Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.




After a number of artsy screenshots, we’ve got a good old fashioned portrait from DGenerateKiller, with a great-looking Spartan profile. Thanks, DGen! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Completion, Kills, Special Weapon, Zero Deaths
SETTINGS: Any Game Mode, Campaign, Multiplayer
TOTAL TIME: 45-60 minutes


Any Game Mode


Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1125

Kill 150 enemies in any game mode in Reach.

Don’t even spend time reading this: you’ll pocket this one automatically simply by completing the Short, Controlled Bursts Challenge.



Special Weapon


Type: Kills / Special Weapon
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes
Value: ★★★★★
Reward: 1400

Earn 7 kills with Ordnance Weapons in a Multiplayer Matchmaking game.

So, what the hell is an Ordnance Weapon? Well, you know them better as the Rockets, Laser, Concussion Rifle, Grenade and Plasma Launchers — pretty much what we lovingly refer to as Power Weapons.

That means the problem won’t so much be scoring seven kills — they’re Power Weapons, yeah? — but actually scoring the weapons to begin with. There’s usually a mad rush for most of them anyway, but with this Challenge matchmaking today might begin to resemble Black Friday at the Macy’s Guns & Ammo outlet.

It won’t matter much where or which gametype you head into — you can find these weapons on almost any map (Zealot and Asylum as the only exceptions) — but the larger-team playlists, with their higher kill-counts, give you more time to notch the Bungie Seven before the game expires. They’re also more likely to feature vehicles, meaning the opportunity for Multikills on those with passenger seats or turrets.

Many gametypes actually allow you to spawn with an Ordinance weapon — the Grenade Launcher, as part of the Spectre loadout — though if you’re more inclined to Sprint for the Rockets, keep in mind that enemy players will be so inclined too. Don’t make the typical mistake of rushing the weapon, snaring it, and then perishing instantly as the more patient players fiesta you with grenades.

Instead, be one of those patient players, keeping an eye out for other players entering the zone who have fixated on the weapon rather than the hazards of their immediate environment (such as you). Once you see a safe alley open up, make a play for the weapon, equip it, and get to work.

UPDATE: And here’s an amazingly good idea from reader xxxthetoadxxx — fire up Multi-Team, then start your engines for Rocket Hog Race.

“Don’t worry about the Objective, just work on knocking guys out of the ‘hog, then rocket them,” Toad says. “Easy kills usually, and you always start with the Rocket.”




Special Weapon


Type: Kills
Setting: Campaign
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★
Reward: 1500

Kill 200 enemies with automatic weapons in the Campaign today.

Yet another simple Challenge that you’ll notch with virtually no effort. You can load up any level on Normal that starts you with an Assault RifleWinter Contingency and Pillar of Autumn seem two obvious choices — though Spikers, Needlers, and Plasma Rifles and Repeaters also qualify as autoweapons, so it’s easy enough to swap out for the right gun on any of the Campaign missions.

For the truly impatient, enter Winter Contingency at Rally Point Bravo, which drops you directly into a courtyard firefight. Once you and your fellow Spartans clear the deck, simply reload the level — your kill-count will keep running.




Zero Deaths

Skull On

Type: Completion / Zero Deaths
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 2500

Complete a Campaign mission alone on Heroic or harder with the Iron Skull on.

So, Bungie is just about daring you to power through this using the Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, including a video walkthrough. (The vid is actually set on Legendary difficulty, and with ALL Skulls on, too; so if this guy wraps it up in five minutes, you should still finish it in under ten.)

Take note also that although the description doesn’t specifically say it, this is a Zero Death Challenge: Because it requires you to complete a mission solo with the Iron Skull on, any respawn will set you back to the beginning of the level. So: Be careful out there.





Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard (solo) / Medium (co-op)
Time: 60-120 minutes
Value: ★★★★
Reward: 13000

Complete Tip Of The Spear on Legendary with All Skulls On (LASO).

Tip Of The Week

There’s no other way to say this: You’ll probably never do this alone. (Besides, if you can handle a Legendary level alone without dying, you won’t need any advice from here.) And while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, fair warning: if you’re tackling this, it will be out of inspiration for a personal challenge or from a psychological defect that compels you to complete all Challenges. The 13K bonus is pretty damn skippy, but since you’ve already played the campaign, you won’t earn much besides the Challenge award, and you could easily score that many cRedits playing for an hour on the new Defiant maps (and without the aggravation).

Another major problem: The level’s just so goddamn long — easily twice the missions before it, and probably most of the ones after it too. It’s also filled with nonstop ways to die instantly: heavy vehicles, Hunters, Shade Turrets, Suicide Grunts, explosive weapons, Kat’s driving, all sorts of crap.

So, while it’s true that the game scales up the difficulty for more players in co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads. Take note, however: Tip of the Spear also features entire sequences that seem designed to eliminate the co-op exploit of Checkpointing a weak player forward after the rest of the team does the heavy lifting; no “guarding the rear flank” on this one.

OK then. The level’s much too long for a detailed walkthrough, so instead keep in mind some strategies that help on Legendary difficulty no matter which mission:

    Symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.

    You didn't really think you'd actually be able to play this part, right?

  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for Normal difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely. For example: the game maneuvers you to neutralize the massive anti-aircraft guns by destroying their inner cores, which you can only access by blazing through a firestorm of Covie hardcores; but you can actually take out both guns simply by pounding the main turret from a distance with Rocket Hog or Revenant fire.

So: Kat's driving, or the Falcon pilot flying into an EMP field -- which one's more retarded? (Trick question, it's a tie.)

Your biggest danger in losing the Challenge will be as your Falcon runs the gauntlet toward Spire; any lagging Teammate will Checkpoint into a turret, so there’s no hiding — and if the Falcon goes down, it’s game over for everyone on board.

The good news: your Falcon turret packs a Grenade Launcher with a bottomless clip rather than single shot, and without the hassle of reloading the thing actually fires pretty goddamn fast. Make use of its EMP burst to paralyze vehicles and take down Elite Shields, and always be anticipating where your next shot will need to go.

Whew! Quite a lot to keep in mind as you try to do the Campaign’s longest level on its hardest difficulty without dying once. To help you out, here’s a two-part video walkthrough — done SOLO — by the guy who invented the so-called Mythic Difficulty. (He’s just doing it here on Legendary, though.)

Good luck!



Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s