Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.





Today’s stylish CLASSIC SACK Screenshot Of The Day courtesy of DefterSapex, who casts a long shadow on the Classsic remake map Prophet. Thanks, Defter! Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Completion, Kills, Killstyle, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
TOTAL TIME: 180-200 minutes




Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 15-20 minutes
Value: ★★★★
Reward: 1100

Kill 120 enemies in Firefight Matchmaking.

Load up any power-weapon Firefight Arcade game and you should blast your way to this Challenge in a single match. Even if you fall short, though, it’s just as simple to fire up another, or wrap things up in Score Attack.

(We’d recommend against Score Attack for starters, though; Gruntpocalypse seems like an obvious choice, but although it offers exactly the right number of Grunts — 120 — they tend to blow up themselves, or each other, or both, meaning you’d come up short and need a second Round anyway.)




Type: Killstyle
Setting: Multiplayer
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 1000

Perform an Assassination in a Multiplayer Matchmaking game.

Probably the most fun you’ll have snaring a Challenge all day, although this one, like life itself, will be over in the blink of an eye. There’s at least as many ways to perform an Assassination as there are Karate Kid sequels, but you’ve got a few options in front of you to show no mercy and go Cobra-Kai on your enemies.

  • Head into Rumble Pit and look for smaller, tighter maps: Anywhere you can sneak up on someone, catch them by surprise as they come ’round a corner or make a straight Sprint toward their unsuspecting spines will offer all sorts of banzai backstab openings. Just remember: If do right, no can defense.
  • As noted, you can select Sprint for a cheetah-like takedown, though if you don’t mind alerting your prey to nearby danger, you can stalk with Active Camo just as easily. In fact, Camo-crouched near a doorway or corner for a lightning strike will make the Discovery Channel highlight reel as well.
  • Though it often goes wax-on-wax-off with Rumble Pit recommendations, avoid Multi-Team for this one: There’s just too much damn gunfire everywhere, and you could easily find yourself Yoinked — or worse, Showstopped — as the animation plays.
  • Halo’s latest tragic combination of professional sports and K/D farming, Action Sack’s Hockey, offers probably the easiest Assassination opportunities, since you’re moving at Barry Allen superspeed and your victims have no concealment or cover. The main drawbacks: it’s not always easy to vote your way onto the Hockey Rink; and, when you’re done with the Challenge, you’ll be playing Hockey.
  • Finally, an excellent point from reader MAL, who in real life makes his living as a professional assassin:

    Choosing a ‘Pro’ game in Matchmaking Rumble Pit, like Crazy King Pro or Slayer Pro, will make it extremely simple to perform an assassination. The lack of a radar will make it easy to sneak up on opponents and get multiple assassinations.

Thanks, MAL!



Special Enemy


Type: Kills
Setting: Campaign
Difficulty: Grind
Time: 20-30 minutes
Value: ★★★
Reward: 1500

Kill 200 Grunts in Campaign today on Normal or harder.

Yawn. Did you hear me, Bungie? YAWN. News flash: Killing Grunts is NOT interesting. THAT’S WHY THEY’RE CALLED “GRUNTS.” When we have to do this Challenge, we turn on Justin Bieber music and pretend we are shooting celebrity Canadian teenagers. And THIS is what you make us do on Weekly Challenge Completion Day?

Okay, whatever. We’ve notified the appropriate Powers-That-Be and been reassured you will answer for this eventually.

In the meantime, the rest of us will simply load up any Campaign mission that opens with Grunts, then we’ll start making confetti. HRD remains partial to Winter Contingency’s Rally Point Bravo, where the Dropships spit out waves of Grunts in a steady stream, but really any level will do.

Once you’ve cleaned ’em out, simply reload the checkpoint, rinse and repeat.



Type: Completion
Setting: Multiplayer
Difficulty: Grind
Time: 150-180 minutes
Value: ★★★☆
Reward: 1750

Complete 15 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for 15 games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1750 free cRedits, and when you’re done it’ll be your first chance to pocket a massive 18000 cR from the Weekly Challenge. So don’t complain, eh?

If you want to wrap this up as fast as possible, you can head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat), Infection.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to notch a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.




Type: Meta
Setting: All
Difficulty: Grind
Time: 4 Challenges/Day
Value: ★★★★★
Reward: 18000

Complete 24 Daily Challenges this week.

HOLY CRAP, that’s just about the biggest Challenge bonus in the all-time history of Challenge bonuses. Yow!

Not much to say, other than today’s the first day you can actually complete this. And, of course, if you haven’t started yet, you’re shit-out-of-luck — sorry.

  1. MaceyZ says:

    On L.D Tip of the Spear, one thing that really helps me is to stop in the revenant BEFORE you drop down to the second AA gun. You will see a warthog on a broken overpass. Use the revenant to shoot the warthog off the overpass. Then shoot the AA gun from the higher vantage point. After it’s destroyed, drop down and go to the right to de-spawn the wraiths like the video shows (so much easier) then go back and hop in the warthog. Drive it to a safe vantage point (i like the trees on the left side where the pelican lands) and use the much better turret to shoot the hunters and other Covies before your pelican gets there to pick you up. Muuuch easier than the near useless gun on the revenant.

    • Ender Xer0 says:

      I’ve got a similar strategy…if you can get the rocket hog all the way to the second AA gun, park it near the edge of the drop and then go back and get the revenant. Use the revenant’s boost to push the rocket hog over the edge, and then follow down in the revenant. Surprise! Now you’ve got both a revenant AND a rocket hog to work with, as well as the option for the regular warthog.

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