Archive for April 3, 2011

Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.





CLASSIC SACK Screenshot Of The Day courtesy of Quakeman224, who strikes a pose after introducing Red Team to his 9-Iron. Thanks, QM! Everyone, click to enlarge!

We’re running pix from the new Classic and Action Sack playlists all week. So, send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Completion, Kills, Killstyle, Scoring, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
TOTAL TIME: 100 to 200 minutes


OK, they’re not quite Challenges, but they’re damn close. Here’s the HRD guide for the new Defiant Map Pack Achievements!

A few things to keep in mind:

  • All these Achievements draw on Objective gametypes in Multiplayer Matchmaking.
  • Though they announce themselves as part of the Defiant Map Pack, the Achievements don’t need to occur on Defiant maps, and players can in fact trigger them on any Multiplayer matchmaking map so long as the Defiant maps have likewise been downloaded.
  • As a player, a glitch in the Achievements actually works in your favor for once: you can register the gamerpoints as part of a Custom Game simply by playing the proper gametype in an online Matchmaking game, then reloading it again from your Temporary Files (so that the “author” of the gametype remains “Bungie”, and not you).

    We don’t recommend this, however, since it’s definitely cheating, and in the past Bungie’s Banhammer has opened coconuts for quite a bit less. Besides, if you’re going to cheat, you could just as easily boost with a party of friends, or extra controllers, or any number of other ideas that you don’t need to read an Achievement Guide for.


  • TYPES: Capture, Objective, Kills
  • SETTINGS: Multiplayer

Candy From A Baby

Type: Objective / Capture
Setting: Multiplayer
Difficulty: Medium
Reward: 75G

Capture two flags from an enemy capture zone in a matchmade Stockpile game.

Your most important piece of advice here: Once you grab a flag from an enemy zone, it’s not enough to simply cap it; you’ll need to carry it all the way to your team goal without letting go, or the Achievement will slip through your grasp along with the Flag. (Thankfully, Reach has already canceled Flag juggling anyway, retarded as it was.)

That requirement severely limits your combat options, however, so maneuver frequently as you advance the Flag, and don’t be afraid to pause when you’ve got good cover to take a read of the map as you plan your path. Tight quarters are your best defense, since you’re rocking a one-hit-kill weapon, and a tactically safe spot limits enemy attacks primarily to grenade spam. Ideally, you’ll have a teammate shadow you to protect your scoring run — so, after you’ve capped the Flag, be sure to return the favor.

The Flag also needs to remain in goal through the collection cycle for it to register as a capture, so either hang onto it as a defensive weapon until right before the timer resets, or score it in the goal and then camp nearby; your choice for what works best. Then, do it a second time in the same match — and you’ve got the Achievement.

Stick to the Team Objective playlist, since a Flag match in Big Team offers too many opponents to cut short your run, and the maps themselves become too expansive for what you’re trying to do here. True, most BTB maps also let you ride shotgun in a vehicle for a quick cross-map capture; but finding a good driver is as unreliable as hailing a taxi in Manhattan, and most Big Team Flags are scored from the field, not the other team’s base, which is generally more secure than on smaller Objective maps.

Swordbase represents a solid option, as does Powerhouse, since both feature either corridors or terrain to protect your run and allow you to mix up your path to confuse pursuers. If you do get paced by an enemy on your tail, turn a quick corner and wait for him to blunder into melee range; players sometimes presume that you’ll always be on the move attempting to reach the goal, and won’t expect to be fatally ambushed by a flagpole.


Crackin' Skulls

Type: Objective / Kills
Setting: Multiplayer
Difficulty: Medium
Reward: 45G

Kill 3 players with the Oddball in a matchmade Oddball game.

One of the more poorly written Achievement descriptions in Halo: it could be read to mean kill three players who have the Oddball, or use the Oddball to kill three players. It’s actually the second one, and it’s not that difficult. The kills don’t need to be consecutive, as with a spree, so if there’s a clusterfuck firefight and the Oddball hits the ground, you might consider grabbing it for a quick melee even if it means you’ll be killed right away after.

Your best strategy, though, will be to head into Team Objective with allies on microphone, since holding the Oddball disables your motion sensor, giving opponents an advantage — particularly for grenade spamming — before you’re even aware that they’re near enough receive a skullpunch insta-kill. Keep an ally close by to serve as your radar and give you callouts about the enemy’s approach and location.

Once again, vote for tight maps with plenty of corridors and cover, since as with a Flag your best defense is to set up a surprise attack, particularly if you’re ambushed or pursued. And, if you’re caught out in the open, don’t hesitate to drop the Skull and fight back with your guns; you’ve at least got some chance of making it out alive, and they were out of melee range anyway.


Return To Sender

Type: Objective
Setting: Multiplayer
Difficulty: Easy
Reward: 30G

Successfully return two flags in a matchmade CTF game.

By far the easiest of all the Achievements here: head into Team Objective and vote for any Classic CTF match. The reason? In Classic, the Flags are touch-return, meaning you need only cross its path to send it back to base, rather than camping while a meter counts down. In most Classic CTF games, you’ll end up touch-returning the Flag many times over, though you only need to do it twice for the Achievement to unlock.