Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Screenshot Of The Day today courtesy of RuberDuckyOwndU, with some majestic outer-space pwnage. Thanks, Duckz! Everyone, click to enlarge!

Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


  • TYPES: Assists, Kills, Sprees
  • SETTINGS: Firefight, Multiplayer
  • TOTAL TIME: 120-150 minutes



Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 60-90 minutes
Value: ★★★
Reward: 1250

Kill 125 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the Pass The Rock Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.




Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 50-70 minutes
Value: ★★★
Reward: 2500

Earn 20 assists today in Multiplayer Matchmaking.

NOTE: Remember that maddening glitch from the first time this Challenge appeared, when it required you to score Assists before your first death, and then the counter locked until your next game? Yeah, well, that’s been fixed. Rack up your Assists and get killed with reckless abandon, they’ll all still register toward the Challenge.

So, our standard spiel: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player. Nobody makes the highlight reel by almost scoring 20 times.

Despite that, Bungie intends to pay you today to help out other players who haven’t really earned it by cashing in on your setup. Click on the Assist-O-Rama permanent link at the top of the page for our in-depth guide to Not Closing The Deal.



Single Match


Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★☆
Reward: 1000

Earn 10 Sprees in a Firefight Matchmaking game on Heroic or harder.

Wow, 10 Sprees in a single match. Sounds initimidating, right?

Pish-posh. In fact, you’ll pocket this with a single game of Score Attack; just fire up Gruntpocalypse and start making confetti. You’ll light up a spree medal every 10 kills, up through 50, at which point you’ll need to sacrifice your perfect game on the Daily Challenge altar and allow the Grunts to take you down, since the next two Sprees don’t register until 100 and then 500 (yikes!) kills.

Don’t get distressed, however, as they dance on your corpse: you’ve just reset your Spree counter, so you can start notching 10-streaks all over again. By the time you send your 100th Grunt on his Great Journey, you’ll have cashed in your cRedits on the daily Challenge.

Also don’t worry too much if you get tagged by a stray Plasma or Fuel Rod along the way; it just means your counter has reset early, and you’ll simply need to keep track of when your Untouchable Medal (50 kills) registers, to let the tykes take you out immediately after that. You’ll have a shot at 120 Grunts total before the Round ends, so it shouldn’t be much more than a speed bump; just don’t let it happen too often, or the remainders between Sprees can add up and mathematically eliminate your Challenge bonus.





Type: Kills / Spree
Setting: Multiplayer
Difficulty: Easy
Time: 20-30 minutes
Value: ★★★★
Reward: 1500

Earn a Killing Spree in Multiplayer Matchmaking.

Yeah, like we really needed a Daily Challenge to make us hunt for Killing Sprees. We all score them pretty regularly — some, of course, more regularly than others — though how and where you do it depends entirely on your playstyle. The fact is, if you pull your trigger enough, you’ll eventually get one; but, if you’re interested in minimizing the amount of time required, you can keep a couple of tips in mind:

  • Armor Lock, hate it though you might, becomes your best friend here, since it’ll prevent a lucky Plasma stick from resetting your Spree counter and generally save your ass in all sorts of tight spots. You know all those douchebags who you hate Armor Locking just as you’re about to score a kill? Well, now that’s you. Do you want the Challenge cRedits, or do you want to be popular? Yeah, thought so.

    Armor Lock: Be The Douchbag.

  • As a general principle, play defensively, since all you need is five kills for it to register, so there’s no need to go batshit on the battlefield. Stick with distance headshot weapons that’ll help you score kills from range while keeping you out of danger (yes, Sniper Rifle, we’re talking to you). Ignore the close-quarter Power Weapons like Hammers, Swords and Shotguns unless you’re particularly good at camping; if you are, you’ll get a Spree, and if you’re not, you’ll get a Plasma Grenade stuck to your head.
  • Ideally, spend your time in Objective-based Big Team Battle games and especially Invasion, since you’ll only have a timer to contend with rather than a kill-count limit, which can mathematically cut short your Spree before the game has finished. You’ll also find more enemies to target and a greater likelihood of vehicles, which make Multikills (and thus Sprees) more typical no matter which side of the headlights you’re on.
  • In fact, while it’s true that Reach has nerfed most vehicles into rolling deathtraps, making it likely that you’ll eventually get blown to bits (by gunfire, Armor Lock, a flying traffic cone), they still remain useful for a few essential kills on their way to the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play conservatively, waiting for the other team to make its rush; you can score single- or Double-Kills against guys on the ground, Doubles and Triples against other vehicles, and even boost for splatters when needed.
  • Rumble Pit or Multi-Team Objective games, especially on smaller maps, remain great for gathering a Spree: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd. Just don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged and lose your Spree. You’ll be trading off some points in the game, but the Challenge bonus will more than make up for it.
  • NOTE, however: In Objective games, the counter for Sprees doesn’t carry over from Round to Round. And in all games, a betrayal will reset your counter, so don’t be tempted by that teammate with the Sniper Rifle when you’ve got one kill left to go. (Or, ever, yeah?) Also: Host migrations will reset your kill-streak to zero. It can’t be avoided, so just deal with it; and at least you can go get your own Sniper Rifle now.





