REACH DAILY CHALLENGES: 29 DECEMBER 2010

Posted: December 29, 2010 in Any Game Mode, Firefight, Multiplayer

Check in here for strategies on completing the Daily and Weekly challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.



★ APOLOGIES FOR THE LATE and ABRIDGED UPDATE today, but this scary weird weather has causedThe Pillar of Awesome‘s electricity to flicker on and off all day. We were actually kind of lucky to get this much posted at all; hopefully it’ll be all sorted by tomorrow.

–Ender Xer0


DAILY CHALLENGES


SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1500

Kill 150 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills simply by tackling today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage can be found at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.

KILLAGRUNTJARO!

Firefight

Single Match

Multikill

Type: Multikills
Setting: Firefight
Difficulty: Easy
Time: 10 minutes
Value: ★★★★
Reward: 1000

Earn 10 multikills in a Firefight Matchmaking game.

Tip Of The Day

You’ve already done this one two days ago, when it was called Heroic Killagruntjaro. So, what’s the difference? Well, nothing really, except that the previous one required the match to be fought on Heroic.

But, wait a minute; aren’t ALL matchmade Firefight games automatically set on Heroic? Why, yes they are. (And you see the same thing in the Demon and Heroic Demon Challenges.) That means either Bungie must think you’re supremely retarded to think that these are two different Challenges; or (more likely) they have an Update planned that’ll allow for different difficulties in Firefight Matchmaking.

This happpened once before, when a three-Round Firefight Challenge came up…except all Firefights at that post lasted only one Round. Shortly thereafter Firefights got bumped up to three Rounds; so, is this going to happening again? I think I’ll go with yes, although then again I also predict the Yankees to win the World Series every year. So take yer pick.

Okay, so: Killagruntjaro, which doesn’t actually require you to jaro anything, though we will be going with Gruntpocalypse on Score Attack. It’s shouldn’t be any problem to DMR your way to 10 multikills (Heroic or otherwise), since the Grunts go down with one shot, travel in packs, and maneuver with the agility of highway roadside accident. So, if you can’t manage 10 Multikills out of a single match, you’re just not trying.

ONE NOTE: Unlike some similar Challenges, chaining Multikills together here WILL register multiple points on your Challenge meter. The coding counts Medals, not actual kills; so, while a previous Overkill didn’t register a second Double-Kill Medal — and thus counted as only one point for the DK Challenge — this Challenge registers ANY Multikill. That means a Double-Kill that stacks into a Triple and eventually an Overkill nets you three Challenge points, not just one.

STICKY ICKY ICKY

Multiplayer

Single Match

Special Weapon

Kills

Type: Killstyle / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 20 minutes
Value: ★★★★
Reward: 1150

Earn 4 sticky grenade Kills in a Multiplayer Matchmaking game.

Thrilled to see that someone at Bungie is a fan of 1970s Disco music, and in particular A Taste Of Honey’s classic lyrical masterpiece “Boogie Oogie Oogie” (which, as we all know, often leads to Sticky Icky Icky).

Any Elite gametype will start you with Plasma Grenades, as will Invasion (Covie side) and Pro gametypes (Warden Loadout). But Plasmas are also scattered all over the maps, and respawn almost constantly, so if you prefer a different gametype/loadout you’ll still find with more than enough to spare.

Look for playlists that put you on smaller, tighter maps, where close-quarter combat virtually begs you stick opponents with impunity. Enemies with Armor Lock (AKA “Fuckin’ Armor-Locking Douchebags” — except, of course, when it’s you) will in turn frustrate you with impunity; so, vote for Pro gametypes — which don’t allow for Armor-Locking Douchebags — and especially King Of The Hill, where enemies cluster into spamworthy hot-zones that additionally disable Armor Abilities while inside.

  • Rumble Pit remains a top option, specifically because it offers a candy store of Elite, Pro and KotH gametypes, on exactly the type of maps that invite you to go stick-or-treating. Keep in mind, though: the Challenge features a single-match restriction, so the Pit’s low kill-count limit (25) could unceremoniously end your Plasma rampage before you score the bonus, and you might even mathematically eliminate yourself if you hit 21 before your first stick. (Not likely, OK, but still.)
  • If that becomes a problem, head into Multi-Team — basically Rumble Pit With Partners — since you’ll have more enemies and twice the kill-count to work with; you’ll also accidentally explode your partner once in a while, and he’ll occasionally snare a kill out from under your Plasma in the heat of combat, so stay on mic and coordinate your efforts.
  • Invasion likewise represents a solid option, since even the open maps still encourage enemies to concentrate around the capture points, though when on the Spartan side you’ll need to scope for fallen Plasmas before being able to stick Covies crouched in the countdown zone. Just scan for dead Dinos after one of their attack rushes; you should find them everywhere.
VENGEANCE FOUND

Multiplayer

Kill

Type: Kill (Special)
Setting: Multiplayer
Difficulty: Easy
Time: 10 minutes
Value: ★★★★★
Reward: 1150

Earn your ‘Revenge’ in a Multiplayer Matchmaking game.

Yep, it really is as simple as it sounds. Head into a small-squad Slayer match (Team, SWAT, Snipers, etc.) since fewer enemies means it’s more likely you’ll hunt down your killer. Score a Revenge Medal and you’ll get 1150 bonus cRedits for your stylish teabag. (Well, you’ll get the cRedits whether you teabag or not; but it’s Revenge, yeah?)

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Comments
  1. DB says:

    Apology not required but accepted. I’m sure it’s not said enough, this is a truly cool site and I for one am happy to have stumbled onto it only recently. Thanks! Hope the weather doesn’t get worse.

  2. Will Lee Wonka says:

    Dammit! For some reason I always get confused between the multikills and the sprees. I know the difference, my brain is just dyslexic when it comes to these challenges.

    I was lucky enough to see my ticker go to 6/10 before I committed suicide to earn 10 sprees in the firefight game.

    Oh, and Ender better not let this late posting shit happen again!! If it does, I’m gonna find him in multiplayer, stick a grenade up his cornhole, gouge his eyes out with my thumbs and cut off his daddy bags!!

    That is, if I’m not too busy respawing after he assassinates me….over….and over…and over…;-)

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