Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!
CLICK HERE FOR OUR NOBLE ACHIEVEMENTS SPECIAL!

MANEX MONDAY



For today’s Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube showcase some key intel and strategies on an essential part of any Team play: Map control, and in particular how to use tactical distraction as an alternate to brute-force team-shooting. Because so many Challenges are best handled in Rumble Pit or Multi-Team, the MXG lads here are on Countdown as an example of a smaller, tighter map in an Arena Team Doubles match, which themselves are more competitive than usual.

As always, the Manex Monday clips focus not on specific Challenges but on making you a stronger player overall, so that you can develop a better mastery of the Challenges themselves. Check it out!

Screenshot Of The Day will return tomorrow. Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Any Game Mode, Campaign, Firefight
  • AVERAGE DIFFICULTY: Easy
  • TOTAL TIME: 35-45 minutes (Weekly included)
  • OVERALL VALUE: ★★★★★
  • TOTAL CREDITS: 5250

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Kill 90 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

A FRIEND IN NEED

Firefight

Assists

Type: Assists
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★☆
Reward: 1000

Earn 10 Assists in Firefight Matchmaking.

This is actually much, much harder than it sounds. The problem: most Firefight enemies — Grunts and Jackals — go down so easy that it’s difficult to coordinate an Assist without killing them outright. Even shattering a Jackal’s energy buckler with a plasma burst won’t register, since it’s not calculated as actual “damage” to the enemy.

  • Complicating matters is that there are so many of them — an Assist requires at least 40% damage to the target’s combined Shields and Health, and then for a teammate finish the kill within five seconds of your last strike. With Covies swarming the map, it’s unlikely an ally will be firing on the same one at the same time as you.
  • When tougher enemies do arrive fashionably late, they’re often too few or too resilient to rack up too many Assists. A Hunter, for example, often involves all teammates ripping into him at once, making it less likely any single player will strip off more than 40% before the beast goes down.

    Plasma Pistol: The Assist's Assistant.

  • Brutes represent more solid candidates for Assist-farming: a steady DMR stream will remove their helmets, setting them up for a teammate’s coup-de-grace. The problem isn’t so much that the Brutes don’t know how to put their hats back on; it’s that most don’t carry regenerative Shields, so you won’t know how much damage one’s taken already. Plus higher-ranking Brutes require more setup, making it difficult to gauge when you’ve crossed the 40% mark.
  • With all that in mind, your best bet remains to target Elites, crashing their Shields with an overcharged Plasma Pistol for a teammate to close the deal. Elites — while otherwise remarkably crafty — for some reason stop and howl when they lose their Shields like a drag queen who missed the wig sale at Macy’s, giving an ally an easy headshot.
  • The problem will ease up once the Mythic Skull turns on, since that doubles enemy health, including for even the lowliest DMR fodder; but — since they don’t have regenerating shields — it’ll still be difficult to gauge when you’ve peeled a Grunt or Jackal by 40%. So, better to keep steady with what’s worked for you, rather than try to shift strategies in the middle of the match.
  • You can also steal cheap Assists throughout the match by targeting a Phantom’s main gun: taking it out registers as a kill, so damaging it — a single sniper shot, or several with the DMR — will generate an Assist; you can even take care of it as the Dropship approaches, before it empties its troops, so you won’t have a Wave of Covies firing on you. With three Rounds of play now in Firefight, that’s 30 Dropships; more than enough to notch the Challenge.
  • And, by all means, go in with a friend if possible; coordinating with a partner on microphone will cut down on both your Challenge times, taking turns flashing an Elite’s shields while the other readies a headshot. It’ll be the one time when the Firefight playlist actually becomes cooperative.
  • ROAST ‘EM, TOAST ‘EM

    Campaign

    Jetpacking

    Kills

    Type: Killstyle
    Setting: Campaign
    Difficulty: Easy
    Time: 5 minutes
    Value: ★★★★★
    Reward: 1500

    Kill 35 enemies while jet-packing in Exodus on Normal.

    Open up Rally Point Alpha on Exodus, then head outside to swap your devastating Magnum of Doom with a Rocket Launcher of Even More Doom from one of the Marines lingering by the ammo case.

    Strap on a Jetpack at the far end of the walkway and Rocketeer your way over to the platform with the bad guys. Glide up over them — they’re neatly clustered in a pack, for your raining-death-from-above pleasure — and fire away.

