Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



Hey all, it’s been a while since I posted one of these, so I wanted to pass on just a few quick notes:

    • Special thanks to EVERYONE for all the great things people have been saying about this site on the Internet. Every day I’ll see a new incoming link, and I’ll follow it back to find that somebody somewhere has recommended the site to friends and strangers, either to answer a question about a Challenge, or just to give us a shout-out we didn’t expect, and usually with effusive praise that nearly embarrasses us for our humble efforts.

      So, I just wanted to say to so many people who have spread the word: Thanks, it’s incredibly appreciated, and it convinces me that we have some of the coolest readers of any Halo site on the Internet. After we’re done with the site each day, we don’t have a huge amount of time left for “marketing” or “promotion” or anything like that, and the completely unanticipated success and rapid expansion of the site is due almost entirely to the word-of-mouth you folks have given it. Thanks again, everyone.

      My name is Ender Xer0, and I approved this message.

    • I mentioned this once before, but it’s been a while, so I might as well repost it: I get tons of Friend Requests on Xbox thanks to this site, but I also get what is likely a fair share of randoms too — except that on Xbox Live, there’s no way to tell the difference. If you want to send me a Friend Request, go right ahead, I’m always happy to play with whoever’s available; in fact, when I sent someone who had Friended me through this site an invite yesterday, he actually replied asking if it was a button mistake and whether I really wanted to game with him. Yes, indeed, that’s actually why I have people on my Friends list.

      But — and this is the important part — when you send a Friend Request, also send a separate message, so that I know you’re from HRD, and not just a random who has spammed his Recent Players list. That way, there won’t be any chance of me saying, “Who’s this?”, and deleting the req.

    • As with Thanksgiving, there probably won’t be an Update tomorrow, Christmas Day; In fact, count on there not being one unless Bungie does something either incredibly good or incredibly stupid and we feel like mentioning it. Remember that producing HRD every day doesn’t accommodate weekends or days off, and there’s no way to prepare it ahead of time — so thanks in advance for cutting us a break.
    • However, as with Thanksgiving, there’ll be some special surprise content anyway — and this time, it’s REALLY special. We’ve never done anything like it before (and if it doesn’t work out, we may not do it again); but all of us here on the Pillar of Awesome think it’ll be INCREDIBLY cool, so definitely stop by — you won’t want to miss it.
    • Also, like HRD, the lads over at ManeXGaming on YouTube have a holiday break, so they won’t be posting their regular Video Of The Week for ManeX Monday; instead we have an AMAZING guest column that we asked one of our readers to prepare for us, and he really hit it out of the park. MXG will return the next week, but in the meantime make sure to check out the special feature replacement on Monday — it’ll knock your socks off.

Okay, thanks for listening, but enough of my yakkin’. Let’s get to Challengeering!


Ender Xer0



Brotherhood Screenshot Of The Day this morning courtesy of SLIDERZ105 (left), who along with comrades Laraxa (right) and Unrealch13f (across from Carter), surprised us with this great pic from the opening moments of Winter Contingency. Remember how you felt when you fired up the campaign for the very first time? That’s what this shot did for us. Nice work, Sliderz! (Everyone, click to enlarge!)

In the spirit of Holiday Brotherhood here aboard the Pillar Of Awesome, we’re showcasing Group Screenshots all this week featuring not just YOU, but your ALLIES as well. (It doesn’t matter if you’ve already had one on the Front Page; this is open to everyone.) ID’s for the other players in the pic would be great, but not necessary.

As usual, send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


  • TYPES: Assists, Completion, Kills, Special Weapon
  • SETTINGS: Campaign, Multiplayer
  • TOTAL TIME: 100-130 minutes
  • OVERALL VALUE: ★★★★☆




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 45-60 minutes
Value: ★★★★
Reward: 1750

Kill 77 enemies in Multiplayer Matchmaking.

A basic, straightforward Challenge; how long it takes simply depends on which playlists you prefer and how good you are at them. So, mostly our standard recommendations:

  • Your best bet remains Rumble Pit or Multi-Team, since the kills come fast and furious and you don’t have to worry about K/D — both the game and Challenges only count kills, not deaths, so trading one-for-one with double-melees will rack up points while scattering your own deaths (more or less) among the other players. Rumble Pit’s slightly better for kills, Multi-Team is slightly better for Assists (and the A Great Friend Challenge, below), so take yer pick.
  • Most Pit Objective gametypes (King Of The Hill, Oddball, etc.) also usually increase your kill-count, since they concentrate combat into small zones, making it easier to spam grenades, death-blossom your Assault Rifle or pickpocket kills from a gunbattle between other players.
  • However, skip Juggernaut — a low-kill-count option that can leave you with no kills at all.
  • For a change of pace, head into the Team Slayer playlists (Slayer, Swat, Snipers), but Avoid Team Objective, since games usually take longer and generate fewer kills.




Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 30-40 minutes
Value: ★★★★
Reward: 2000

Earn 15 assists today in Multiplayer Matchmaking.

