Archive for April, 2011

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Bubi8894

Screenshot Of The Day today courtesy of Bubi8894, who waves hello (and, probably, goodbye) on this fine Saturday. Hello to you too, Bubi! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Assists, Completion, Kills, Killstyle
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 35-50 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5250

[ ACCESS COMPLETE INTEL: CLICK HERE ]

BLASTIN’ AND RELAXIN’

Any Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1350

Kill 180 enemies in any game mode in Reach.

Take on this one last. You’ll rack up most kills working your way through today’s other Challenges; for your leftovers, our standard recommendations:

  • By far the most convenient carnage remains at the opening of the Campaign’s ONI Sword Base mission. If you know it and don’t like the stigma of naked credit boosting, skip down. If you don’t know it, you can find a detailed rundown in the Owning On ONI permanent link on the top of this page.
  • But, if you don’t like the open credit farming that goes with Target Locating, simply rack up some quick kills in a Custom Game instead. Click on the Grunt Game Settings link at the top of the page for instructions on the best settings; you’ll also find a Custom Game there already set up for you.
NO ‘I’ IN TEAM

Multiplayer

Single Match

Assists

Type: Assists
Setting: Multiplayer
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★★
Reward: 1500

Earn 6 assists in a Multiplayer Matchmaking game.

The real challenge here will be not just to rack up Assists, but to collect at least six in the same match; miss the mark, and you’re back to zero.

Because of that, your best bet becomes to focus on nothing but Assists until registering the Challenge; yes, that means walking away from some otherwise deserved kills as you crash an opponent’s Shields but let another player punch his ticket. You’re flying wingman here, helping other gamers score the chick even if the party’s a free-for-all.

Just click on the Assist-O-Rama standing link at the top of this page to see our complete guide to Not Closing The Deal. You’ll lose a few extra points by not claiming the kill yourself, but you’ll still get cR points for an Assist, and the Challenge bonus will way more make up for the ones you handed away.

CAME FROM BEHIND

Multiplayer

Single Match

Assassination

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-15 minutes
Value: ★★★★★
Reward: 1200

Perform 3 Assassinations in a Multiplayer Matchmaking game.

Probably the most fun you’ll have snaring a Challenge all day.

  • Halo’s latest tragic combination of professional sports and K/D farming, Action Sack’s Hockey, offers probably the easiest Assassination opportunities, since you’re moving at Barry Allen superspeed and your victims have no concealment or cover. The main drawbacks: it’s not always easy to vote your way onto the Hockey Rink; and, when you’re done assassinating, you’ll still be playing Hockey.
  • Instead, we prefer Rumble Pit on smaller, tighter maps: Wherever you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings.
  • Although you can Sprint for a cheetah-like takedown, you can stalk just as easily with Active Camo if you don’t mind alerting your prey to nearby danger, since Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes hand-in-glove with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the Assassination animation plays.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, makes this extremely simple. The lack of radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!

PARTICIPATION COUNTS

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Retarded
Time: 20-30 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1200

Complete 4 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for four games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1200 free cRedits — so don’t complain, eh?

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: R4R4 4V15

Screenshot Of The Day today courtesy of R4R4 4V15, who actually makes a Needler look frikkin’ badass. Good job, R4! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Killstyle, Wins
SETTINGS: Any Game Mode, Multiplayer
AVERAGE DIFFICULTY: Easy
TOTAL TIME: 35-50 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 4825

[ ACCESS COMPLETE INTEL: CLICK HERE ]

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Easy
Time: 5 minutes
Value: ★★★★★
Reward: 1125

Kill 150 enemies in any game mode in Reach.

Take this one on last; you’ll score at least some of these as part of completing your other Daily Challenges today. For your leftovers, just head into ONI Sword Base or an Anti-Grunt Custom Firefight game (see links at top of the page for both).

CLOSE TALKING

Multiplayer

Close-Quarters

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 15-20 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1250

Earn 30 kills with close-quarters combat in Multiplayer Matchmaking.



Yep; if you beast with the Hammer, you can actually pocket this in the exact same Grifball match that you notch the Go Right Ahead, Folks Challenge (see below). Where you at, Grifball haters? Yeah, thought so. (Grifball love courtesy of RYN0 V1RUS.)

GO RIGHT AHEAD FOLKS

Multiplayer

First Strike

Kill

Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 10-20 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1000

Earn a First Strike in a Multiplayer Matchmaking game.