Type: Multikills
Setting: Multiplayer
Difficulty: Hard
Time: Yeah, it’s time.
Value: ★★
Reward: 5000

Earn 200 Multikills in Multiplayer Matchmaking this week.

Tip Of The Day

Okay, relax. This isn’t as hard as it sounds; it’s actually harder, and recognizing that is your key to completing it. Because if you don’t get started today, and don’t work on it every day, you’re never going to finish.

Two-hundred Multikills works out to just under 30 a day, meaning you’ll need to play a scary amount of games, and score Multikills in just about all of them, to cross the finish line in time. It’s both a daily sprint and a weekly marathon; and while we’d never actually instruct anyone to skip a Challenge, you’ll need to think hard and long (but not too long) before you decide to tackle this.

In other words: if you don’t have the time, or the patience, or a spouse/significant other/British manservant to bring you dinner at the TV and fork it into your mouth while you mash the color off your controller buttons, this might be the week to instead learn Halo Wars.

So, scared you off yet? No? GOOD. You’re a goddamn Spartan, bitch. You’ve had a lifetime of Jedi training, you’ve struck down countless Covenant with Great Vengeance and Furious Anger and loved every fucking second of it. Leave that can’t-do-it Playstation shit at home, and get to work.

  • If you’re flying solo, start with Rumble Pit. More enemies on smaller maps = more Multikills.
  • Vote for gametypes on small, tight maps that encourage enemies to converge into single flashpoints: King Of The Hill and Oddball, for example. Spam grenades into the hotzone, followed by DMR or Magnum headshots and the occasional coup-de-grace melee rush. Avoid the area yourself, however; no sense adding your corpse to the fiesta.
  • Juggernaut represents a mixed bag: If you’ve got the Hammer, you’ll have an excellent opportunity to skullcrush your way to multiple Multikills. If you’re not Jugs, you won’t be able to score any. Seek out power weapons like Rockets that can deal massive damage to the Juggernaut from a distance; and even without them, steer clear of close-combat to nickel-and-dime your target from range — if you’re lucky, you’ll score the last shot, and get the Hammer for your efforts.
  • If you can get with a friend, head into Multi-Team; it’s like Rumble Pit With Partners, and your enemies usually travel in pairs, making them choice Double-Kills. Coordinate with your teammate: team-shoot one enemy, then whoever doesn’t score the final shot can melee or plasma-burst the second, setting up a Multikill.
  • Big Team Battle and Invasion also offer prime Multikill targets: a vehicle with passenger, or a pair of enemies in the unlock zone of an Invasion phase, for example. Your main problem will not be enemies, but allies: with so many players on each side, you’ll have considerable competition to actually score the kills.

NOTE: Unlike some of the Challenges from last month, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill might not register a second Double-Kill Medal — and thus counted as only one point for a DK Challenge — this Challenge registers ANY Multikill Medal. This means a Double-Kill that stacks into a Triple-Kill and eventually an Overkill nets you three Challenge points, not just one. Yow!

  1. dukemeiser says:

    For “Weapon Swap” I went with Sniper Attack on Corvette. Any map will do, but I preferred Snipers since there is less room for error. Sniper Spree counts as a spree and you only need 5 kills to get it (as opposed to 10 for a regular Killing Spree). I went up to Untouchable and had 8 sprees by then (5 regular, 3 sniper). And the brutes had just arrived, so I had plenty of time left. I died several times after that, but in the end I managed 18 sprees, more than enough.

  2. slidercleo says:

    For ‘Weapon Swap’ I would also recommend Sniper Attack on Courtyard (or any other map you might be good at and can reach the end of with only a death or two) because…you get extra spree medals with the sniper at 5, 10, and 15 in a row without dying, respectively. So for example when you get a Killing Spree, you also get Sniper Spree – boom, notch yourself a two-fer. I have numerous Sniper Attack games with 10+ spree medals because of this. I guess its all the same, but if you’re tired of killing just the little guys, its an alternative. 🙂

    • slidercleo says:

      whoops got the regular spree numbers wrong, but you get the idea. dukemeiser has it right. We were thinking the same thing at the same time, duke! 😀

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