Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!

MANEX MONDAY



For today’s Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube put together the first in a series of videos for the new Noble Map Pack Achievements to go along with our guide, now taken up residence in the permanent links at the top of this page. Still struggling with that last Achievement? Want to see what a double Death-From-The-Grave looks like? Take a breather — the lads at MXG are here to help.

Today’s vid features four of the new Achievements — with more to come in the weeks that follow — including a special guest appearance by a famously untalented but crushingly attractive Internet uncelebrity. (No, not Justin Bieber; you wish.) So, check it out!

Also make sure to hit up some of the other MXG vids on their site for key tips and strategies on improving your gameplay, the better to tackle your Challenges with. Time well-spent.

Our Screenshot Of The Day feature returns tomorrow, so send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Assists, Kills, Multi-Kills, Triple-Kills
  • SETTINGS: Any Game Mode, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Medium
  • TOTAL TIME: 90-120 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 6600

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

SECONDARY FIRE

Multiplayer

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★★★
Reward: 4000

Earn 25 assists today in Multiplayer Matchmaking.

Again, our regular spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 25 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.

WATERSPORTS

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 600

Kill 50 enemies on Waterfront on Heroic in Firefight Matchmaking.

Fire up a Gruntpocalypse in Score Attack and you’ll cross the finish line long before the boom-chuka-boom theme song of the final Wave starts up.

  • Waterfront offers one of the best antigrunt spots in all of Firefight: On the cliff, across the field, at the far edge of the map. You won’t have the entire battlefield in your line of fire, but you’ll get an absurd amount of easy, open shots as the waddlin’ tykes advance toward their doom. Your only real hazard is a spawn spot on the exit trail just to the side of the hill, so toss an Overkill grenade their way when the announcer tells you they’re coming.
  • Some folks instead like the rooftops of the two sheds, since it provides easy duck-back cover and keeps you closer to the ammo crates. Your lines of sight aren’t as open, though, so it’s really just a matter of preference; take yer pick.
  • As always, use your Drop Shield if you get in a tight spot, and focus on headshots and multikills, since the medals register bonus cRedits.

TWIN TRIPS

Multiplayer

Single Match

Triple Kill

Type: Multikill
Setting: Multiplayer
Difficulty: Hard
Time: 60-90 minutes
Value: ★★
Reward: 500

Earn 2 Triple-Kills in the same match in Multiplayer Matchmaking.

Easily your most difficult Challenge today; you could hit the lottery and score it in your first match, or spend all day without it ever registering. While Double-Kills remain fairly common, a Trip will usually tag a slot in the Top Medals and and show up about as often as That Dude Who Owes You Money: which is to say, much more than never, but usually not when you could really use the cash. So, scoring two, in the same match? Yeesh.

There are, however, a number of things you can do to cheat the odds in your favor. Skip down to the new Weekly Challenge, Mutiplicative, for an in-depth rundown of the anotomy of the Multikill. The cRedit bonus here isn’t going to buy you Inclement Weather — and WTF, Bungie? It’s Christmas season, don’t be so cheap, yeah? — but at least when you’ve pocketed this one, you’ll be four Challenge points closer to throttling the Weekly. That’s a solid 2%! Yeah!


WEEKLY CHALLENGE


MULTIPLICATIVE

Multiplayer

Multikill

Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: Yeah, it’s time.
Value: ★★
Reward: 5000

Earn 200 Multikills in Multiplayer Matchmaking this week.

Tip Of The Day

Okay, relax. This isn’t as hard as it sounds; it’s actually harder, and recognizing that is your key to completing it. Because if you don’t get started today, and don’t work on it every day, you’re never going to finish.

Two-hundred Multikills works out to just under 30 a day, meaning you’ll need to play a scary amount of games, and score Multikills in just about all of them, to cross the finish line in time. It’s both a daily sprint and a weekly marathon; and while we’d never actually instruct anyone to skip a Challenge, you’ll need to think hard and long (but not too long) before you decide to tackle this.

In other words: if you don’t have the time, or the patience, or a spouse/significant other/British manservant to bring you dinner at the TV and fork it into your mouth while you mash the color off your controller buttons, this might be the week to instead learn Halo Wars.

So, scared you off yet? No? GOOD. You’re a goddamn Spartan, bitch. You’ve had a lifetime of Jedi training, you’ve struck down countless Covenant with Great Vengeance and Furious Anger and loved every fucking second of it. Leave that can’t-do-it Playstation shit at home, and get to work.

  • Start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you’re not having much luck in the Pit, get with a friend and head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill might not register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

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Comments
  1. Will Lee Wonka says:

    2 triples?…in one game? I’ve played 100 mulitplayer games and have only gotten 1 triple kill in all those. And seriously?!?!….500cR?!?!

    Pass…

    200 multikills for the week in multiplayer? I played 5 games this morning and got 4….4!!! Out of my 100 games total, I have 60 multikills.

    Pass…

    Looks like Halo Wars it is :-/

  2. DekuLink says:

    Holy shit. When I first saw the two triples, I was scared. I’ve been trying to get every daily challenge and I thought it might be the end. So I came here. Usually I go to Living Dead for multi-kills, but I haven’t been having much luck lately so I went to multi-team like you suggested.

    Got 3 triple kills in my first match.

    • Will Lee Wonka says:

      I tried the mulit team match (it was my first time trying that playlist). It was frantic and fun.

      But, despite having a phenomenal teammate, I couldn’t score 1 triple kill.

      No biggie, had a blast trying 😀

  3. dukemeiser says:

    The grassy knoll is not a good place to go for Gruntpocalypse. Problem being, you need ammo. Unless you’re willing to take the PP and Needlers the grunts drop, you’ll have to trek back to the ammo box every reinforcement. Stick to the rooftops, you’ll be fine.

    • Will Lee Wonka says:

      I tried the “grassy knoll” and it wasn’t for me either. I stick to the end of the road (near where you would exit the map during campaign). It’s not as far as a run and the line of sights aren’t bad.

      BTW, Halo Wars is a super awesome bundle of hyper happy fun fun joy joy mixed with rainbows and faerie dust…..(sarcasm).

    • Ender Xer0 says:

      Yeah, I like the grassy knoll over the rooftops, since it’s a high corner where your back and right flank are essentially 100% covered; I get nervous when I could get hit with a plasma grenade from any angle. As for ammo, that’s my only real concern, so I keep an eye on my clip and refresh it whenever I’m close to a Reinforcement Wave — leave a couple of Grunts alive while I restock, so the Wave doesn’t trigger, and by the time I’m back in position the stray Grunts usually will have made their way toward me; I just take them out and trigger the next Wave, rinse & repeat.

      Of course, as I said, everyone’s got a preference for one method or another — so your mileage may vary.

    • Slidercleo says:

      Yeah…grassy knoll is not so good if you have to resupply your ammo. However, for Sniper Attack, it is WIN. 😀

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