Tip Of The Day

First Strikes are tricksy little medals: Every match has at least one, but most have only one, meaning as many as 16 players could be competing for it. And, once it’s captured, you’ll often need to play through an entire game, then trudge through Matchmaking again before a new one becomes available.

So, a few strategies to speed things along:

  • Stick with Objective playlists, since — unlike the more popular Slayer — each new Round offers another First Strike medal, meaning that several go up for grabs every game. Not every Objective game offers Rounds — King of the Hill and Oddball, for example — though these improve your chances for a First Strike on their own (see below).
  • Grifball represents your top option here: up to five First Strike medals per game — and let’s face it, it’s all a bit random who gets credited for the first kill in the opening hammer fiesta. So, all other things being equal, you’ll walk in with about a 50 percent chance per match (eight players, average of four Rounds). Play for two matches and the gods of probability will award it to you.
  • Though it’s a bit of a cross between Slayer and Objective, Living Dead represents another top option: Each game features several Rounds, the matches keep themselves short and the kills come quick and clean. In fact, the only real drawback is that you’ll be playing Living Dead.
  • For standard gametypes, vote for smaller maps that allow you to reach enemies quickly, and especially those like Countdown and Zealot with starting Spawns that (though otherwise retarded) open with a direct line of sight on the other team. Asylum offers nearly the same benefit, since you can maneuver down your center ramp in a matter of moments for a clear shot at the other team’s base.
  • In a Slayer or non-Round Objective game, you can still skitch the odds in your favor. Every map features all sorts of cool power weapons, and enemies Sprint toward them like a Halo fan on Flaming Helmet Day. Do the same… except pull up short, then spam the weapon with grenades as your opponent arrives; finish him off with your primary, and you’ll score both a First Strike and power weapon at the same time.
  • Likewise, for Objectives such as Oddball, Invasion or King Of The Hill, you know at the start precisely where your enemies will go: take up position with an easy, clean shot on the target, and wait for enemies to arrive; you’ll be firing on them in no time.
UN, DEUX, TROIS

Multiplayer

Win

Type: Wins
Setting: Multiplayer
Difficulty: Easy
Time: 30-45 minutes (Concurrent with other Challenges)
Value: ★★★★★
Reward: 1450

Win three games in Multiplayer Matchmaking.

Not much to say here; play enough games and you’ll rack up three wins. Grifball is your go-to playlist here: Not only will you be able to work your Close Talking and Go Right Ahead, Folks Challenges at the same time, but the games are short, and all other things being equal you’ll go in with a 50-50 chance of pulling host and scoring the win.

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Rob Ballesteros

Screenshot Of The Day today courtesy of blue dude Rob Ballesteros in a fast-paced action pic as he wraps up the tail end of a Triple-Kill. We’ve got Magnums and Multikills in the Challenges today, so we thought it’d make a good fit — nice work, Rob! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for plain Forge art or random pix from the Internet; it should be a screenshot of YOU!


WEEKLY CHALLENGE


ENDURE: THE RETURN

Firefight

Heroic

Single Match

Type: Completion
Setting: Firefight
Difficulty: Easy
Time: 15-20 minutes
Value: ★★★★★
Reward: 10000

Complete four Sets on any Firefight map in Co-op play on Heroic or harder.

[ ACCESS COMPLETE INTEL: CLICK HERE ]


DAILY CHALLENGES


Summary

TYPES: Kills, Multikills, Special Weapon
SETTINGS: Firefight
AVERAGE DIFFICULTY: Easy / Grind
TOTAL TIME: 45-60 minutes
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 5125

[ ACCESS COMPLETE INTEL: CLICK HERE ]

ONE SPARTAN ARMY

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 45 to 60 minutes (Concurrent with other Firefight Challenges)
Value: ★★★☆
Reward: 2000

Kill 400 enemies in Firefight Matchmaking.

Take this one on last; you’ll already score a good number of these on your way to your other Challenges. For your leftovers, you can continue to stick it out alone in Score Attack — Gruntpocalypse is probably easiest, with 120 enemies per round who go down from a single trigger-pull — though Firefight Arcade offers you Overshields, three Rounds (plus a Bonus) of enemies and a virtual salad bar of power weapons; you’ll just have to share in your kills. (But hey, Firefight is supposed to be cooperative, yeah?)