Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.




Noble Screenshot Of The Day courtesy of SlaGG3R, who captures the devastating moment of his Poppin’ & Lockin’ Achievement. Cheers, SlaGG3R! Everyone, click to enlarge!

And thanks to all who submitted screenshots from the new Noble Map Pack! A special Noble-themed Manex Monday appears tomorrow with our video guide of the week, and our regular screenshot feature resumes the day after. Remember, if your Noble Screenshot didn’t make it onto the Front Page, we’ll still use it as part of our regular Screenshots Of The Day.

Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


  • TYPES: Kills, Special Weapon, Wins
  • SETTINGS: Multiplayer

Multiplayer Madness today! There’s a lot of kills to be had and games to be won, but since many of you will also trigger your Weekly Challenge today, keep close watch on your daily cRedit limit by combining Challenges and making sure you don’t hit a new Commendation level; the Commendation will still be waiting for you tomorrow, but the Weekly Challenge will not!




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. You’ll also be off to a decent start simply by tackling some of the other Challenges today, including Now I Have A Machine Gun and Who’s The Big Winner?

For your leftover, our standard recommendations:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into Multi-Team or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since games usually take longer and generate fewer kills.



Special Weapon


Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 1900

Earn 77 kills with automatic weapons in Multiplayer Matchmaking.

Yet another simple Challenge that you’ll notch just by playing enough. Automatic weapons include not just your trusty Assault Rifle, but also Covie Needlers and Plasma Rifles and Repeaters. (The Needle Rifle also has an autofire, but it’s classified as a Precision Weapon.) So, expect to see Gametypes and Loadouts featuring these weapons throughout the day.

A few quick tips, which you already probably know, but anyway:

  • If you find yourself in AR showdowns with you consistently on the corpse end of the gunfight, you’re probably just holding down the trigger. Unlike the BR from Halo 3, the AR in Reach actually behaves the way a gun should when you fight with it: keep your trigger down and your shots will start to fly in all sorts of wild directions. The key to the weapon is short, controlled bursts. Pump your trigger at a steady pace and the reticule will keep resetting; it’ll take some practice to find the sweet spot, but once you get the hang of it you’ll do it without even noticing.
  • Lead with your Grenades to soften up enemies, since you’ll get no Challenge credit for emptying your clip to bring down their Shields, only to finish them with a wasted ‘nade burst.
  • Likewise, remove double-melees from your close-quarter lexicon; flash his Shields with a melee strike, then dodge backward and fire to keep him from finishing you with a double-melee of his own.
  • Needler Supercombines will register Challenge points as well, so look for enemies who have strayed from cover and ambush them for a quick kill. Keep an eye not on your opponent but rather on your aiming reticule; the targeting circle remains far more easy to keep track of than an enemy attempting to evade.
  • Swap out your secondary weapon for another auto-shooter whenever you can; thus, even if your first clip fails to close the deal, you can switch weapons to finish the kill rather than give an enemy time to escape or retaliate while you reload.



Single Match


Type: Multikills
Setting: Multiplayer
Difficulty: Medium
Reward: 1500

Earn 3 Double-Kills in the same match in Multiplayer Matchmaking.

This’ll be the Challenge that tests your skills today. Double-Kills, while typical, are often a question of circumstance. Getting the odds to align in your favor three times before the match wraps can be tricky, but there’s a few things you can do to cheat them in your favor.

  • Stick with Rumble Pit. More enemies on smaller maps = more multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut can be a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a trio of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not having much luck in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your main problem, however, will be not your enemies but your allies — with so many players on each side, you’ll have considerable competition among your teammates to actually score those kills.

NOTE: While it would seem to make sense — since it’s really just a pair of Double-Kills — an Overkill will NOT register a second DK for your Challenge count. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.

The REAL Triple-Double

And, no: This Challenge has nothing to do with the actual Triple-Double Medal, despite that the name of the Challenge would suggest that you, well, need to get one. That medal — which requires a double-digit finish in your Kills, Assists and Headshot stats (pretty cool, eh?) — remains strictly a medal, like the Halo 3 Steaktacular Medal, and so doesn’t show up in your regular Xbox gameplay.

In other words, it’s that calculates the stats and awards the medal, so your Xbox never knows it happened. But hey, a real Triple-Double would make a pretty cool Challenge, yeah?




Type: Wins
Setting: Multiplayer
Difficulty: Grind
Reward: 2000

Win 10 games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up 10 wins. So, our same recommendations from yesterday’s Home Field Advantage Challenge, with an extra trio of wins hitched to the wagon.

Tip Of The Day

However, take note: Despite what it may say on your Reach game stats page over at, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

Both of these glitches mean that Team Slayer games become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill;finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.



Type: Kills
Setting: Multiplayer
Difficulty: Grind
Reward: 7777

Kill 1000 enemies in Multiplayer Matchmaking this week.


Ahh, finally, another Weekly Challenge that’s actually a challenge. Scoring 1K kills in one week sounds like an insurmountable task for which there are no shortcuts, but only the second half of that is right.

The number seems like a towering monolith, conquerable only by the truly skilled or truly crazed. But, with all week to run your counter up, it becomes implausible only if you left it to the very end. So, if you haven’t started yet, you’re pretty much screwed; but, chances are, you’ve registered any number of kills so far this week, and you simply need to make up the balance. Just about every single Challenge today will notch more names in the dead-book for you, so get to work.

Most importantly, however, don’t talk yourself out of this simply because it’s intimidating; with the Bungie-sized bonus at the end of the week today, each kill will net you an additional 7.7 cRedits; considering that a standard kill only awards you 4 cR, you’ll be nearly tripling your cRedit reward for last next thousand kills — but only if you finish. You’re a Spartan, okay? “Impossible” is a word only for ODSTs.

  1. SLaGG3R says:

    Thats awesome never had anything featured before, Thanks!!!!!!

  2. V Translanka says:

    That’s awesome, SLaGG3R, that’s almost exactly where I got my Poppin’ & Lockin’! Though I weren’t no stinkin dino whens I did it…:P

    If you really want to remove the Double-Melees from your lexicon then Sprint is your best bud because a Sprinted Melee comes with an enhanced knockback bonus that’s perfect for the armor pop & fire method…another thing to note is that Spikers also count as automatic weapons. I actually prefer them to ARs when I get the chance because they do about the same damage, have little aim-loss for holding down the trigger & have larger clips (guaranteed Reload This! against an AR)…

  3. V Translanka says:

    None? I thought they were rare and certainly not on every map, but I didn’t think there were none…I effing hate the Plasma Repeater. Whenever I try to cool it down I end up picking up a random weapon on the ground..It should be replaced by the Spiker in Elite loadouts at the very least…*sigh*

    • V Translanka says:

      I just checked my weapon kills and apparently I’ve only used the Spiker in Firefight, Campaign & Customs…lame, Bungie, lame. 😛

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