Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.



For our Video Of The Week this time around our friends over at the ManeX Gaming Channel on YouTube take us to one of the new Defiant maps, with some excellent in-game advice about how to tackle typical headshot Challenges without catching a hail bullets in your forehead yourself. Good stuff — check it out!

The MXG lads provide clips not of specific Challenges, but of key tactics and techniques intended to help make you a better player across ALL your Challenges. Subscribe to their Channel to get notified of updates, or follow them on Twitter here. Thanks again, guys!



CLASSIC SACK Screenshot Of The Day courtesy of friend-of-the-blog G Z3RO ReMnAnT, who rides an arc of fire on the remake map Hydra XXIII. Thanks, Rem! Everyone, click to enlarge!

And thanks to everybody who sent in Classic Sack Screenshots! Our regular Screenshot Of The Day feature returns tomorrow. So, if you haven’t done it already, yo: Send your screenshots to, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!



TYPES: Completion, Co-op, Kills, Special Enemy
SETTINGS: Campaign, Firefight, Multiplayer
TOTAL TIME: 2.5 to 3.5 hours




Type: Kills
Setting: Multiplayer
Difficulty: Grind
Time: 30 to 45 minutes
Value: ★★★★☆
Reward: 2250

Kill 75 enemies in Multiplayer Matchmaking.

There’s not too many ways to simply say “Grifball”, so we figure that our favorite picture is worth 1,000 words:

Have fun with that Hammer, kids.



Special Enemy


Type: Kills / Special Enemy
Setting: Firefight
Difficulty: Grind
Time: 75 to 120 minutes
Value: ★☆
Reward: 1125

Kill 10 enemy vehicles in Firefight Matchmaking.

Wow; Bungie really has no perspective on what a massively huge pain in the ass this is. Most Firefights feature only a handful of destructible vehicles — while some maps don’t feature any at all — and, on Challenge day, everyone will be shooting at them.

That means you’ll be lucky to average one per game — and that means on average at least 10 games, for a cRedit bonus you could earn by standing AFK at Grifball. The one marginal benefit remains that vehicles themselves offer jumbo cRedit bonuses — including even the lowly Ghost — even without the Challenge, which makes the whole ordeal only slightly more worth your while.

But, if you’re a Challenge completionist, knock yourself out. (We’ll wake you when it’s over.) Stick to Firefight Limited, since most Arcade and Score Attack maps have removed all traces of enemy-occupied anything. Beachhead represents a top option, since it’s got both Wraiths and Ghosts, along with a Rocket Hog to help you deliver your damage. Glacier features both vehicles as well, though you’ll need to scrapyard them with more conventional methods.

Also consider Holdout: though most weapons you spawn with aren’t necessarily suited for taking out Banshees, the map features three turrets that will ventilate the aircraft in short order; just be careful in Arcade, since under the new rules if you drop the heavy gun you won’t be able to pick it up again. Avoid Condemned, Courtyard and Waterfront, however, since — apart from Dropships — they don’t offer any vehicles at all.



Special Enemy


Type: Kills
Setting: Campaign
Difficulty: Grind
Time: 20 to 30 minutes
Value: ★★★
Reward: 1500

Kill 200 Grunts in Campaign today on Normal or harder.

Ho-hum. Just load up any Campaign mission that opens with Grunts, and start making confetti. We’re partial to Winter Contingency’s Rally Point Bravo, since the Dropships spit out waves of Grunts in a steady stream, but really any level will do. Once you’ve cleaned ’em out, simply reload the checkpoint, rinse and repeat.




Type: Completion / Co-Op
Setting: Campaign
Difficulty: Easy
Time: 10 to 20 minutes
Value: ★★★★★
Reward: 2500

Complete any Campaign mission on Legendary in co-op mode.

This was actually a Weekly Challenge way back at the end of September. (Oh, how the mighty have fallen.) You probably know all of Kat-and-Jun’s opening dialog by now, since Bungie is once again daring you to power through this using Nightfall’s Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or simply check out the video walkthrough below:

Be mindful, though, that since this Challenge requires Co-op, the game will scale up the opposition, so keep your eye out for extra enemies near the start of the level. If you’re feeling frustrated, or just need a change of pace, load up Winter Contingency instead — as the campaign’s first mission, it’s by design the easiest, and perimeter runs let you skirt much of the major combat anyway. Plus, with no special Skulls switched on, you can die as much as you like.

Of course, wrapping up the Weekly Challenge (see below) will also register this Challenge, but this week’s remains a particularly tough one; so, probably better to clear out this Challenge as a warm-up before targeting the big cRedit bonus of the Weekly.





Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 14000

Complete Long Night Of Solace on Legendary with All Skulls On (LASO).


Tip Of The Day

As with most of the LASO Challenges, we have our standard warning: There’s really no other way to say this, but you’re probably never going to do this alone. (If you can handle a Legendary level solo without dying, though, you won’t need any advice from here.) And, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough, so instead keep in mind some strategies that help on Legendary difficulty no matter which part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind as you try to do the one of the Campaign’s hardest levels on its most extreme difficulty without dying once. To help you out, here’s a video walkthrough — done SOLO –that’s quite long (90 minutes) but well worth the watch if you get frustrated.


  1. Artful Fiver says:

    “Flat Tire” Challenge made easy!
    Well, easier anyway. This challenge was implemented before the FF update banished 90% of the vehicles. So what do you do now?

    Go to Score Attack

    Select Sniper Attack on Holdout (didn’t get it this time? Hit the guide button and log out, then back in. Does NOT register as a quit because game didn’t actually start).

    Use the Jet Pack loadout to fly up to the platform where Emile died. Walk across platform. Park yourself on the far right, against the railing closest to Pillar of Autumn, you’ll be in a safe zone.

    Banshee appearance is a function of TIME not wave/round progress, so you can ignore the enemies downstairs (or shoot’em, since you’ll be hanging out for a while). You will see at least two, and as many as four Banshees in one game. I’ve had Banshees buzz in with ten seconds on the clock, so be patient, and stay to the end.

    I knocked this challenge out in four games.

  2. KillaMOX says:

    Lol this weekly is actually really easy.

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