Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



SCREENSHOT OF THE DAY: a helpless noob

Sure, we’ve run a similar one recently, but we just can’t help our weakness for a damn fine explosion. Screenshot Of The Day this morning courtesy of a helpess noob, who isn’t a noob when it comes to rockin’ Screenshots. Thanks! Everyone, click to enlarge!

Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


  • TYPES: Assists, Completion, Kills, Killstyle
  • SETTINGS: Campaign, Multiplayer
  • TOTAL TIME: 90-120 minutes



Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the Secondary Fire Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.




Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

Again, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.



Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★☆
Reward: 1750

Complete a Campaign mission Co-op on Heroic or harder with the Iron Skull on.

The Iron Skull can be a huge hassle when playing solo: die once, start over again. In Co-op, however, it merely reverts you to your last Checkpoint, which — while inconvenient — is really no more than a nuisance, especially on the right level.

So, with that in mind, go in as a four-player team: the chance that you’ll all die simultaneously is virtually zero, and the weaker players can hang back to provide support fire while the stronger players take point. The trailing players will even Checkpoint forward if they lag too far behind, allowing them to skip past certain parts of the map entirely. Just don’t do anything supremely retarded, like all piling into vehicles and driving together off a cliff, and you’ll do fine.

  • For Campaign completion Challenges, HRD often recommends the speed-run on Nightfall — but because the Challenge requires Co-op, the Midnight Run can Checkpoint straggling players forward at peculiar and inopportune moments; so instead, we’re going to suggest Winter Contingency: As the Campaign’s first playable level, it’s by design the easiest, and the open-ended geography both lets weaker players hang back and take cover as well as allowing all players to bypass most encounters entirely.
  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all.
  • The Falcons take you directly to another firefight, where you’ll have ample cover and ammo inside the bunker of the final building of the level; from there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene.

In fact, it’s really so straightforward that this Daily Challenge represents a rarity: The chance to snipe the Weekly Challenge at the same time — and on the Weekly’s final day, no less. Just flip on the Black Eye Skull beforehand (see below for details) and you won’t even notice the Weekly Challenge at all.



Single Match


Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★
Reward: 1250

Kill 5 enemies with headshots in a Multiplayer Matchmaking game.

Only four letters really make a difference here, and they’re spelled SWAT. Bungie has been kind enough to make this its own playlist for the laggers and aimbotters among us, since both the DMR and Magnum can take out opponents with a single headshot no matter what kind of fantastic armored-helmet-from-the-future they happen to wear.

If SWAT doesn’t blow your hair back, though, you could just as easily pocket this in any Multiplayer match, although drift toward either Objective gametypes or larger-team playlists to make sure the game’s score-limit doesn’t cut short your Challenge progress.




Skull On

Type: Completion
Setting: Campaign
Difficulty: Easy
Time: 10-15 minutes (concurrent with Daily Challenge)
Value: ★★★★★
Reward: 4000

Complete any Campaign mission on Heroic in 30 minutes with Black Eye on.


Tip Of The Day

You’ll find almost everything you need to know about completing this Challenge in today’s Iron With Friends entry. The one addition will be the Black Eye Skull, so let’s take a look: Black Eye disables your shield recharge, unless and until you melee an opponent. A bit retarded, yeah? OK, so it doesn’t make much sense, but it’s been around a long time; kind of like Ozzie Osbourne, neckties, and nipples on men. It is what it is, so don’t ask.

So, the only real difference is that, like a teenage boy, you’ll need to smack a Grunt every now and again to freshen yourself up — and…that’s about it. After a couple of Weekly Challenges that actually took all week, this one’ll take less time than a single game of Firefight or Invasion. Cash your cRedits, friend, and don’t complain.

  1. gtdroptop says:

    I just discovered that you can actually do this yourself in split-screen with a guest on the second controller. If you sprint through Winter Contingency, the guest will just teleport forward as you make progress so you never have to touch the second controller. The only place you have to move player 2 is after the Falcon drops you off by the blast doors, where you’ll have to move player 2 out of fire. I moved both players to the stairs, and then moved one at a time into the blast door area.

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