Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: RK4N3

Screenshot Of The Day today courtesy of RK4N3, who waves “hi” to his Mom after assassinating an Elite General. Thanks, Arcane! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Completion, Kills, Special Weapon
SETTINGS: Campaign, Firefight, Multiplayer
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 3 to 3.5 hours
OVERALL VALUE: ★★★★☆
TOTAL CREDITS: 6975


COVENANT-CIDE

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 10-15 minutes (Concurrent with Be Their Huckleberry Challenge)
Value: ★★★★★
Reward: 1100

Kill 120 enemies in Firefight Matchmaking.

Nothing to see here; move along. You’ll score this automatically as part of the Be Their Huckleberry Challenge (see below).

BE THEIR HUCKLEBERRY

Firefight

Special Weapon

Kills

Type: Kills / Special Weapon
Setting: Firefight
Difficulty: Grind
Time: 20-25 minutes (Concurrent with Covenant-cide Challenge)
Value: ★★★★★
Reward: 1500

Kill 200 enemies in Firefight Matchmaking with the pistol.

A Challenge tailor-made for Gruntpocalypse: Fire up Score Attack on Corvette, select Drop Shield as your Armor Ability, then slide past the ammo crate to stock up on rounds. Head up a side platform, switch to your Magnum and let the target practice begin.

As always, go for headshots, since the Firefight medal earns you additional cR. You won’t be able to pocket this Challenge in a single Round — Gruntpoc features only 120 of the little tykes — but that simply means the pressure’s off, so relax and enjoy the confetti.

IRON WILL

Campaign

Heroic

Zero Deaths

Skull On

Type: Completion / Zero Deaths
Setting: Campaign
Difficulty: Easy
Time: 5-10 minutes
Value: ★★★★★
Reward: 2500

Complete a Campaign mission alone on Heroic or harder with the Iron Skull on.

Wow, really? Again? OK, whatever: Two words — Midnight Run. If you’re a regular reader of this site, you know what to do; if not, just click on the standing link at the top of the page for a complete description, or check out the video walkthrough below.

Take note, however, that although the description doesn’t specifically say it, this is a Zero Death Challenge: Because it requires you to complete a mission solo with the Iron Skull on, any respawn will set you back to the beginning of the level. So: Be careful out there.

PUT YOUR QUARTER UP

Multiplayer

Type: Completion
Setting: Multiplayer
Difficulty: Grind
Time: 150-180 minutes
Value: ★★★☆
Reward: 1750

Complete 15 games in Multiplayer Matchmaking.

Yes, you really can earn this by doing absolutely nothing for 15 games; it’s hard to call it a “Challenge” when the only requirement is that your controller doesn’t turn off. (And even then.) But, hey, it’s 1750 free cRedits. So don’t complain, eh?

Personally, we’ll be notching these games in Grifball, but if you want to wrap this up even faster, you can head over to HRD’s favorite gametype (*cough cough* — sorry, I had some bullshit in my throat): Infection.

For a playlist named “Living Dead”, Infection nets you a surprisingly low number of kills, but the games finish incredibly quickly when compared to other Zombie Apocalypses. You should be able to register a complete game every five minutes or so, not counting matchmaking or post-game, so any remainder in your Challenge points will become sorted in short order. When you’re finished, take consolation in knowing that you got to school some squeaky Halobrats in the proper use of the Sword and Shotgun.


WEEKLY CHALLENGE


LONG NIGHT OF SOLACE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 14000

Complete Long Night Of Solace on Legendary with All Skulls On (LASO).

Tip Of The Day

As with most of the LASO Challenges, we have our standard warning: There’s really no other way to say this, but you’re probably never going to do this alone. (If you can handle a Legendary level solo without dying, though, you won’t need any advice from here.) And, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough, so instead keep in mind some strategies that help on Legendary difficulty no matter which part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind as you try to do the one of the Campaign’s hardest levels on its most extreme difficulty without dying once. To help you out, here’s a video walkthrough — done SOLO –that’s quite long (90 minutes) but well worth the watch if you get frustrated.

GOOD LUCK!

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Comments
  1. DefterSapex says:

    I hate LASOs, so much.

  2. Ender Xer0 says:

    I’m not a fan either. But, then, we asked for harder Weekly Challenges, didn’t we?

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