Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.

* * * CHECK OUT OUR DEFIANT ACHIEVEMENT GUIDE! * * *

WEEKLY CHALLENGE LAST DAY!


DEFIANT SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: KillaMOX


DEFIANT SCREENSHOT OF THE DAY today courtesy of longtime reader KillaMOX, who offers up a cool and colorful shot on Highlands. Everyone, click to enlarge!

We’re running Screenshots from the Defiant Map Pack all week. Want to get on the Front Page? Start snapping some pix, yo!

Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Spree
SETTINGS: Firefight, Multiplayer
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 30-45 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5100

COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-20 minutes (Concurrent with A Simple Spree Challenge)
Value: ★★★★★
Reward: 1100

Kill 120 enemies in Firefight Matchmaking.

Not much to say: Load up any power-weapon Firefight Arcade game and you should be able to blast your way to this Challenge in a single match. Even if you fall short of the mark, though, it’s a simple matter to just fire up another, or wrap things up in Score Attack.

(We’d recommend against Score Attack for starters, though; Gruntpocalypse seems like an obvious choice here, but though it offers exactly the number of Grunts you need — 120 — they have a tendancy to blow up themselves, or each other, or both, meaning you’d fall short and need a second Round anyway.)

And, oh yeah: You missed it, because you blinked, but you just scored your A Simple Spree Challenge too. Congrats!

A SOLID OUTING

Multiplayer

Single Match

Kills

Type: Kills
Setting: Multiplayer
Difficulty: Easy
Time: 10 minutes (Concurrent with Close Talking Challenge)
Value: ★★★★★
Reward: 1500

Earn at least 15 kills in a Multiplayer Matchmaking game.

The Ancient Aztecs were a great civilization. But they didn’t play Grifball, and they died.

A SIMPLE SPREE

Firefight

Kills

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with Covenant-cide Challenge)
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT earning a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only 5, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Grind
Time: 20-30 minutes (Concurrent with A Solid Outing Challenge)
Value: ★★★★★
Reward: 1500

Earn 100 kills with close quarters combat in multiplayer Matchmaking.

The Ancient Mayans were a great civilization. But they didn’t play Grifball, and…ah, hell. You know the rest.


WEEKLY CHALLENGE


CLEAR EYES, FULL HEARTS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Grind
Time: 90 minutes / day
Value: ★★★★
Reward: 7777

Win 50 games in Multiplayer Matchmaking this week.

LAST DAY!

And it’s just like it sounds: play enough games and you’ll rack up 50 wins. That divides almost evenly into seven wins per day; considering that some Dailies require as many as seven wins, this one’s little more than just a fifth Daily Challenge that you get paid for at the end of the week; besides, you’d be hanging out in Multiplayer matches anyway.

Tip Of The Day

TAKE NOTE, however: Despite what it may say on your Reach game stats page over at Bungie.net, simply finishing in the top half of a Free-For-All game will NOT register as a win for your Challenge progress here — you’ll need to place First, or not at all.

Likewise, avoid any Objective gametypes that frequently end in a tieCapture The Flag or Assault, for example — since although your game score registers a win for both sides (that is, you both came in “first”), the Weekly Challenge is not so generous; either one team takes the top spot, or both sides lose.

Retarded? Sure. Just think of it like that airhead girl you’ve got to put up with just so she’ll, you know…give you 7,777 cR at the end of the date. Anyway, both of these glitches mean that Team Slayer gametypes become your best option:

  • Avoid Big Team Battle and Invasion; though generally worth more cRedits, they also take longer, and you’re targeting wins here, not just cR. Plus, you can spend twice as much time in a Big Team game and still have a 50% chance of finishing without any Challenge progress; two smaller-squad games will earn just as many credits in the same time, but double your chances at a win.
  • If you’re a weaker player, you can still play a support role to earn the Challenge. Stick by at least one of your comrades to help him team-shoot, watching his back and providing cover fire. Play defensively, helping allies with assists rather than charging in for a big kill; finishing with a low score but only a few deaths is far more important than letting the other team run up their number by stacking your corpses.
  • Remember when I said to avoid Objective games? Well, just as it does with most things, Grifball breaks the rules. Games are usually quick and generally won’t end in a tie, and so all other things being equal you’ll go in with about a 50-50 chance of pulling Host and scoring the win.
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