


DEDICATION/TIME

General

Type: Meta
Setting: All
Difficulty: Grind
Reward: 16000

Complete 16 Daily Challenges this week.

NEW WEEKLY CHALLENGE!

And HOLY CRAP, that’s the biggest Challenge bonus in the all-time history of Challenge bonuses. Yow!!!

Not much to say, other than if you started yesterday, you can finish Thursday, while Thursday is also the last day to start without mathematically eliminating yourself. So, yeah: Thursday. Also known in America as THANKSGIVING. That means if you blow this off all week, you still have four days of no school or work to clear four Challenges a day, all while your extended family yells at you to get off the XBox.

TAKE NOTE, however: With such a huge award, you face the very realistic possibility of hitting the cRedit limit (60,000 cR) on the day you complete this. Remember, you’ll have just cleared at least one Daily Challenge, and probably more; since the Dailies average about 5K-6K, you could collect over a third of your limit just in bonuses, not counting even more earned as part the Challenges themselves.

  • So, on the day you expect to hit 16 — remember, Thursday earliest — steer clear of Multiplayer (where you earn the most cRedits) unless it’s actually part of a Challenge.
  • Also, inspect your Commendations NOW, and spend the next three days clearing out any that might trigger a huge bonus on Thursday and blank your Challenge reward. No amount of turkey or football will make you feel better about working all week toward the biggest bonus in Halo history, only to accidentally disqualify yourself from collecting it.
  • Also, for those TRAVELING DURING THE HOLIDAYS: Keep in mind, Challenges reset just after 3 a.m. PST/6 a.m. EST, so people gone Wednesday through Sunday — who would otherwise be screwed — can still squeeze this in if they cleared all Challenges yesterday and get lucky in the days to come: Get up early on Wednesday to complete that day’s set, then play late Sunday night to wrap up what’s left over. (After all, it’s Thanksgiving: you’re supposed to wrap the leftovers. Lulz.) Just make sure to run the table on all four today,, because you won’t have any margin for error.

Crazy? Sure. But 16,000 cRedits will make a man do crazy, yah?

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Comments
  1. Will Lee Wonka says:

    See, that’s why I come here. To learn a more efficient way to take on the challenges.

    Because apparently every approach I take to tackling the challenges is wrong…not just a “different” way…but straight up wrong.

    Thanks again for enlightening this humble window licker.

  2. Artful Fiver says:

    Re: HEROIC DEMON
    Two games of score attack should net you the Elites you need. Play Courtyard and use the long sight-lines to survive to the end (I usually die once or twice when dealing with those skirmisher jackals). The drop ships will drop off 6-8 Elites for the finale. Just have your DMR and a plasma pistol ready and you’re good to go.

  3. ender4449 says:

    Technically I don’t think there really is a wrong way to do the challenges, just an easy way and difficult way.

    • Will Lee Wonka says:

      Then technically, I invariably choose the most difficult way possible.

      Bungie: Wipe your ass to get credits.

      Me: Sweet! I can do this!! Now, if I lay down crushed glass in the backyard and then scoot my butt across it like a dog…hmmm…yeah, that’s gotta be the best way.

  4. P-Naz says:

    Re: Heroic Demon

    Sorry if this is a dumb question, but I think i am misunderstanding… The suggestion seems to be to play Score Attack and veto until you get Rocketfight/Sniperfight.

    Are these gametypes in Score Attack? I haven’t noticed them.

    Great job on these daily updates. This site rules.

  5. ODST Alpha says:

    Actually regular Firefight poses an even better chance for the low-count Heroic Demon Challenge. I mean, look at your options here.

    Sniperfight: Long range kills. Ranger Elites in the first round take one shot but two when Mythic comes on. Minors take one, then two. Specialists take two-three, and Majors(A.K.A Droppod-of-hell) take three-four. Leaders take four-six.

    Rocketfight: Easy in the beginning but a chore in later rounds. But the bonus round is where it all comes down. All Elites. I found it easy to do this on Corvette, actually. Once the dropship comes in jetpack up to it immediately and hide opposite of the highest platform. Once you’re numero uno all the Elites will flock to that platform. Pop your head out, fire, duck, fire, duck and reload. Rinse and repeat. I easily got five kills since they’re so clustered up.

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