Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

NOTE: NEW WEEKLY CHALLENGE!

MANEX MONDAY



For our Manex Monday Video Of The Week, our friends over at the ManeXGaming Channel on YouTube again return to Asylum in Arena Team Doubles to demonstrate the strength of remaining unpredictable and how to cycle through different map strategies to find the one that works best for you.

Check it out:

Also make sure to hit up some of the other MXG vids on their site for key tips and strategies on improving your gameplay, the better to tackle your Challenges with. Our Screenshot Of The Day returns tomorrow, so send ’em to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary
  • TYPES: Completion, Kills, Special Enemy, Wins
  • SETTINGS: Any Game Mode, Firefight, Multiplayer
  • AVERAGE DIFFICULTY: Grind
  • TOTAL TIME: 105-165 minutes
  • OVERALL VALUE: ★★★★
  • TOTAL CREDITS: 7300

BLASTIN’ AND RELAXIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 2000

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

GUNSLINGER

Multiplayer

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 20-25 minutes
Value: ★★★★
Reward: 1000

Kill 40 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players.
  • Most Pit and M-T Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip the Pit’s Juggernaut — a low-kill-count option that can leave you with no points at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but avoid Team Objective, since games usually take longer and generate fewer kills.
DEMON

Firefight

Special Enemy

Kills

Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 40-45 minutes
Value: ★★★★
Reward: 2500

Kill 20 Elites in Firefight Matchmaking.

As with all Demon Challenges, the primary hassle remains that only a few Elites emerge in any Firefight Round. In Score Attack only a handful show their faces at all (usually five or six), and in a standard three-Round Firefight you’ll have three random “teammates” (no, we won’t call them “allies”) competing to take them down. Even if they’re not angling for the Challenge, they’re still going to get in the way.

  • Your best bet, then, is to find enough friends for a Co-op Firefight and go into a Sniper or Rocketfight as a group of four: you can coordinate efforts, and with three Rounds worth of Dinos you can share generously amongst each other. You’ll still need at least two matches (and maybe three) for everyone to share-and-share-alike, but you’ll shovel a heap o’ cRedits into your wagon along the way.
  • By the Great Journey, Demon, I told you that I am not-- what's that? Don't Ask, Don't Tell has been repealed? Very well, then, my phone number is...

  • Without familiar partners, your best bet becomes Score Attack, where you control the map, gametype and who gets to score the Elites. Of course, it’ll still be a headache: Score Attack requires that you survive to party with the Elites, and when it’s you against the galaxy your chances grow slimmer with each Wave.
  • Ordinarily, this would mean a change in tactics, from run-and-gun to stealthy sniping, but you’re also racing a countdown timer; methodically thinning the herd while taking cover when your Shields crash could lead to surviving the fight…but never actually pwning any Dinosaurs.
  • So, veto until offered Sniperfight: it’ll clear Covie fodder faster, as well as efficiently rack up Elites. (There’s little point in a standard solo Firefight; Score Attack doesn’t feature Ordinance Drop.) Also look for a larger map, since close-quarter Firefights tend to become hot zones of clusterfuck explosions, with you inconveniently at the center of the fiesta.

HOME FIELD ADVANTAGE

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Time: 45-90 minutes
Value: ★★★★
Reward: 1800

Win four games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up four wins.

Tip Of The Day

NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Rumble Pit game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all. (Yes, it’s an annoying inconsistency from Bungie; like that’s never happened before.) Also note: Avoid any Team Objective gametype that frequently ends in a tie — Capture The Flag and Assault, for example — since although your game score counts it as a win for both sides, the Daily Challenge does NOT. (Yes, it’s an annoying inconsistency from Bungie; like that’s– ah, never mind.)

Both of these glitches mean that Team Slayer games become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.


WEEKLY CHALLENGE


Firefight

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 180-200 minutes
Value: ★★★★★
Reward: 4000

Complete 100 Waves in Firefight Matchmaking.

Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 15. That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — or, put another way, just ONE Firefight game per day this week. Jiminy Christmas, that’s EASY.

You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges during the week, it’s probably not the best use of your time; might as well wait each day to see what comes up, and let this one come along for the ride. For example, you’ll pocket at least two of them as part of today’s Demon Challenge, so you’ll already be head of the game.

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Comments
  1. MAL says:

    Not a fan of the weekly challenge, there are many players who join Firefight Matchmaking and put their controllers down, piggybacking on others to complete Firefight waves to farm for credits. There is at least one in almost every multiplayer Firefight game I play. I expect the issue to become more prevalent this week due to the challenge, like it did last time we had to complete X amount of waves/games in Firefight.

    • dukemeiser says:

      While I dislike people who boost using Firefight, it’s really not that big of deal from my perspective. That means more kills for me (and more cR) and it means more Elites for me in the daily challenge. It not like Multiplayer where one guy not moving racks up all the deaths and none of the kills. It’s pretty much like playing Score Attack with another guy on the map who doesn’t move.

      • Will Lee Wonka says:

        I have to go with Dukemeiser on this one.

        Although I can see the perspective of feelining like someone is not pulling their weight in a firefight, I view it more like Dukemeiser does and embrace it as an opportunity to rack more credits and get any other challenges like the Elite Kills or Kills In Any Mode challenge.

        Besides, sometimes I’ve been thrown into a firefight with only 3 people in my party, it’s no different.

      • MAL says:

        I have to admit, it has been helpful at times when going after a specific/limited number of enemies but most of the time sandbaggers just drag out the game and hinder progress, especially when trying to get through as many rounds as possible. It is made worse when you go into a Firefight match with just one or two other players.

    • Will Lee Wonka says:

      Oh, I had a firefight tonight with just me & 1 other person….a 2 person firefight. And he wasn’t even anybody I knew, that’s how the match system set it up.

      Now, I might have been pissed if he sandbagged being it a 2 person team.

      Point is, turn that frown upside down if a player piggybacks in a firefight match. Rack up the cR, commendations, and challenges 😉

  2. Will Lee Wonka says:

    Question:

    I am assuming that a bonus round at the end of firefight counts?

    Reason I ask is that I’ve gotten 32 waves, but only played two firefights (16 waves per).

    And yeah, I had a sandbagger in one of the matches 😉

  3. Will Lee Wonka says:

    I tried standing on the Phantom a couple times and still got pummeled.

    Although, I was drawing attention to myself by raining rockets down on the hunters below. I wonder if it would be any different if I just kept quiet up there and didn’t shoot anything.

  4. slidercleo says:

    Just a small word of warning…Bungie has said repeatedly that boosting by being AFK/idle is NOT ALLOWED. The banhammer sniffs out sandbaggers eventually. You have been warned.

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