Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Screenshot Of The Day this morning courtesy of rami730, with a fantastic, moody and atmospheric portrait. Nice work, Rami! Everyone, click to enlarge!

Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


  • TYPES: Kills, Multikills
  • SETTINGS: Firefight, Multiplayer
  • TOTAL TIME: 85-105 Minutes
  • AVERAGE VALUE: ★★★★★

Today you’ll rip through a trio of Challenges at the same time, making three otherwise unremarkable and time-consuming tasks worth doing a helluva lot more than they deserve. Only appropriate, of course, for a day that focuses on dead-booking multiple opponents at once.




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 35-45 minutes (Concurrent with Multikill Challenges)
Value: ★★★★★
Reward: 1250

Kill 75 enemies in Multiplayer Matchmaking.

Take on this one last; you’ll work the two Multikill Challenges below at the same time, and those will account for about two-thirds of this one, not even considering the rest of the carnage you’ll render along the way. So, you have a good chance of blowing past this one without even noticing.

For leftovers, you’ve got an otherwise a basic, straightforward Challenge. How long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit, since the kills come fast and furious and you don’t need to worry about K/D — both the game and the Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among other players.
  • Most Pit Objective games (King Of The Hill, Oddball, etc.) can also rapidly increase your kill-count — they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • Skip Juggernaut, however — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head over to Multi-Team or the Team Slayer playlists (Slayer, Swat, Snipers). Avoid Team Objective, since these usually take longer and generate fewer kills.



Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 25-30 minutes
Value: ★★★★
Reward: 2500

Kill 250 enemies in Firefight Matchmaking.

Pretty simple: Just fire up a Gruntpocalypse in Score Attack and start making confetti.

  • Corvette, atop one of the platforms, and Overlook, on the lower of the two sheds near the silo, both provide wide lines of sight for sending Grunts to their birthday party; the big guns or main deck on Outpost and the far-side walkway on Courtyard also offer excellent defensive positions. Use your Drop Shield liberally to keep the party going, and focus on headshots and multikills, since the medals register bonus cRedits.
  • Because only 120 Grunts emerge during each Firefight, you’ll need to start up a third match to register the Challenge, but that simply means the pressure is off to max out your kills during the first two.


Single Match


Type: Multikill
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1350

Earn 2 Double Kills in the same match in Multiplayer Matchmaking.

Double-Kills, while typical, are often a question of circumstance. Getting the odds to align twice times before the match wraps can be just a bit tricky, but there’s a few things you can do to cheat them in your favor. Plus, you’ll tackle the Oops! All Kills Challenge at the same time, so really you’ll just be working the larger Challenge while this one comes along for the ride.

  • Stick with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on smaller, tighter maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed blessing: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to a pair of Double-Kills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat and nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get a Hammer for your efforts.
  • If you’re not making much progress in the Pit, get a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs. Coordinate your efforts with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up the Double-Kill.
  • Big Team Battle and Invasion also offer Double-Kill opportunities: taking out a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, seem like good bets. Your only real problem will be not your enemies, but your allies — with so many players on each side, you’ll have some competition from your teammates to actually score those kills.

NOTE: While it would seem to make sense — since it’s really just a set of Double-Kills — an Overkill will NOT register a second DK on your Challenge meter. Retarded? You bet. But the coding only counts the Double-Kill Medal itself, not the actual number of kills, so pace your combat accordingly.




Type: Multikills
Setting: Multiplayer
Difficulty: Grind
Time: 60-75 minutes
Value: ★★★★★
Reward: 1200

Earn 25 multikills in Multiplayer Matchmaking.

Your main Challenge of the day, and the one you’ll use to pocket both Gunslinger and Double Double. This one doesn’t require you to score them in a single match — and Jeezus Christmas, who could? — though you’ll follow nearly the exact same advice as the previous Challenge.

ONE NOTE, however: Unlike Double Double, chaining Multikills here WILL record multiple points on your Challenge meter; for this one, the medal-counting works in your favor, so it registers EVERY Multikill medal, not just the first one. That means a Double-Kill can stack into a Triple and eventually an Overkill for three Challenge points, not one. Yow!




Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

Tip Of The Day

Probably the easiest Weekly Challenge you’ll see in months — after all, the Challenge itself says that it won’t take more than 30 minutes. (And, trust us, it won’t even take that.) After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

Okay, only one Skull on here, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up; other than that, it’s a typical Heroic Campaign level.

Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna like this.)

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse. There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all.
  • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.

On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer Winter Contingency. As the Campaign’s first playable level, it’s also by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene.

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