Check in here for strategies on completing the Daily and Weekly Challenges in Halo: Reach. If it’s your first time, click through the About HRD link above; and add comments below if you’ve got a good idea of your own for tackling the Challenges today.

Halo Reach Daily is dedicated to my Dad, who taught me what it means to take on a Challenge.


SCREENSHOT OF THE DAY


SCREENSHOT OF THE DAY: Ender eXeX

Screenshot Of The Day today courtesy of Ender eXeX, the newest addition to the ranks of the Ender Nation clan. See? Membership has its privileges! Thanks, XX! Everyone, click to enlarge!

Meanwhile, if you haven’t done it already, yo: Send your screenshots to haloreachdaily@live.com, or just make a file recommendation to us on XBox (Gamertag: Ender Xer0, with a zero), and we’ll take care of the rest. Remember: we’re not looking for Forge art or random pix from the Internet; it should be a screenshot of YOU!


DAILY CHALLENGES


Summary

TYPES: Kills, Spree
SETTINGS: Any Game Mode, Firefight
AVERAGE DIFFICULTY: Grind
TOTAL TIME: 15-20 minutes
OVERALL VALUE: ★★★★★
TOTAL CREDITS: 5400


Wow, it’s actually entirely possible to score ALL FOUR Challenges in a single Firefight match. Good luck!

SHOOTIN’ AND LOOTIN’

Any Game Mode

Kills

Type: Kills
Setting: Any Game Mode
Difficulty: Grind
Time: 15-20 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1875

Kill 250 enemies in any game mode in Reach.

You’ll score nearly all of these automatically as part of completing your other Daily Challenges today. If you don’t clear this in a single match with the other Challenges, just head into ONI Sword Base or a Custom Firefight game (see links at top of the page for both) to clean up any leftovers — or, just go back into another Firefight match to help your friends score the Challenges.

HEROIC HOLDOUT

Firefight

Kills

Type: Kills
Setting: Firefight
Difficulty: Grind
Time: 15 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1125

Kill 150 enemies on Holdout on Heroic in Firefight Matchmaking.

If you tackle The House Of Blue Leaves Challenge (see below) on Holdout, you’ll blow right past this one without even noticing.

THE HOUSE OF BLUE LEAVES

Firefight

Single Match

Kills

Type: Kills
Setting: Firefight
Difficulty: Medium
Time: 15 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1400

Kill 188 enemies in a single Firefight Matchmaking game on Heroic.

Tip Of The Day

Wait…what? That sure as hell looks like a typo to us. Fact is, it probably IS a typo, and is supposed to read 88 kills, just like the number of Crazy 88s skewered on the edge of Uma Thurman’s sword on her way to killin’ Bill. (Well, she does let that one kid go, but then gives Lucy Liu a haircut — so yeah, 88.)

Anyhow, typo or not, it’s officially 188 for the Challenge, which means no Score Attack for you: you’ll have to make your sushi in a full three-Round Firefight, with the sole consolation the fact that you’ll be able to tackle all your other Challenges today at the same time.

The drawback, of course, is that even with one helluva Bonus Round, it’s going to be difficult for all four players to score 188 kills, so you’ll all be in the peculiar position of fighting for food at the feast. (And Bungie says Firefight is supposed to be “cooperative”? Silly rabbit.)

Your best bet, then, becomes to load up Firefight Arcade with a couple of sympathetic friends who’ll lay off the trigger while you go batshit on the battlefield.

  • Look for a gametype that lets you dispatch enemies rapidly, since you’ll be battling the gameclock too — FRGFight remains an HRD favorite, with its Fuel Rods just about as lethal as Rockets, only a third of the amount of reloading time and less splash damage to blow yourself up. Avoid gametypes like Nadefight, which never seem to quite make it to the Bonus Round.
  • Allow your teammates score the big-ticket enemies like Hunters, Brute Chieftans and high-ranking Elites; you’re going for kills, not points, so there’s no point wasting your time on an Ultra when you’ve got a full pack of Grunts and Jackals nearby. Plus, with the Covie leaders otherwise occupied, it’ll help you plow more quickly through the infantry toward your Challenge target.
  • Your teammates can also create key openings by intentionally drawing fire while you take care of business; have one of them shadow you with a Drop Shield to save your ass in tight spots and keep your own shields and health topped up, while the others distract Covies with Holograms and generally make attractive targets of themselves as they pester the aliens.
  • Once you score your Challenges, let your teammates handle cleanup, including the Bonus Round, so that they can balance the tables for their game cRedits. Then, head into another match with them so that you can return the favor.
A SIMPLE SPREE

Firefight

Spree

Type: Spree
Setting: Firefight
Difficulty: Easy
Time: 10 minutes (Concurrent with other Daily Challenges)
Value: ★★★★★
Reward: 1000

Earn any spree in Firefight Matchmaking.

