Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


DEFIANT SCREENSHOT OF THE DAY


DEFIANT SCREENSHOT OF THE DAY: oceanwave808


DEFIANT SCREENSHOT OF THE DAY today courtesy of oceanwave808, surfing the low-G’s on Condemned. Thanks, Ocean! Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Special Weapon, Spree
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 40-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 4900

LIGHT FARE

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1000

Kill 100 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges, so no point duplicating your efforts. For your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
T-HUG IT OUT

Multiplayer

Single Match

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1400

Kill 7 enemies with close-quarters combat in a Multiplayer Matchmaking game.

Yeah, they probably came up with this Challenge before Grifball became a playlist.

LIGHT FUSE, RUN AWAY

Multiplayer

Single Match

Special Weapon

Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1000

Kill 4 enemies with grenades in a Multiplayer Matchmaking game.

Okay, this one’s pretty straightforward.

  1. Get a monkey.
  2. Go into Matchmaking.
  3. Give the controller to the monkey.
  4. Go get a sandwich.

If you’re having trouble finding a monkey, you can actually do this yourself, though it may take longer. Load up Rumble Pit or Multi-Team and look for close-quarter maps that specialize in clusterfuck explosions, as well as gametypes like Oddball or King Of The Hill that encourage players to run into the middle of the body-part fiesta.

Also vote for game variants with Plasma Grenade loadouts, since they’ll score more direct kills with a successful stick — Pro-style games remain your best bet, since the Warden option includes Covie grenades and the matchtype doesn’t offer Armor Lock. Any Elite game can also work if you’re smart about it: save your stickies for enemies wielding Plasma or Needle Rifles, since the basic Needler remains a tipoff that the player may have loaded up Armor Lock.

And, oh yeah–don’t forget: Return the monkey. You don’t want to find out what those guys use for grenades.

DOUBLE NICKELS

Multiplayer

Single Match

Spree

Kills

Type: Kills / Spree
Setting: Multiplayer
Difficulty: Medium
Time: 15-45 minutes
Value: ★★★
Reward: 1500

Earn 2 Killing Sprees in a multiplayer Matchmaking game.

This will be your singlemost engaging Challenge today, and the one you’ll spend the most time completing. Sprees — five-in-a-row medals, all without dying — can sometimes be a bit tricky to come by, often depending not just on your own skill but the skill of your opponents or the skill of your teammates, or both.

How and where you get these Sprees depends entirely on your playstyle. Just a few things to keep in mind:

  • Armor Lock, hate it though you might, will probably become your best friend here, since it’ll prevent a lucky Plasma stick from resetting your Spree counter and generally save your ass in all sorts of tight spots. You know all those douchebags who you hate Armor Locking just as you’re about to score a kill? Well, now that’s you. Do you want the Challenge cRedits, or do you want to be popular? Yeah, thought so.
  • As a general principle, play defensively, since — tricky as this Challenge is — really all you need is 10 kills to register it, so there’s no need to go batshit on the battlefield. Stick with distance headshot weapons that’ll help you score kills from range while keeping you out of danger (yes, Sniper Rifle, we’re talking to you). Ignore the close-quarter Power Weapons like Hammers, Swords and Shotguns unless you’re particularly good at camping; if you are, you’ll get a Spree, and if you’re not, you’ll get a Plasma Grenade stuck to your head.

    Armor Lock: Be The Douchbag.

  • Since this Challenge requires that you score both in a single match, avoid straight Rumble Pit Slayer matches entirely: the low-kill-count threshold makes it difficult to shoehorn two separate runs before a player hits 25 kills — even if you’re the one to do it.
  • Ideally, spend your time in Objective-based Big Team Battle games and especially Invasion, since you’ll only have a timer to contend with rather than a kill-count limit. You’ll also find more enemies to target and a greater likelihood of vehicles, which make Multikills (and thus Sprees) more typical no matter which side of the headlights you’re on.
  • In fact, while it’s true that Reach has nerfed most vehicles into rolling deathtraps, making it likely that you’ll eventually get blown to bits (by gunfire, Armor Lock, a flying traffic cone), they still remain useful for a few essential kills on their way to the scrapyard, especially against other vehicles. Hop in a Wraith or Revenant and play conservatively, waiting for the other team to make its rush; you can score single- or Double-Kills against guys on the ground, Doubles and Triples against other vehicles, and even boost for splatters when the need arises.
  • Objective games, especially on smaller maps, remain great for gathering Sprees: enemies usually converge into clustered hot zones, such as with King Of The Hill or Oddball, making it easier to spam grenades and fire into the crowd; and enemies often become so focused on the Objective that they stop playing defensively, racing in the open toward the Waypoint, and surprised when you ambush them before they get there. (Just don’t go into the Hill, or grab the Oddball yourself: That’s a sure way to get fragged and lose your Spree. You’ll be trading off some points in the game, but the Challenge bonus will more than make up for it.)

    The Sniper Rifle. AKA El Spree-o.

  • NOTE, however: In Objective games, the counter for Sprees doesn’t carry over from Round to Round. Thus, get four kills in each Round of 1-Flag game without dying, and you won’t score any Sprees for the match even though you went 16-0. Contrast this with Invasion, which uses Phases set up separate and apart from Rounds, and in which the counter does in fact carry over from Phase to Phase.
  • If you’ve got a friend — or, even better, a group of friends — you can cooperate to score this Challenge together. Head into Multiteam with a partner, or one of the Team Slayer playlists, and designate one player (such as yourself) to score the kills while teammates melee or plasma-burst to set up a headshot. Once the VIP has scored two Sprees, you can rotate to the next player, protecting him as you earn some Assists for your effort.
  • And, as a FINAL POINT: If you’re unlucky enough to have the Host migrate during your match, you current Spree is indeed screwed. When the game restarts, any completed Spree will still remain, but your present kill-streak will reset to zero, no matter how close you were before. It can’t be avoided, so just deal with it; and at least you can go get more Sniper ammo now.

WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Time: 90 minutes / day
Value: ★★★★
Reward: 7777

Win 50 games in Multiplayer Matchmaking this week.

And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that some Dailies require as many as seven wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week; besides, you’d be hanging out in Multiplayer matches anyway.

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 7,777 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
  • Remember when I said to avoid Objective games? Well, just as it does with most things, Grifball breaks the rules. Games are usually quick and generally won’t end in a tie, and so all other things being equal you’ll go in with about a 50-50 chance of pulling Host and scoring the win.
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