Archive for December 10, 2010

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Waynewol

An intense, up-close-and-personal Screenshot Of The Day this morning courtesy of Waynewol – thanks, Wayne! Everyone, click to enlarge!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Completion, Kills, Single Match
  • SETTINGS: Any Game Mode, Campaign, Multiplayer
  • AVERAGE DIFFICULTY: Easy
  • TOTAL TIME: 45-60 minutes
  • AVERAGE VALUE: ★★★★★
  • TOTAL CREDITS: 8600
SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value:
Reward: 2500

Kill 250 enemies in any game mode in Reach.

Take on this one last. You’ll rack up some kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down; if you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
HELPING HAND

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★★
Reward: 1600

Earn 10 assists today in Multiplayer Matchmaking.

The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 10 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the Solid Outing Challenge at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.

INCLEMENT WEATHER

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value:
Reward: 1500

Complete any Campaign mission on Heroic or harder with Thunderstorm on.

You’ve seen these type of Challenges before, so you’ve seen these recommendations before. But, just in case you’re new, or need a refresher, let’s revisit.

So, only one Skull on: Thunderstorm upgrades enemies to the next difficulty class; but, at the end of the day, a headshot is still a headshot, and the N00b combo works just as well on officers as infantry. And, where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to go in solo or co-op. If flying solo, your best bet will be the Midnight Run on Nightfall. (Never done the Midnight Run? Oh, you’re gonna love this.)

  • After assassinating the initial Elite at the opening of the mission, you’ll Sprint your way through almost the entire level, skirting the perimeter of the map, meleeing an occasional Grunt or Jackal as you go with only a small amount of gunfire when you reach the bridge to Powerhouse.
  • There’s an absolute GEEEnius maneuver with the forklift (yes, the forklift!), and you won’t even encounter the Hunters at all. The extra health, damage resistances and upgrades to enemy rank will hardly figure in, since you’ll spend most of the level along the perimeter, Sprinting at a full clip.
  • Here’s a video of the complete route — the guy here finishes the level in five minutes, and that’s with ALL Skulls on; but even if Forky doesn’t immediately cooperate, you should still wrap it in under ten.


On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight at the final building of the level. From there, you need only dispatch a few butch Elites and their entourage to reach the level-ending cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

New Alexandria, meanwhile, features long stretches of aerial combat unaffected by the rank of your enemies; when you destroy a Banshee, it’ll be the explosion that kills the pilot, not your gunfire, so his corpse will tumble from the sky no matter what style armor he’s wearing.

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.
A SOLID OUTING

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Medium
Time: 10-30 minutes
Value:
Reward: 3000

Earn at least 15 kills in a Multiplayer Matchmaking game.

Your most difficult Challenge of the day; though similar tasks have previously required as many as 30 in a single game — so this one seems a bit more within, um, reach. (Get it? Okay, nevermind.)

  • The lower kill-count edges Rumble Pit up to the top of your starting options, since its smaller, tighter maps put enemies almost constantly within range.
  • However, because they pit only a timer against you rather than a maximum-kill limit, you still want to prefer Objective gametypes; particularly those — like King Of The Hill or Oddball — which encourage enemies to converge into single flashpoints. Just spam grenades into the hotzone, followed by DMR or Magnum headshots, along with and the occasional coup-de-grace melee rush.
  • Avoid the area yourself, however; you’re less of a target if you’re not, you know, in the target. Remember, you’re going for kills, not game points, and the Challenge bonus will more than make up for whatever you lose by placing lower in the scoring grid.
  • Also don’t be afraid to trade double-melees, or sacrifice yourself for a plasma stick. Again, you’re working your kills, not K/D, and another player’s kill-count won’t end an Objective match any faster.
  • If you’ve got a friend, then even better: As I’ve said many times, Multiteam is pretty much just Rumble Pit With Partners; you can coordinate your efforts so that your teammate takes down an enemy’s Shields with a melee or plasma burst, setting you up for the easy headshot — and Challenge-point kill.


WEEKLY CHALLENGE


NOT IN THE FACE

Campaign

Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (Concurrent with Inclement Weather Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.

Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Inclement Weather entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.