Actually, it would be more of a challenge to complete a Firefight match WITHOUT earning a Spree. Kill 10 Covies without dying and you’ve got a Spree. Kill only 5, but with a Hammer, Sword or Shottie, and you’ve got a Spree. Or a Laser. Or a Sniper. Or Stickies. Or…well, okay. You get the idea.


WEEKLY CHALLENGE


LONG NIGHT OF SOLACE: LASO

Campaign

Legendary

Skulls On

Type: Completion
Setting: Campaign
Difficulty: Hard
Time: 90 to 180 minutes
Value: ★★★★
Reward: 14000

Complete Long Night Of Solace on Legendary with All Skulls On (LASO).

Tip Of The Week

As with most of the LASO Challenges, we have our standard warning: There’s really no other way to say this, but you’re probably never going to do this alone. (If you can handle a Legendary level solo without dying, though, you won’t need any advice from here.) And, while it’s not quite Mythic difficulty — SLASO is solo-only, and includes the Blind Skull — it’s pretty damn close.

So, while it’s true that the game amps up the difficulty for more players in Co-op mode, you’ll want the three more guns at your side; otherwise, it’ll just be a very long day of level Reloads.

OK then. The mission’s much too long for a detailed walkthrough, so instead keep in mind some strategies that help on Legendary difficulty no matter which part of the campaign:

    The symbol for the unofficial "Mythic" Difficulty

  1. On Legendary, Reach becomes an almost entirely different game; rather than the run-and-gun, blaze-of-glory style you enjoyed on Normal, Legendary relies much more on strategy than sheer skill. Your kung fu may be strong, but you won’t be able to ninja your way out of a Legendary plasma shitstorm.
  2. Since the Iron Skull will force the entire team back to a Checkpoint after a single player death, you’ll also need to play even more defensively— stealthy when possible, and get-the-fuck-out when necessary. If you think you’ve just done something that would make an awesome kick-ass clip for your File Share, you’re probably not doing this right.
  3. In almost every situation, look to bypass encounters entirely. You’re not working toward a Campaign score, so no need to take out every enemy — or, actually, any enemy — if you can skip them. (After all, Reach will get glassed anyway, yeah?)
  4. To do this, keep an eye out for perimeter runs along the outskirts of hot zones — not only will natural cover help you slip past Covies more easily, but they’ll be shooting only from one or two directions; get caught in a crossfire on Legendary and you might as well go grab a sandwich while your game Restarts.
  5. When you can’t bypass enemies, keep a distance/headshot weapon handy for taking them out at range. Use the level’s geography to find positions that offer clean lines of sight for precision kills before the enemy AI even figures out where you are.
  6. Effectively skipping one encounter can even bypass the encounter that comes after it, since enemy and vehicle drops often coincide with combat progress; you might find a subsequent battleground entirely empty, since the Covies will have only begun their landing sequence while you’re already getting the hell out of Dodge.
  7. If it looks like the designers want you to engage a major battle from an obvious point of attack, DON’T. The obvious attack points are for NORMAL difficulty. You’ll want another way in, or around, taking out an objective from afar or skipping a firefight entirely.

Whew! Quite a lot to keep in mind as you try to do the one of the Campaign’s hardest levels on its most extreme difficulty without dying once. To help you out, here’s a video walkthrough — done SOLO — that’s quite long (90 minutes) but well worth the watch if you get frustrated.

GOOD LUCK!

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Comments
  1. dukemeiser says:

    I don’t think it’s a typo personally. 88 kills in one game is not a challenge. 188 is a much better challenge. Got mine in Firefight Arcade, Rocketfight on Corvette. It was early in the morning and I happened to find only one other player. I ended up with 199 kills. My partner had 165. He could have had more but he was playing really defensively, holding back away from the spawns. I was right up next to the doors for every spawn ready to rack up kills. He also died during the bonus round, so he could have gotten 188 too if he’s been more aggressive.

  2. Ender Xer0 says:

    Yeah, but actually it was 88 kills the first time around, which makes me think it was supposed to be 88 kills again. (And which would actually make sense with the Challenge title.)

    And, of course, just because 88 kills wouldn’t really be much of a challenge never stopped Bungie before! 🙂

  3. dukemeiser says:

    If I’m not mistaken, the Bungie Weekly Update seems to be referring to this challenge too: “Until then, Jeremiah is being forced to sit just outside the men’s room where he will practice holding his breath for 188 seconds at a time. A lot of people have been saying it’s an impossible feat, but I believe in him.”

    It seems to indicate it WAS on purpose and is what they intended with the whole “I believe in him.” part.

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