The usual Challenge, with our usual comments: Working toward Assists can always be a hassle, since your natural instincts and gaming skills focus on putting down your enemies, not passing the kill off to another player; nobody makes the highlight reel by almost scoring 15 times. Despite that, Bungie intends to pay you today to help out players who haven’t really earned it as they cash in on your setup.

You’ll be able to work the More Than A Handful (above) and Light Fuse, Run Away (see below) Challenges at the same time, so there’s some consolation in that. Just click on the Assist-O-Rama standing link at the top of the page for our in-depth guide to Not Closing The Deal.



Single Match

Special Weapon

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

Okay, this one’s pretty straightforward.

  1. Get a monkey.
  2. Go into Matchmaking.
  3. Give the controller to the monkey.
  4. Go get a sandwich.

If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player may have loaded up Armor Lock.

And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.



Skull On

Type: Completion
Setting: Campaign
Difficulty: Medium (Solo) / Easy (Co-op)
Time: 10-15 minutes
Value: ★★★★★
Reward: 2000

Tip Of The Day

Complete a Campaign mission on Heroic or harder with the Famine Skull on.

OK, only one Skull on, so lets take a quick look. Famine reduces the ammo clip of recovered weapons to one-half their usual rounds. Ordinarily, a pain in the ass; where we’re going, it’ll hardly make a difference.

Decide ahead of time if you intend to do this solo or co-op. If flying solo, your best bet will be to take the Midnight Run on Nightfall, which has become so common for Challenge completions that it’s now taken up residence as a permanent page on the site. Just click on the link along the top for our complete intel, including a video walk–er, runthrough of the route.

On co-op, the Challenge becomes even easier. You’ve got a couple of solid options, but we prefer either New Alexandria or Winter Contingency.

As the Campaign’s first playable level, Winter Contingency is by design the easiest, and the open-ended geography allows players to bypass most encounters entirely.

    The Moa: Yeah, we know you're the guys who betrayed Reach to the Covenant. (Moacide courtesy of V Translanka.)

  • In fact, after the first faceoff with the Covenant, players can Sprint past the next skirmish, off the small cliff that leads to the Warthogs, then drive directly to the firefight at the last compound before the Falcons arrive; other than the occasional bloodthirsty Moa, you’ll hardly encounter any gunplay at all. (You can even skip most of the first clash, if you’re quick about it.)
  • The Falcons take you straight to another firefight, where you’ll have ample cover inside the bunker of the final building of the level; there’s bonus ammo in there too, and the Covenant will have dropped dozens of weapons all across the battlefield, so the Famine skull will make even less of a difference.
  • From there, you need only dispatch a few butch Elites and their entourage to reach the final cutscene. You’ll actually be able to wrap the entire Challenge in 10 or 15 minutes.

The New Alexandria level, meanwhile, features long stretches of aerial combat unaffected by the size of your ammo clip (ahem).

  • When you need to take an Objective on foot (three times total), leave one teammate behind with the Falcons. Most of the time you’ll simply be able to Sprint past enemies to reach the Objective switches; but in any event, the real hardcore combat only occurs once you’ve hit the switch and reinforcements storm your location.
  • Hey, look at that! If you get killed, you simply respawn back up with the teammate who’s making sure no one steals the Falcon’s hubcaps. Hop back in the choppers, job done.



Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 180-200 minutes
Value: ★★★★★
Reward: 4000

Complete 100 Waves in Firefight Matchmaking.

Remember that nightmare grind from early October, when you had to complete 50 Firefight Rounds in a single week? It had been the most tedious Weekly Challenge until last week’s 200 Multikill task. So now Bungie wants 100 instead of 50? Yikes!

Well, as the Hitchhiker’s Guide says on its cover: Don’t Panic. These are merely Waves, and there’s five of ’em in every Round. So, play Gruntpocalypse in Score Attack and you’ll collect five; finish a standard Firefight and you’ll net 16. (Yes, you notch one for the Bonus Round; no, you don’t need to survive.)

That works out to only six full Firefight games, plus part of a seventh to clean up the remainder — Jiminy Christmas, that’s EASY, even this late in the week. In fact, chances are, the Challenges so far this week have already perched you narrowly close to to completion, if you haven’t finished it already.

You can even tear through the entire Challenge today — though since you’re certain to face other Firefight Challenges over the weekend, it’s probably not the best use of your time; might as well wait to see what comes up, and let this one come along for the ride.

  1. Slidercleo says:

    Thank you so much for picking my screenshot! What a great present to find first thing on Christmas Eve! As always thank you for all of your hard work on this site, and MERRY CHRISTMAS! Happy Halodays to all, and to all a good fight! 😀

  2. Will Lee Wonka says:

    Ditto on the Christmas wishes!

  3. Thom. says:

    Hey I’d actually like to comment on yesterday’s Firefight grenade kills challenge, I tried with the plasma launcher, and no cigar, it doesn’t count, so now you know.

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