    Keep in mind that the Challenge counts Firebird Medals, which require you to actually be thrusting at the moment of the kill; if you’re in freefall, the kill won’t count, even if you’re still airborne. And, if you get yourself killed or run out of rockets, simply reload from the last Checkpoint and repeat; the Challenge counter keeps running.

    IRON WITH FRIENDS

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes
    Value: ★★★★★
    Reward: 1750

    Complete a Campaign mission Co-op on Heroic or harder with the Iron Skull on.

    The Iron Skull can be a huge hassle when playing solo: die once, start over again. In Co-op, however, it merely reverts you to your last Checkpoint, which — while inconvenient — is really no more than a nuisance, especially on the right level.

    So, with that in mind, go in as a four-player team: the chance that you’ll all die simultaneously is virtually zero, and the weaker players can hang back to provide support fire while the stronger players take point. The trailing players will even Checkpoint forward if they lag too far behind, allowing them to skip past certain parts of the map entirely. Just don’t do anything supremely retarded, like all piling into vehicles and then driving together off a cliff, and you’ll do fine.

    • For Campaign completion Challenges, HRD often recommends the speed-run on Nightfall — but because the Challenge requires Co-op, the Midnight Run can Checkpoint straggling players forward at peculiar and inopportune moments; so instead, we’re going to suggest Winter Contingency: As the Campaign’s first playable level, it’s by design the easiest, and the open-ended geography both lets weaker players hang back and take cover as well as allowing all players to bypass most encounters entirely.
    • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all.
    • The Falcons take you directly to another firefight, where you’ll have ample cover and ammo inside the bunker of the final building of the level; from there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene.

    In fact, it’s really so straightforward that this Daily Challenge represents a rarity: The chance to snipe the Weekly Challenge at the same time — and on its first day, even. Just flip on the Black Eye Skull beforehand (see below for details) and you won’t even notice that a Weekly Challenge existed at all.


    WEEKLY CHALLENGE


    NOT IN THE FACE

    Campaign

    Skull On

    Type: Completion
    Setting: Campaign
    Difficulty: Easy
    Time: 10-15 minutes (concurrent with Daily Challenge)
    Value: ★★★★★
    Reward: 4000

    Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

    NEW WEEKLY CHALLENGE!

    Tip Of The Day

    You’ll find almost everything you need to know about completing this Challenge in today’s Iron With Friends entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

    So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

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    Comments
    1. dukemeiser says:

      All the text today is white (on white background). Anyone else have this problem?

    2. Will Lee Wonka says:

      Wasn’t there a quick guide on the left side the other day on how to tackle the challenges of the day as a whole?

      I coulda sworn there was one, but maybe that in my other head.

      • Ender Xer0 says:

        Nope, you’re not hallucinating — as I mentioned, we’re adding in some new features in the weeks to come (like today’s new Time and Value entries in the Challenge listings), so we’re testing out all sorts of things, and occasionally make them live for a short period of time just to see how they look and if they work correctly. If you saw one of them, you simply lucked into a sneak peek. Hope you’ll like it!

    3. kyle says:

      I’m having the same problem. Cant read it.

      Using google chrome fyi

      • Ender Xer0 says:

        Weird! It looked fine in Firefox, but then at your suggestion I checked it out in Chrome and saw exactly what you were talking about.

        I have no idea why that happened, but I reloaded the entire page code and it all looks fine now, both in FF and Chrome. Thanks for letting me know!

    4. dukemeiser says:

      This has got to be one of the easiest Weekly Challenges ever. I played Nightfall by myself using the Mythic exploits and finished in under 8 minutes.

    5. dukemeiser says:

      It should be pointed out that with Black Eye on, health packs will also recharge your shield. And if your shield is down, but your health is not, you can also fire a fully charged Plasma Pistol into a wall that’s right in front of you. It won’t kill you, but it will drop your health enough to grab a health pack for full health and shields.

    6. V Translanka says:

      My favorite part of Black Eye though is completely taking an Elite’s shields down and then rushing in for a melee. Shield Theft!

      As for the site: Time is a great addition. I do not get ‘Value’…I mean, what? Is it Difficulty+Time/cR or what? Seems like unnecessary clutter unless it’s just entirely opinionated as to personal preference or something like that I guess. Whatever the case I think they should just appear to the right of the Challenge names as a quick, visual representation (w/o the word value maybe, I think people already relate a star-based rating system as one of value/worthiness/etc)…

      A Friend In Need ***

      That way it could even be easily incorporated into the Quickbox sidebar…

      idk, my $0.02 anyway.

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