Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


They’re not quite Challenges, but they’re damn near close enough: Check back in later today for our complete guide to scoring the new Noble Map Pack Achievements, courtesy of one of our new Associate Editors, FoxmanFX!

Foxman comes to HRD from a successful run writing the Daily Challenge updates over at legendary mainstay Halo.Bungie.Org, so he knows of what he speaks. Come back and check it out!

UPDATE: It’s now live! If you don’t see it above, click on the main site header to reload the page — thanks!


Here at HRD we decided to tip our hats to the new Noble Map Pack DLC released yesterday, so for the rest of the week (and weekend) we’ll be running Screenshots EXCLUSIVELY from one of the three new maps.

It doesn’t matter if you’ve already appeared on our Front Page — and if for some reason your shot doesn’t score a slot by Sunday, it’ll still get to go up as part of our regular daily feature. So start snapping some pix!


Noble Screenshot Of The Day today courtesy of Artful Fiver, whose butch-sniper submission from Tempest gave us the idea for this week’s special run.

Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!
* * *


  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Any Game Mode, Multiplayer


Any Game Mode


Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Reward: 1000

Kill 90 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.




Type: Assists
Setting: Multiplayer
Difficulty: Grind
Reward: 1000

Earn 25 assists today in Multiplayer Matchmaking.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

And, as a special added bonus, our YouTube friends over at ManeXGaming have assembled a special video just about scoring Assists, and were cool enough to make copious reference to this site as part of it, so we thought we’d give you another chance to check it out. Also, when you’re done, take a look at a couple of their other commentary vids online there — some really, really good stuff.



Single Match

Special Weapon


Type: Killstyle / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Reward: 1625

Earn 5 sticky grenade Kills in a Multiplayer Matchmaking game.

Tip Of The Day

Thrilled to see that someone at Bungie is a fan of 1970s Disco music, and in particular A Taste Of Honey’s classic lyrical masterpiece “Boogie Oogie Oogie” (which, as we all know, often leads to Sticky Icky Icky).

Any Elite gametype will start you with Plasma Grenades, as will Invasion (Covie side) and Pro gametypes (Warden Loadout). But Plasmas are also scattered all over the maps, and respawn almost constantly, so if you prefer a different gametype/loadout you’ll still find with more than enough to spare. (NOTE: The current Grab Bag’s Firefight Vs. mode starts you with Covie-side Plasmas too, but it’s considered Firefight, not Multiplayer, so it won’t count toward this Challenge — sorry.)

Look for playlists that put you on smaller, tighter maps, where close-quarter combat virtually begs you stick opponents with impunity. Enemies with Armor Lock (AKA “Fuckin’ Armor-Locking Douchebags” — except, of course, when it’s you) will in turn frustrate you with impunity; so, vote for Pro gametypes — which don’t allow for Armor-Locking Douchebags — and especially King Of The Hill, where enemies cluster into spamworthy hot-zones that additionally disable Armor Abilities while inside.

  • Rumble Pit remains a top option, specifically because it offers a candy store of Elite, Pro and KotH gametypes, on exactly the type of maps that invite you to go stick-or-treating. Keep in mind, though: the Challenge features a single-match restriction, so the Pit’s low kill-count limit (25) could unceremoniously end your Plasma rampage before you score the bonus, and you might even mathematically eliminate yourself if you hit 21 before your first stick. (Not likely, OK, but still.)
  • If that becomes a problem, head into Multiteam — basically Rumble Pit With Partners — since you’ll have more enemies and twice the kill-count to work with; you’ll also accidentally explode your partner once in a while, and he’ll occasionally snare a kill out from under your Plasma in the heat of combat, so stay on mic and coordinate your efforts.
  • Invasion likewise represents a solid option, since even the open maps still encourage enemies to concentrate around the capture points, though when on the Spartan side you’ll need to scope for fallen Plasmas before being able to stick Covies crouched in the countdown zone. Just scan for dead dinos after one of their attack rushes; you should find them everywhere.


Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Reward: 1500

Complete 4 games in Multiplayer Matchmaking.

Sound familiar? Yep, it’s identical to yesterday’s Participation Counts Challenge, just with an extra game and a different name. We’re not sure why Bungie gives out gold stars to people just for showing up — but, then again, after seeing Reach‘s multiplayer maps, maybe that’s how they run things over there.

Anyway, same comments as yesterday:

Yes, you really can earn this by doing absolutely nothing for four games — it’s hard to call it a “Challenge” when the only requirement is to prevent your controller from turning off. But, hey, it’s 1500 free cRedits, and there’s a good chance you’ll score them by completing the other Daily Challenges, or simply working on the Weekly. So don’t complain, eh?

If somehow you’ve got a few leftovers and want to wrap them quickly, however, you can simply head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.





Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.

Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering endcap, attainable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you leave it to the very end.

One thousand divides not-so-neatly into 143 kills per day — an eminently manageable number, considering you’ve already completed Daily Challenges that required you to register up to 150 names in the dead-book. Notching that once per day simply turns this into a fifth Daily Challenge, with the massive payoff for all seven days at the end of the week.

Also: Though we don’t know what they are yet, many upcoming Challenges — like today’s Sticky Icky Icky — will require you to stack Multiplayer bodies, so you’ll work this one automatically as you wrap up the Dailies during the week. If you want to clear these separately each day, however, just follow the strategies from our standard Multiplayer/Kills Challenges (see Fire When Ready, from Sunday).

Most importantly, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for your next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word for ODSTs.

  1. ender4449 says:

    The mobile version of this site is very cool….. couldnt resist testing out my new phone on one of my favorite sites

  2. Will Lee Wonka says:

    Not that it’s a challenge type thing, but if you follow Nathan Fillion (voice of Buck from ODST) on twitter, he’s giving out codes to the DLC.

    He’ll send out a tweet asking for a pic of you next to your xbox (or something like that)and the first person to respond gets the free code.

    Just saying.

    Your phone comment reminded me.

  3. V Translanka says:

    Why doesn’t the Noble Achievement guide have a comment section? Also, it looks like Bungie finally got rid of the Spartan-O-Meter…Even though it won’t be another level cap, I still hope they eventually set another community-wide goal (mebby for Hayabusa? lol)….

    • Ender Xer0 says:

      Aha, thanks for the catch about the Comments section, V — just an oversight by your overworked but otherwise flawless Webmaster. It’ll get fix’d right away.

      And yeah — I thought the Global Challenge was great. The Hayabusa armor is a great idea for one — everyone can get Recon now, so it’d seem an excellent candidate for whatever Vidmasters await in the future.

  4. V Translanka says:

    Actually, I think that I’ve heard they won’t be putting in Hayabusa at all for consistency’s sake (apparently it’s creation post-dates Reach or something)…but I could be wrong and I’m sure they could change their minds….

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